Civilization's Waiting Room

Last updated

Civilization's Waiting Room
Sivilisasjonens-venterom.jpg
A participant is ready to commune with the AI Intelligence that rules Civilization. Photographer: Eivind Senneset for UiB.
Other namesSivilisasjonens venterom
Designers Anita Myhre Andersen, Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold, Eskil Mjelva Saatvedt, Marianne Gunderson, Kristian A. Bjørkelo, Jill Walker Rettberg
Publication2021
Genres Larp, Nordic larp
LanguagesNorwegian

Sivilisasjonens venterom (Norwegian for "Civilization's Waiting Room") was a research larp (live-action roleplaying game) held in Bergen in November 2021. It was designed to explore the potential of larps as a research methodology and as research dissemination, and was specifically intended to investigate ethical questions that arise when encountering new surveillance technologies. [1] [2]

Contents

Background

The project was funded by the Research Council of Norway [3] as part of a scheme to increase the Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR" [3]

The creative lead for the project was veteran larp developer Anita Myhre Andersen, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the development team were Marianne Gunderson, Kristian A. Bjørkelo, and Jill Walker Rettberg, who had initiated the project.

The larp drew upon the Nordic larp genre [4] as well as on research on educational larping (Edu-larp) and larps as research tools. [5] In a scholarly paper about Sivilisasjonens venterom, Malthe Stavning Erslev describes it as a research larp, which is "a method of academic knowledge development in its own right". [6]

Setting and gameplay

Civilization's Waiting Room was set in a future where society has unravelled due to climate change and war. The Civilization (Sivilisasjonen) is a city state that is a rare refuge from the surrounding wilderness. [6] It is run by a benevolent AI known as Intelligensen ("the Intelligence") that bases all of its decisions on the sum of all the opinions and interests of the citizens, as it interprets these based on the extensive data it collects and is fed by the citizens. Sivilisasjonen was therefore imagined as an AI-based democracy.

The overall story arc of Sivilisasjonens Venterom unfolded over a dramatic day in the reception hall, starting in the morning with new applicants arriving, and ending in the evening with a ceremony in which those who had learned to manipulate the system were granted citizenship and access to Sivilisasjonen. During the day there were small personal dramas, planned plot twists and unplanned incidents, as well as large-scale hacking of the Intelligence undermining the foundational ideology of Sivilisasjonen. Players experienced conflicts on a personal level, as their characters had their interpersonal relationship challenged by technological mediation, as well as by their shifting interpretation of how this society worked. Participants also experienced large-scale drama as a group when the social framework of the Intelligence cracked and for a little while was replaced by a small group of more individuality-oriented hackers led by one of the organizers.

Three related larps set in the same fictional world were Ettersynsing [7] ("Opticionated"), a short form larp using a dinner table setting that was run at the NORA 2021 conference on AI, [8] [9] Mønsterakademiet, a short larp set in a school that trained citizens for the Civilization, and Hawa, a larp for children run by the larp development company Tidsreiser that was set in another part of the world where there are no adults, and robots bring up children in an attempt to mould them into peaceful, productive citizens. [10]

Reception

Malthe Stavning Erslev analyses his experience of playing Trin in the larp, discussing larps as a mimetic method related to design fiction. [6] However, he found that the focus on the aspects of surveillance that are visible, such as screens and cameras, led to less focus on data-intensive surveillance, and thus the larp could be said "not to challenge imaginaries, but to solidify them." [11]

In his MA thesis, Jon Andreas Edland argued that the "opportunity to observe a theme or situation from different sides and thus grants a larger room for reflection and understanding based on the context of the situation". [7]

Related Research Articles

<span class="mw-page-title-main">Live action role-playing game</span> Form of role-playing game where participants act out the roles

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

<span class="mw-page-title-main">University of Bergen</span> Public university in Bergen, Norway

The University of Bergen is a public research university located in Bergen, Norway. As of 2021, the university has over 4,000 employees and 19,000 students. It was established by an act of parliament in 1946 based on several older scientific institutions dating back to 1825, and is Norway's second-oldest university. It is considered one of Norway's four "established universities" and has faculties and programmes in all the fields of a classical university including fields that are traditionally reserved by law for established universities, including medicine and law. It is also one of Norway's leading universities in many natural sciences, including marine research and climate research. It is consistently ranked in the top one percentage among the world's universities, usually among the best 200 universities and among the best 10 or 50 universities worldwide in some fields such as earth and marine sciences. It is part of the Coimbra Group and of the U5 group of Norway's oldest and highest ranked universities.

