Comparison of dance pad video games

Last updated

This is a comparison of dancing video game series in which players must step on panels on a dance pad in time with music. Step placement and timing is indicated by rising arrows overlapping fixed targets.

Contents

General information

Developer [nb 1] First release [nb 2] Latest release [nb 3] Panels/pad [nb 4] Modifiers [nb 5] Courses [nb 6] Bombs [nb 7] USB Card [nb 8]
Dance Aerobics TM Human Entertainment 1987 ( Dance Aerobics ) [1] N/A10NoYesNoNo
Dance Dance Revolution Konami 1998 ( Dance Dance Revolution )2022 ( Dance Dance Revolution A3 )4 [nb 9] [nb 10] [nb 11] YesYes [nb 12] Partial [nb 13] Yes
( X to X3 )
Pump It Up Andamiro 1999 ( Pump It Up ) [2] 2023 (Pump It Up 2023 Phoenix)5 for single, 10 for double [nb 14] YesYesYesYes
Dance Maniax Konami 1999 ( Dance Maniax )2001 ( Dance Maniax 2ndMIX append JPARADISE )0
(4 hand sensors)
YesYesNoNo
3DDX NGG Entertainment 2000 ( 3DDX )N/A4 ? ? ? ?
EZ2Dancer AmuseWorld 2000 (EZ2Dancer)2004 (EZ2Dancer SuperChina)3
(2 hand sensors)
 ? ? ? ?
ParaParaParadise Konami 2000 ( ParaParaParadise )2001 ( ParaParaParadise 2nd MIX )0
(8 hand sensors)
 ? ? ? ?
TechnoMotion F2 Systems 2000 ( TechnoMotion )( TechnoMotion The 2nd Dance Floor! )8YesNoNoNo
Dance: UK Broadsword Interactive Limited 2003 ( Dance:UK )N/A8 ? ? ? ?
EyeToy: Groove London Studio 2003 ( EyeToy: Groove )N/A0
(6 virtual hand sensors)
NoNoNoNo
In The Groove Roxor 2004 ( In The Groove )2006 ( In The Groove 3 )4 [nb 9] [nb 10] YesYesYesYes
MC Groovz Dance Craze Mad Catz 2004 ( MC Groovz Dance Craze )N/A8 ? ? ?No
Dance Praise Digital Praise 2005 ( Original Dance Praise )2007 ( Dance Praise 2: The ReMix )4 [nb 9] NoPartial [nb 15] YesNo
StepMania MIT License 1998 ( StepMania )2021 (Project Outfox & Serenity Edition)3-10YesYesYesYes
Performous GPL License 200920108NoNoYesYes
Dance 86.4 Funky Radio Station Konami 2005 ( Dance 86.4 Funky Radio Station )N/A3 ? ?Yes ?
Mungyodance Empathetic Gaming (MGD/MGD2)
Monakai (MGD3)
2005 (Mungyodance)2008 (Mungyodance 3 The Third Rave)4Yes
(limited)
YesYesYes
Cyber Coach Quick Controls Ltd2007 ( Cyber Coach )N/A8 [3]  ? ? ? ?
Pump It Up Pro Fun in Motion2007 (Pump It Up Pro)2013 (Pump It Up Infinity)5 [nb 14] YesYes [nb 16] YesYes
StepManiaX Step Revolution2017 ( StepManiaX )N/A (ongoing updates)3 (Beginner)
5 (Easy, Hard, and Wild)
6 (Dual)
10 (Full and Team)
YesNoYesNo
Uses QR Code

3 or more simultaneous presses

Some games have 3 or more simultaneous presses. This is supposed to be accomplished via pressing two arrows with the feet and the extra arrows with the player's hands, hence the name "hands". Using carefully positioned feet to hit multiple arrows at once (also known as bracketing) is also another method and is the most common method for much harder songs as time goes by.

