Colony Delta

Last updated
Box cover artwork by Jeff Dee, 1979 Cover of Colony Delta.png
Box cover artwork by Jeff Dee, 1979

Colony Delta, subtitled "Earth vs. Sigma Draconix with a Colony World in the Balance", is a science fiction board wargame published by Fantasy Games Unlimited (FGU) in 1979.

Contents

Description

Colony Delta is a two-player game where humans and aliens vie for control of a wealthy colony world in the 23rd century. [1]

Components

The game box contains: [2]

Setup

Both players are given 100 points to purchase equipment. Each places one spaceport on the planet Delta, and one shuttlecraft and their other equipment on their home planet. [2]

Gameplay

Both players try to earn as many points as possible from mining and agriculture, which they can maximize by taking land from the other player. War is not inevitable, and the players can attempt to use diplomatic and other means rather than warfare. [2]

Victory conditions

At the end of the game, the player with the most accumulated points is the winner. [2]

Publication history

Colony Delta was designed by Adam L. Gruen, and was published in 1979 by FGU with artwork by Jeff Dee.

Reception

In the inaugural issue of Ares (March 1980), Steve List found the game stultifying, saying "The chief drawback with the basic game is the lack of action. Each player may only make six round-trip deliveries to the planet in twelve turns, and must use these to bring in everything (not only colonists). The advance game removes these limits, but will last for a decent while." List concluded by giving the game a poor rating of only 5 out of 9. [1]

In Issue 30 of Phoenix (March–April 1981), S. J. Hackett liked the physical components of the game, and also found the rulebook "well illustrated, concise and clear to follow." Hackett noted that "The game's attraction lies in the way that the initial economic basis of colonisation leads to tension between the two sides – and eventually, but never inevitably, to full-scale war." He concluded, "Colony Delta fascinated me both as a game, as a simulation of the way in which economics and politics are so securely – yet helplessly tied to each other, and as a very absorbing occupation." [2]

Related Research Articles

<i>Ogre</i> (board game) Board game designed by Steve Jackson

OGRE is a science fiction board wargame designed by the American game designer Steve Jackson and published by Metagaming Concepts in 1977 as the first microgame in its MicroGame line. When Steve Jackson left Metagaming to form his own company, he took the rights to OGRE with him, and all subsequent editions have been produced by Steve Jackson Games (SJG).

<i>G.E.V.</i> (board game) Board wargame published in 1977

G.E.V. is a science fiction board wargame that simulates combat in the near future between supertanks and other futuristic weaponry. The game was designed by American game designer Steve Jackson as a sequel to his Ogre board game when he was working for Metagaming Concepts. When Jackson left Metagaming to form his own company, he took the rights to both G.E.V. and Ogre with him, and all subsequent editions have been produced by Steve Jackson Games.

Starfire is a board wargame simulating space warfare and empire building in the 23rd century, created by Stephen V. Cole in 1979.

<i>Azhanti High Lightning</i> Board wargame published in 1980

Azhanti High Lightning is a science-fiction wargame, designed by Frank Chadwick and Marc W. Miller, illustrated by Paul R. Banner, Charmaine Geist, Richard Hentz, and Richard Flory, and published by Game Designers Workshop (GDW) in 1980. The title is the name of the large military starship that provides the setting for close-action combat between individuals on board. Azhanti High Lightning is the fourth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises's (FFE) Traveller: The Classic Games, Games 1-6+. Originally Supplement 5: Lightning Class Cruisers was only available as part of this game, it was republished in 2000 as part of FFE's Traveller Supplements volume.

<i>WarpWar</i> Science fiction board wargame published in 1977

WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series.

<span class="mw-page-title-main">Universe (role-playing game)</span> Science fiction tabletop role-playing game

Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth.

<i>Belter</i> (board game) Science fiction board game

Belter, subtitled "Mining the Asteroids, 2076", is a science fiction board game published by Game Designers' Workshop (GDW) in 1979.

<i>Demons</i> (board game) Board game

Demons is a board game published by Simulations Publications (SPI) in 1979 in which players control magicians who conjure demons to aid them during a treasure hunt.

<i>The Beastlord</i> Board game

The Beastlord is a fantasy board game published by Yaquinto Publications in 1979.

<i>Double Star</i> (board game) Science fiction board wargame

Double Star is a 1979 science fiction board wargame, designed by Marc Miller, and published by Game Designers' Workshop that simulates interplanetary warfare in a double-star solar system.

<i>Asteroid Zero-Four</i> Board game

Asteroid Zero-Four is a science fiction board wargame published by Task Force Games in 1979.

<i>Freedom in the Galaxy</i> Science fiction board game published in 1979

Freedom in the Galaxy, subtitled "The Star Rebellions, 5764 AD", is a space opera board game published by Simulations Publications, Inc. (SPI) in 1979.

<i>Mythology</i> (board game) Board game

Mythology, subtitled "A Game of Adventure in the Age of Heroes", is a fantasy board game published by Yaquinto Publications in 1980.

<i>Star Quest</i> (board game) Board game

Star Quest is a science fiction board game published by Operational Studies Group (OSG) in 1979.

<i>Invasion of the Air-eaters</i> Board game

Invasion of the Air-eaters is a science fiction near-future board wargame published by Metagaming Concepts in 1979 in which aliens invaders attempt to replace the oxygen in Earth's atmosphere with sulfur dioxide.

<i>John Carter: Warlord of Mars</i> 1979 board game

John Carter: Warlord of Mars is a two-player board game published by Simulations Publications, Inc. (SPI) in 1979 that is based on the Barsoom novels of Edgar Rice Burroughs featuring the hero John Carter.

<i>Lords & Wizards</i> Fantasy board game

Lords & Wizards is a fantasy board wargame published by Fantasy Games Unlimited (FGU) in 1977.

<i>Voyage of the B.S.M. Pandora</i>

Voyage of the B.S.M. Pandora, subtitled "Adventures on Unknown Worlds", is a solitaire science fiction board game published by Simulations Publications, Inc. (SPI) in 1981.

<i>Fifth Frontier War</i> Science fiction tabletop wargame

Fifth Frontier War two-player science fiction board wargame published by Game Designers' Workshop (GDW) in 1981. Fifth Frontier War is the fifth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises Traveller: The Classic Games, Games 1-6+.

<i>1942</i> (board game)

1942 is a board wargame published by Game Designers Workshop (GDW) in 1978 that is a strategic simulation of Japan's invasion of the Philippines, Indonesia, and Indochina in 1942.

References

  1. 1 2 List, Steve (March 1980). "A Galaxy of Games". Ares Magazine . No. 1. p. 28.
  2. 1 2 3 4 5 Hackett, S. J. (March–April 1981). "They Came From Other Worlds: A Review of FGU's Colony Delta". Phoenix . No. 30. pp. 20–21.