<span class="mw-page-title-main">North Germanic languages</span> Languages of the Nordic countries

The North Germanic languages make up one of the three branches of the Germanic languages—a sub-family of the Indo-European languages—along with the West Germanic languages and the extinct East Germanic languages. The language group is also referred to as the Nordic languages, a direct translation of the most common term used among Danish, Faroese, Icelandic, Norwegian, and Swedish scholars and people.

<span class="mw-page-title-main">Intelligence, surveillance, target acquisition, and reconnaissance</span> Military doctrinal concept

ISTAR stands for intelligence, surveillance, target acquisition, and reconnaissance. In its macroscopic sense, ISTAR is a practice that links several battlefield functions together to assist a combat force in employing its sensors and managing the information they gather.

<span class="mw-page-title-main">Norwegian Armed Forces</span> Armed forces of Norway

The Norwegian Armed Forces is the military organization responsible for the defence of Norway. It consists of five branches, the Norwegian Army, the Royal Norwegian Navy, which includes the Coast Guard, the Royal Norwegian Air Force, the Home Guard, and Norwegian Cyber Defence Force as well as several joint departments.

<span class="mw-page-title-main">Holberg Prize</span> Award

TheHolberg Prize is an international prize awarded annually by the government of Norway to outstanding scholars for work in the arts, humanities, social sciences, law and theology, either within one of these fields or through interdisciplinary work. The prize is named after the Danish-Norwegian writer and academic Ludvig Holberg (1684–1754). The Holberg Prize comes with a monetary award of 6 million Norwegian kroner (NOK), which are intended to be used to further the research of the recipient. The winner of the Holberg Prize is announced in March, and the award ceremony takes place every June in Bergen, Norway.

Simula Research Laboratory is a Norwegian non-profit research organisation located in Oslo, Norway.

<span class="mw-page-title-main">Tshilidzi Marwala</span> South African engineer and university administrator

Tshilidzi Marwala is a South African artificial intelligence engineer, a computer scientist, a mechanical engineer and a university administrator. He is currently Rector of the United Nations University and UN Under-Secretary-General. In August 2023 Marwala was appointed to the United Nations scientific advisory council.

<span class="mw-page-title-main">Timeline of artificial intelligence</span>

This is a timeline of artificial intelligence, sometimes alternatively called synthetic intelligence.

Arctic Policy of Norway is Norway's foreign relations with other Arctic countries, and Norway's government policies on issues occurring within the geographic boundaries of "the Arctic" or related to the Arctic or its people. Since Norway is itself an Arctic nation, the Arctic Policy of Norway includes its domestic policies as regards the Norwegian Arctic region.

Eystein Jansen is a Norwegian professor in marine geology and paleoceanography at the University of Bergen, and researcher and former Director of the Bjerknes Centre for Climate Research (BCCR). He is also the vice-president of the European Research Council (ERC), as the scientific leader of the EU's commitment to basic research in the fields of physical sciences and engineering.

Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".

<span class="mw-page-title-main">Norwegian identity card</span> National identity card of Norway

The Norwegian identity card, commonly referred to as the national identity card in Norway, is a non-compulsory biometric identity document issued since 30 November 2020. It is one of two official identity documents issued by the Norwegian Police Service, the other being the Norwegian passport. It is only issued to Norwegian citizens, and may indicate citizenship so that it can be used as a travel document facilitating freedom of movement within the European Free Trade Association and the European Economic Area. For travel within the Nordic countries no identity documentation is legally required for Nordic citizens due to the Nordic Passport Union.

