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In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. [1] The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program execution (runtime). For example, compile-time requirements are programming language requirements that must be met by source code before compilation and compile-time properties are properties of the program that can be reasoned about during compilation. The actual length of time it takes to compile a program is usually referred to as compilation time.
The determination of execution model have been set during the compile time stage. Run time- the method of execution and allocation - have been set during the run time and are based on the run time dynamicity.
Most compilers have at least the following compiler phases (which therefore occur at compile-time): syntax analysis, semantic analysis, and code generation. During optimization phases, constant expressions in the source code can also be evaluated at compile-time using compile-time execution, which reduces the constant expressions to a single value. This is not necessary for correctness, but improves program performance during runtime.
Programming language definitions usually specify compile time requirements that source code must meet to be successfully compiled. For example, languages may stipulate that the amount of storage required by types and variables can be deduced.
Properties of a program that can be reasoned about at compile time include range-checks (e.g., proving that an array index will not exceed the array bounds), deadlock freedom in concurrent languages, or timings (e.g., proving that a sequence of code takes no more than an allocated amount of time).
Compile-time occurs before link time (when the output of one or more compiled files are joined) and runtime (when a program is executed). Although in the case of dynamic compilation, the final transformations into machine language happen at runtime.
There is a trade-off between compile-time and link-time in that many compile time operations can be deferred to link-time without incurring run-time cost.
In computing, a compiler is a computer program that translates computer code written in one programming language into another language. The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language to create an executable program.
C is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code, device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
A programming language is a system of notation for writing computer programs.
An optimizing compiler is a compiler designed to generate code that is optimized in aspects such as minimizing program execution time, memory use, storage size, and power consumption.
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:
In computer science, program analysis is the process of automatically analyzing the behavior of computer programs regarding a property such as correctness, robustness, safety and liveness. Program analysis focuses on two major areas: program optimization and program correctness. The first focuses on improving the program’s performance while reducing the resource usage while the latter focuses on ensuring that the program does what it is supposed to do.
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every term. Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term.
In computing, just-in-time (JIT) compilation is compilation during execution of a program rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code.
In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate connected to a point in the program, that always should evaluate to true at that point in code execution. Assertions can help a programmer read the code, help a compiler compile it, or help the program detect its own defects.
Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a "fetch–decode–execute" cycle for each instruction done by the control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the semantics of those instructions.
In computer programming, a runtime library is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary. The runtime environment implements the execution model, built-in functions, and other fundamental behaviors of a programming language. During execution of that computer program, execution of those calls to the runtime library cause communication between the executable binary and the runtime environment. A runtime library often includes built-in functions for memory management or exception handling. Therefore, a runtime library is always specific to the platform and compiler.
Dynamic compilation is a process used by some programming language implementations to gain performance during program execution. Although the technique originated in Smalltalk, the best-known language that uses this technique is Java. Since the machine code emitted by a dynamic compiler is constructed and optimized at program runtime, the use of dynamic compilation enables optimizations for efficiency not available to statically-compiled programs except through code duplication or metaprogramming.
In computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine.
In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.
In computer science, link time refers to the period of time, during the creation of a computer program, in which a linker is being applied to that program. Link time occurs after compile time and before runtime.
In computer science, ahead-of-time compilation is the act of compiling an (often) higher-level programming language into an (often) lower-level language before execution of a program, usually at build-time, to reduce the amount of work needed to be performed at run time.
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data. A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution.
Tracing just-in-time compilation is a technique used by virtual machines to optimize the execution of a program at runtime. This is done by recording a linear sequence of frequently executed operations, compiling them to native machine code and executing them. This is opposed to traditional just-in-time (JIT) compilers that work on a per-method basis.
In computer science, language-based security (LBS) is a set of techniques that may be used to strengthen the security of applications on a high level by using the properties of programming languages. LBS is considered to enforce computer security on an application-level, making it possible to prevent vulnerabilities which traditional operating system security is unable to handle.
Nuitka is a source-to-source compiler which compiles Python code to C source code, applying some compile-time optimizations in the process such as constant folding and propagation, built-in call prediction, type inference, and conditional statement execution. Nuitka initially was designed to produce C++ code, but current versions produce C source code using only those features of C11 that are shared by C++03, enabling further compilation to a binary executable format by modern C and C++ compilers including gcc, clang, MinGW, or Microsoft Visual C++. It accepts Python code compatible with several different Python versions and optionally allows for the creation of standalone programs that do not require Python to be installed on the target computer.