Notes

  1. The developer is the company or individual that has produced/created the game.
  2. The first release is the commercial release within the video game franchise that is earliest in time.
  3. The latest release is the commercial release within the video game franchise that is most recent in time. This may be the latest version if there is only one game in the series or the latest sequel if there are multiple games in the series.
  4. The number of panels per pad refers to the number of inputs that are utilized in gameplay after the start of a song/level.
  5. Modifiers are changes that can be made to modify the game's step routine that usually either increase or decrease difficulty. Such changes may consist of modifications to note scrolling speed, changes to the design or integrity of the notes, and alterations to note positioning.
  6. Courses, often termed "Marathon courses," are sets of multiple songs that are played back-to-back without intermediate rests for the player to select the next song. During course play, life meters for subsequent songs are often directly impacted by the life meters from the songs previously completed. Thus the second song in a course set may begin with the same life meter as the player remained with at the completion of the first song in the course. Courses are often constructed thematically.
  7. Bombs are notes that scroll onto the screen along with the note-markers that the player must avoid stepping on. Often, stepping on a bomb penalizes the player's dance gauge by having it reduced. In some games, derivative elements called "Attack Mines" or "Mod Bombs" may be used to trigger changes to the gameplay that the player might find distracting.
  8. USB card availability refers to the capacity of video game systems in the series (typically arcade systems) to read character or song data from an external removable USB drive.
  9. 1 2 3 4 panels per player: left, down, up, right.
  10. 1 2 By selecting Doubles mode, one player can play with two pads, or 8 panels.
  11. Note that in the now-defunct Solo series, only one pad is used. For this reason, Doubles mode cannot be played. However, two panels were added to the standard four: up-left and up-right. The player can choose to play using 3 or six panels.
  12. Removed in the 2013 release of Dance Dance Revolution , Revived in Dance Dance Revolution A20 .
  13. The latest arcade, PS2 and Wii versions feature bombs. Universe 3, however, lacks them.
  14. 1 2 5 panels per player: up-left, up-right, center, down-left, down-right. The Center panel is square, and the corner panels are rectangle (height > width).
  15. Partial. (Dance Praise 2: the ReMiX introduced Custom Playlists. Similar to courses in DDR and ITG, Custom Playlists are custom-made lists of songs to play through.)
  16. Progressive Mode, allowing several songs to be played with a continuous life bar, and modifiers that change between songs and even during songs.

Related Research Articles

Dance Dance Revolution (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.

<span class="mw-page-title-main">StepMania</span> 2001 rhythm video game

StepMania is a cross-platform rhythm video game and engine. It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open-source free software.

<i>Pump It Up</i> (video game series) 1999 video game

Pump It Up is a music video game series developed and published by Andamiro, a Korean arcade game producer. The game is similar to Dance Dance Revolution, except that it has five arrow panels as opposed to four, and is typically played on a dance pad with five arrow panels: the top-left, top-right, bottom-left, bottom-right, and a center. Additional gameplay modes may utilize two five-panel pads side by side. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are synchronized to the general rhythm or beat of a chosen song, and success is dependent on the player's ability to time and position their steps accordingly.

<span class="mw-page-title-main">Dance pad</span> Flat electronic controller used for input in dance video games

A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game. Some dance pads also have extra buttons outside the main stepping area, such as "Start" and "Select". Pairs of dance pads often are joined, side by side, for certain gameplay modes.

<i>In the Groove</i> (video game) 2004 video game

In the Groove is a rhythm game developed & published by Roxor Games, and is the first game in the In the Groove series. The game was shown in an official beta-testing preview on July 9, 2004, and was officially released in arcades around August 30, 2004. A PlayStation 2 port of In the Groove was released on June 17, 2005, by RedOctane.

DDRMAX Dance Dance Revolution 6thMix is the 6th game in the Dance Dance Revolution series of music video games. It was released in the arcades by Konami on October 19, 2001, and for the PlayStation 2 on May 16, 2002, in Japan. 6thMix contains a total of 42 songs, all which made their first arcade appearance on this release. 11 of these songs debuted in various console releases prior to 6thMix. All arcade songs from Dance Dance Revolution to Dance Dance Revolution 5thMix were removed in 6thMix, although many of the Konami originals from those games would later be revived in future arcade releases.

<i>Dance Dance Revolution</i> (1998 video game) 1998 video game

Dance Dance Revolution (DDR) is a music video game, developed by Konami, released in arcades on September 26, 1998, in Japan. Dance Dance Revolution is a unique game involving dance and rhythm that defined the genre. It involves timing and balance by having players use their feet instead of their hands like typical video games. In March 1999, the game was released for North American arcades, and for European arcades under the name Dancing Stage. Players and game critics were caught off-guard by the game's addictive qualities winning the new franchise many merits to its design.

<i>In the Groove 2</i> 2005 video game

In the Groove 2 is the sequel to Roxor Games' 2004 arcade game In the Groove. It was released to arcades officially on June 18, 2005. It was available as an upgrade kit and as a dedicated cabinet developed by Andamiro. The price for a dedicated cabinet was $9,999 USD and the upgrade kit was US$2,999.

Dance Dance Revolution ULTRAMIX 3 is a music video game developed by Konami and the tenth entry of Dance Dance Revolution released in the United States. It was released on November 15, 2005 for the Xbox. About 70 songs are available in total in this version. The game was announced in a press release by Konami on May 17, 2005, and unveiled at the E³ expo in Los Angeles that same day.

<i>Dance Dance Revolution SuperNova</i> 2006 video game

Dance Dance Revolution SuperNova, released in Europe as Dancing Stage SuperNova, is an arcade and PlayStation 2 game in the Dance Dance Revolution (DDR) series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release on May 15 and a Japanese release on July 12.

