Collaborative editing

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Collaborative editing is the process of multiple people editing the same document simultaneously. This technique may engage expertise from different disciplines, and potentially improve the quality of documents and increase productivity. [1]

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Good choices in group awareness, participation and coordination are critical to successful collaborative writing outcomes. [2] The typing might be organized by dividing the writing into sub-tasks assigned to each group member, with the first part of the tasks done before the next parts, or they might work together on each task. [3] [4] The writing is planned, written, and revised, and more than one person is involved in at least one of those steps. [5] Usually, discussions about the document's structure and context involve the entire group. [6] [7]

Most usually, it is applied to textual documents or programmatic source code. Such asynchronous (non-simultaneous) contributions are very efficient in time, as group members need not assemble in order to work together. Generally, managing such work requires software; [8] the most common tools for editing documents are wikis, and those for programming, version control systems. [9] Most word processors are also capable of recording changes; this allows editors to work on the same document while automatically clearly labeling who contributed what changes. New writing environments such as Google Docs provide collaborative writing/editing functionalities with revision control, synchronous/asynchronous editing.

Wikipedia is an example of an open collaborative editing project on a large scale, which can be both good and bad. Because of the large contributions by the public, Wikipedia has one of the widest ranges of material in the world. Editing disagreements may devolve to content and conduct disputes on Wikipedia. Open access also leads to online 'graffiti', in which members of the public can submit incorrect information or random rubbish, sometimes referred to as vandalism. Collaborative writing can lead to projects that are richer and more complex than those produced by individuals. Many learning communities include one or more collaborative assignments. However, writing with others also makes the writing task more complex. [10] There is an increasing amount of research literature investigating how collaborative writing can improve learning experiences. [11] Correct access management systems can prevent duplicated information. [12] Access management systems require access to a server, often online. [13] Online collaboration can be more difficult due to issues such as time zones. [14]

See also

Related Research Articles

Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them."

Collaborative writing is a procedure in which two or more persons work together on a text of some kind. Success collaborative writing involves a division of labor that apportions particular tasks to those with particular strengths: drafting, providing feedback, editing, sourcing, (reorganizing), optimizing for tone or house style, etc. Collaborative writing is characteristic of professional as well as educational settings, utilizing the expertise of those involved in the collaboration process.

Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet. Communication tools typically handle capturing, storing and presenting communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. Social software generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of social software is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote co-operation between people and the creation of online communities more than ever before. The opportunities offered by social software are instant connections and opportunities to learn. An additional defining feature of social software is that apart from interaction and collaboration, it aggregates the collective behaviour of its users, allowing not only crowds to learn from an individual but individuals to learn from the crowds as well. Hence, the interactions enabled by social software can be one-to-one, one-to-many, or many-to-many.

Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.

<span class="mw-page-title-main">Collaboration</span> Act of working together

Collaboration is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. The form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.

<span class="mw-page-title-main">Collaboration tool</span> Tool that helps people to collaborate

A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.

Activity theory is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s. It was later advocated for and popularized by Alexei Leont'ev. Some of the traces of the theory in its inception can also be found in a few works of Lev Vygotsky. These scholars sought to understand human activities as systemic and socially situated phenomena and to go beyond paradigms of reflexology and classical conditioning, psychoanalysis and behaviorism. It became one of the major psychological approaches in the former USSR, being widely used in both theoretical and applied psychology, and in education, professional training, ergonomics, social psychology and work psychology.

Collaborative learning is a situation in which two or more people learn or attempt to learn something together. Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills. More specifically, collaborative learning is based on the model that knowledge can be created within a population where members actively interact by sharing experiences and take on asymmetric roles. Put differently, collaborative learning refers to methodologies and environments in which learners engage in a common task where each individual depends on and is accountable to each other. These include both face-to-face conversations and computer discussions. Methods for examining collaborative learning processes include conversation analysis and statistical discourse analysis.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.

A Knowledge Building Community (KBC) is a community in which the primary goal is knowledge creation rather than the construction of specific products or the completion of tasks. This notion is fundamental in Knowledge building theory. If knowledge is not realized for a community then we do not have knowledge building. Examples of KBCs are

<span class="mw-page-title-main">GroupLens Research</span> Computer science research lab

GroupLens Research is a human–computer interaction research lab in the Department of Computer Science and Engineering at the University of Minnesota, Twin Cities specializing in recommender systems and online communities. GroupLens also works with mobile and ubiquitous technologies, digital libraries, and local geographic information systems.

<span class="mw-page-title-main">Compendium (software)</span> Social science computer program

Compendium is a computer program and social science tool that facilitates the mapping and management of ideas and arguments. The software provides a visual environment that allows people to structure and record collaboration as they discuss and work through wicked problems.

Collaborative search engines (CSE) are Web search engines and enterprise searches within company intranets that let users combine their efforts in information retrieval (IR) activities, share information resources collaboratively using knowledge tags, and allow experts to guide less experienced people through their searches. Collaboration partners do so by providing query terms, collective tagging, adding comments or opinions, rating search results, and links clicked of former (successful) IR activities to users having the same or a related information need.