Scott Rettberg is an American digital artist and scholar of electronic literature based in Bergen, Norway. He is the co-founder and served as the first executive director of the Electronic Literature Organization. He leads the Center for Digital Narrative, a Norwegian Centre of Research Excellence from 2023 to 2033.

Elements of AI is a massive open online course (MOOC) teaching the basics of artificial intelligence. The course, originally launched in 2018, is designed and organized by the University of Helsinki and learning technology company MinnaLearn. The course includes modules on machine learning, neural networks, the philosophy of artificial intelligence, and using artificial intelligence to solve problems. It consists of two parts: Introduction to AI and its sequel, Building AI, that was released in late 2020.

<span class="mw-page-title-main">PathCheck</span> American nonprofit organization

PathCheck Foundation is a volunteer-led nonprofit organization founded in February 2020 at MIT that develops COVID-19 apps for digital contact tracing. The organization consists of over 1000 volunteers. In addition, various companies donate employee time to the foundation. The organization was previously known as COVID Safe Paths but was renamed PathCheck Foundation on June 28, 2020.

<span class="mw-page-title-main">Louis B. Rosenberg</span> American engineer and entrepreneur, born 1969

Louis Barry Rosenberg is an American engineer, researcher, inventor, and entrepreneur. He researches augmented reality, virtual reality, and artificial intelligence. He was the Cotchett Endowed Professor of Educational Technology at the California Polytechnic State University, San Luis Obispo. He founded the Immersion Corporation and Unanimous A.I., and he wrote the screenplay for the 2009 romantic comedy film, Lab Rats.

Ole-Christoffer Granmo is a Norwegian computer scientist. Granmo is a professor and director at the Centre for Artificial Intelligence Research (CAIR) at the University of Agder.

ReRites is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ReRites won the Robert Coover Award for a Work of Electronic Literature in 2022.

Ibrahim Mursal Warsame is a Norwegian film director of Sudanese and Somali origins. He is known for writing and directing The Art of Sin, a documentary about openly gay Sudanese artist Ahmed Umar.

References

  1. "Overvakingssamfunn på Universitetsmuseet | Universitetet i Bergen (UiB)". kommunikasjon.ntb.no (in Norwegian). Retrieved 7 February 2022.
  2. Olsen, Jan Willie (30 December 2019). "Lager rollespill på museet". pahoyden.khrono.no (in Norwegian Bokmål). Retrieved 7 February 2022.
  3. 1 2 "Maskinsyn: Utstilling og laivrollespill for utforskning av etikk og ny teknologi - Prosjektbanken". Prosjektbanken - Forskningsrådet. Retrieved 7 February 2022.
  4. Stenros, Jaakko; Montoya, Markus (2010). Nordic larp (1st print ed.). Stockholm: Fea Livia. ISBN   978-91-633-7856-0. OCLC   733223799.
  5. Bjørkelo, Kristian A.; Jørgensen, Kristine (2018). "The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism" (PDF). Proceedings of Nordic DiGRA 2018.
  6. 1 2 3 Erslev, Malthe Stavning (18 October 2022). "A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment". A Peer-Reviewed Journal About. 11 (1): 34–49. doi: 10.7146/aprja.v11i1.134305 . ISSN   2245-7755.
  7. 1 2 Edland, Jon Andreas (2021). Å se verden på en ny måte: Laiv som pedagogisk verktøy i maskinsynsetikk (Master thesis) (in Norwegian). University of Bergen. hdl:11250/2761418.
  8. "NORA Annual Conference 2021 - NORA - Norwegian Artificial Intelligence Research Consortium". www.nora.ai. Retrieved 7 February 2022.
  9. Rettberg, Jill Walker (29 November 2021). "Roleplaying AI and Technology". University of Bergen. Retrieved 7 February 2022.
  10. "Høstprogram 2021". Tidsreiser (in Norwegian Bokmål). 7 September 2021. Retrieved 7 February 2022.
  11. Erslev, Malthe Stavning (18 October 2022). "A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment". A Peer-Reviewed Journal About. 11 (1): 34–49. doi: 10.7146/aprja.v11i1.134305 . ISSN   2245-7755.