<i>Cyber Groove</i> 2000 video game

Cyber Groove is a Taiwanese dancing game, by Front Fareast Industrial Corporation, played on a Microsoft Windows computer. It was released in January 2000, and can be played on either the keyboard or a dance pad.

<i>Dance Dance Revolution Disney Mix</i> 2000 video game

Dancing Stage featuring Disney's Rave is a music video game released in Japan in arcades on November 30, 2000. On the same day, it was also released for the PlayStation, but under the name Dance Dance Revolution Disney's Rave. It was later released in September 2001 North America as Dance Dance Revolution Disney Mix and in Europe and Australia as Dancing Stage Disney Mix. It is based on Konami's Dance Dance Revolution (DDR) series with animated Disney characters and electronic dance music remixes of past Disney songs. They also include a few non-Disney songs that were popular at the time of the game's release. It is considered to be one of the rarest DDR game released in arcades.

Dance Praise is a series of dance video games developed by Christian video game developer Digital Praise, with a particular emphasis on Contemporary Christian music. The series began on Microsoft Windows and Mac OS X computers, and later expanded to iOS devices. The series' first title, Dance Praise, was released on September 29, 2005 and gained popularity in the Christian gaming industry.

<i>Dance Dance Revolution Extreme</i> 2002 video game

Dance Dance Revolution Extreme is a music video game by Konami and is the eighth release in the main Dance Dance Revolution (DDR) series. It was released on December 25, 2002, for Japanese arcades, on October 9, 2003, for the Japanese PlayStation 2, and on September 21, 2004, for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack.

<i>Dance Dance Revolution Solo</i> Video game series

Dance Dance Revolution Solo is a short-lived series of games spun off of the main Dance Dance Revolution series. It consists of three arcade releases in Japan. The game mode was also adapted for use in a children's arcade version and two console releases.

<i>Dance Dance Revolution X</i> 2008 video game

Dance Dance Revolution X is a music video game developed by Konami. A part of the Dance Dance Revolution series, it was announced in 2008 for Japan and on May 15, 2008, for the North American PlayStation 2. The arcade version was announced on July 7, 2008, July 9, 2008 in Europe, and July 10, 2008, for North America. Released to celebrate the 10th anniversary of Dance Dance Revolution, DDR X sports an improved interface, new music, and new modes of play. The arcade release featured an overhauled cabinet design with a widescreen display, e-Amusement and USB access, and an improved sound system. Despite such new design of its arcade cabinet, upgrade kit to change the edition of DDR on its first generation arcade cabinet from SuperNOVA2 to X is also available. The PlayStation 2 release has link ability with the arcade machine, multi-player support over LAN, and other improved and returning features such as EyeToy support. DDR X was called a "truly global version", with a multi-regional release by all three major Konami houses.

Dance Dance Revolution Extreme has a robust soundtrack. It includes many licensed tracks as well as in-house original music that was written and performed by Konami staff.

<i>Dance Dance Revolution II</i> 2011 video game

Dance Dance Revolution II, later released in Europe as Dance Dance Revolution Hottest Party 5, is a music video game in the Dance Dance Revolution series by Konami. It was released on October 11, 2011 for the Nintendo Wii in North America and on November 24, 2011 in Europe. Dance Dance Revolution II is the direct sequel to Dance Dance Revolution for the Wii. This game shares songs with the arcade version of Dance Dance Revolution X3 vs 2ndMix. It features characters from the arcade versions of Dance Dance Revolution. It was the final DDR game release for the Nintendo Wii and is the latest in the series to be released for a home console as of 2023.

The music of In the Groove includes 136 songs for arcade and home releases. A few additional songs were confirmed to be present in the now-cancelled In the Groove 3. Some artists are common to Dance Dance Revolution. In fact, a few song revivals can be found in In the Groove, but with different stepcharts.

<i>StepManiaX</i> 2017 video game

StepManiaX is a rhythm game developed and published by Step Revolution, a studio formed by former developers of In the Groove, ReRave, and Pump It Up Pro. It is considered a spiritual successor to the In the Groove series. The name is a nod to the legacy of the open-source simulator StepMania, as many of the original StepMania developers were involved with the project. StepManiaX is derived from the same codebase, with modifications made to support the new game types, lights, touch support, connectivity, and the custom Android operating system and hardware that dedicated units run on.

References

  1. Dance Aerobics Release Date . GameFAQs. Retrieved on 2008-11-30.
  2. "Pump It Up History". Arcade-History. Retrieved 2008-08-20.
  3. "Cyber Coach". Archived from the original on 2016-10-03. Retrieved 2020-07-26.