Collaborative information seeking (CIS) is a field of research that involves studying situations, motivations, and methods for people working in collaborative groups for information seeking projects, as well as building systems for supporting such activities. Such projects often involve information searching or information retrieval (IR), information gathering, and information sharing. Beyond that, CIS can extend to collaborative information synthesis and collaborative sense-making.

<span class="mw-page-title-main">Text annotation</span> Adding a note or gloss to a text

Text annotation is the practice and the result of adding a note or gloss to a text, which may include highlights or underlining, comments, footnotes, tags, and links. Text annotations can include notes written for a reader's private purposes, as well as shared annotations written for the purposes of collaborative writing and editing, commentary, or social reading and sharing. In some fields, text annotation is comparable to metadata insofar as it is added post hoc and provides information about a text without fundamentally altering that original text. Text annotations are sometimes referred to as marginalia, though some reserve this term specifically for hand-written notes made in the margins of books or manuscripts. Annotations have been found to be useful and help to develop knowledge of English literature.

<span class="mw-page-title-main">Computers in the classroom</span> The use of computers in school

Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within classes, and a decrease in the student-to-computer ratio within schools.

Positive interdependence is an element of cooperative and collaborative learning where members of a group who share common goals perceive that working together is individually and collectively beneficial, and success depends on the participation of all the members.

<span class="mw-page-title-main">Google Sheets</span> Cloud-based spreadsheet software

Google Sheets is a spreadsheet application and part of the free, web-based Google Docs Editors suite offered by Google. Google Sheets is available as a web application; a mobile app for: Android, iOS, and as a desktop application on Google's ChromeOS. The app is compatible with Microsoft Excel file formats. The app allows users to create and edit files online while collaborating with other users in real-time. Edits are tracked by which user made them, along with a revision history. Where an editor is making changes is highlighted with an editor-specific color and cursor. A permissions system regulates what users can do. Updates have introduced features that use machine learning, including "Explore", which offers answers based on natural language questions in the spreadsheet. Sheets is one of the services provided by Google that also includes Google Docs, Google Slides, Google Drawings, Google Forms, Google Sites and Google Keep.

Distributed Collaboration is a way of collaboration wherein participants, regardless of their location, work together to reach a certain goal. This usually entails use of increasingly popular cyberinfrastructure, such as emails, instant messaging and document sharing platforms to reduce the limitations of the users trying to work together from remote locations by overcoming physical barriers of geolocation and also to some extent, depending on the application used, the effects of working together in person. For example, a caller software that can be used to bring all collaborators into a single call-in for easier dissemination of ideas.

References

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  3. Sharples, M. (1993). "Adding a Little Structure to Collaborative Writing". CSCW in Practice: An Introduction and Case Studies. Computer Supported Cooperative Work. pp. 51–67. doi:10.1007/978-1-4471-2009-4_5. ISBN   978-3-540-19784-3.
  4. Rimmershaw R. Collaborative Writing Practices and Writing Support Technologies pages 15--28. Kluwer Academic Publishers, Dordrecht, The Netherlands, 1992.
  5. Ede L. and Lunsford A. Singular Text/Plural Authors: Perspectives on Collaborative Authoring. Southern Illinois University Press, Carbondale, 1990.
  6. Beck, E. E. (1993). "A Survey of Experiences of Collaborative Writing". Computer Supported Collaborative Writing. Computer Supported Cooperative Work. pp. 87–112. doi:10.1007/978-1-4471-2007-0_6. ISBN   978-3-540-19782-9.
  7. "Content Writing Guide". Wednesday, May 27, 2020
  8. Kuutti, Kari et al. (2003). ECSCW 2003: proceedings of the Eighth European Conference on Computer Supported Cooperative Work, p. 315.
  9. Stetson-Tiligadas, Susan M. (24 January 2022). "Building Up to Collaboration: Evidence on Using Wikis to Scaffold Academic Writing". Journal of Academic Writing. 6 (1): 134–144. doi:10.18552/joaw.v6i1.288.
  10. "Collaborative Writing". Online Writing Guide, New Century College. Archived from the original on 2011-09-27. Retrieved 2011-09-21.
  11. Calvo, R. A.; O'Rourke, S. T.; Jones, J.; Yacef, K.; Reimann, P. (2011). "Collaborative Writing Support Tools on the Cloud". IEEE Transactions on Learning Technologies. 4: 88–97. doi:10.1109/TLT.2010.43.
  12. Fernald, D. H.; Duclos, C. W. (2005). "Enhance your team-based qualitative research". Ann Fam Med. 3 (4): 360–4. doi: 10.1370/afm.290 . PMC   1466909 . PMID   16046570.
  13. Duque, Ricardo B.; Ynalvez, Marcus; Sooryamoorthy, R.; Mbatia, Paul; Dzorgbo, Dan-Bright; Shrum, Wesley. "Collaboration Paradox: Scientific Productivity, the Internet, and Problems of Research in Developing Areas" (PDF). Archived from the original (PDF) on 2016-12-25. Retrieved 2011-10-01.
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