A creative economy is based on people's use of their creative imagination to increase an idea's value. John Howkins developed the concept in 2001 to describe economic systems where value is based on novel imaginative qualities rather than the traditional resources of land, labour and capital.: [1] Compared to creative industries, which are limited to specific sectors, the term is used to describe creativity throughout a whole economy.
Some observers take the view that creativity is the defining characteristic of developed 21st century economies, just as manufacturing typified 19th and early 20th centuries. [2]
Definitions of a modern creative economy continue to evolve. [3] When John Howkins popularized the term “creative economy” in 2001, he applied the term to the arts, cultural goods and services, toys and games, and research and development. [4] The most common models of the creative economy share many elements. Howkins’ creativity-based model includes all kinds of creativity, whether expressed in art or innovation. [5] The narrower culture-based models concentrate on arts, design and media and are normally restricted to nominated industries. [6] The term increasingly refers to all economic activity that depends on a person's individual creativity for its economic value whether the result has a cultural element or not. In this usage, the creative economy occurs wherever individual creativity is the main source of value and the main cause of a transaction.
There are several ways to measure a creative economy. It is possible to use the same indicators as in other economies, such as producer outputs, consumer expenditure, employment and trade. Businesses also use valuation, value chains, price and transactional data. There are additional indicators of intellectual property. However, measuring intangibles such as ideas, design, brands and style presents a challenge. [7] Furthermore, the nature of work is different, with a high proportion of part-time workers and with many transactions being non-financial.
Governments have been slow to adjust their national statistics to capture the new forms of creative occupations, productions and transactions. As a result, national data on employment, GDP and trade is often unreliable. America and the UK are in the process of adjusting their national statistics to measure their creative economies more accurately. [8]
The roots of today's creative economy go back to two main themes on the nature of work and especially the relationship between the individual and their work. The first started with the industrial revolution and focussed on urbanisation, information and knowledge, and was developed by economists and management writers. [9] In the second half of the 20th century these ideas were expressed as the Post-Industrial Society, Information Society, Knowledge Society and Network Society. These concepts prioritised data and knowledge over the individual's creation of new ideas and made little reference to an individual's personal creativity or the cultural context.
The second theme was the arts and culture. Europe began to recognise culture's economic elements and to develop the concepts of cultural industries and creative industries in the 1990s. These prioritised culture, design and media. This approach was led by the British Department for Culture, Media and Sport (DCMS) which designated 14 creative industries in 1998, later reduced to 12. [10]
Other developments at the turn of the century include Richard Florida’s creative class and Charles Landry’s creative city. [11] [12] The primary role of individual creativity as the defining source of the new economy was put forward by John Howkins in 2001. [13] He prioritised creativity rather than either information or culture. He defined a creative product as an economic good, service or experience resulting from creativity and with the characteristics of being personal, novel and meaningful. He said its defining characteristics are twofold: it results from creativity and its economic value is based on creativity. Howkins’ second edition of The Creative Economy in 2013 shows an even greater awareness of the importance of creativity and the need to include all economic activity.
Howkins acknowledges that creative economies have been found in many societies over time. ‘Creativity is not new and neither is economics but what is new is the nature of the relationship between them’. [14] He suggests this new relationship reflects increases in higher education, shifts in employment patterns, market liberalisation, higher average wages, more leisure time and increasing urbanisation.
In 2013 the British NESTA criticised the UK government culture-based approach saying, ‘For example, the definition doesn’t include a large (and growing) software segment of the creative industries’. [15] It proposed a new model based on creative intensity. This uses five criteria to measure the extent to which a specific occupation is creative, regardless of whether the worker is in a nominated industry. The criteria include novelty, a resistance to mechanisation and non-repetitiveness.
Creative economies are more commonly found in market-based economies where they can benefit from intellectual and artistic freedom, lack of censorship, access to knowledge, availability of private capital, and the freedom to set market prices and where the population is able to exercise their own choice in terms of what choose to buy or rent. Command economies may allow selected individuals to be creative but cannot sustain a creative economy. The growth of China's economy since 1980 has been stimulated by market-based creativity and innovation. [16] Europe, America, Japan, China and other countries see creativity as the dominant economic force affecting jobs, economic growth and social welfare. The 2014 OECD Forum declared ‘Creativity and innovation are now driving the economy, reshaping entire industries and stimulating inclusive growth’. [17] [18] [19]
According to Howkins, current issues in the creative economy include [20] Aesthetics, Branding, Business Models (Value Chains), Networks (Systems, Ecologies), Culture (intrinsic and instrumental values), Education and Learning, Intellectual property (proprietorial and open source), Management, Digital and Online, Policy, Pricing, Public statistics (definitions), Software, Start-ups, Tax, Urban design, and Work
The creative economy is mired with exploitative labor practices. In 2023, an interview detailing non-payment by the Norwegian artist Bjarne Melgaard as told by his former studio manager. [21] In the same year, an article summarized ongoing public arguments between a prominent gallerist and a number of her represented artists for non-payment and withholding artwork. [22] Cultbytes has also covered museum workers organizing to unionize in the United States. [23] This coverage contributes to the growing field of arts journalism that makes visible exploitative art-world labor practices in the United States. [24] [25] [26]
The tertiary sector of the economy, generally known as the service sector, is the third of the three economic sectors in the three-sector model. The others are the primary sector and the secondary sector (manufacturing).
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in most of the world's legal systems.
Individual capital, the economic view of talent, comprises inalienable or personal traits of persons, tied to their bodies and available only through their own free will, such as skill, creativity, enterprise, courage, capacity for moral example, non-communicable wisdom, invention or empathy, non-transferable personal trust and leadership.
Intellectual capital is the result of mental processes that form a set of intangible objects that can be used in economic activity and bring income to its owner (organization), covering the competencies of its people, the value relating to its relationships, and everything that is left when the employees go home, of which intellectual property (IP) is but one component. It is the sum of everything everybody in a company knows that gives it a competitive edge. The term is used in academia in an attempt to account for the value of intangible assets not listed explicitly on a company's balance sheets. On a national level, intellectual capital refers to national intangible capital (NIC).
Cultural diversity is the quality of diverse or different cultures, as opposed to monoculture. It has a variety of meanings in different contexts, sometimes applying to cultural products like art works in museums or entertainment available online, and sometimes applying to the variety of human cultures or traditions in a specific region, or in the world as a whole. It can also refer to the inclusion of different cultural perspectives in an organization or society.
Technocapitalism or tech-capitalism refers to changes in capitalism associated with the emergence of new technology sectors, the power of corporations, and new forms of organization. Technocapitalism is characterised by constant technological innovation, global competition, the digitisation of information and communication, and the growing importance of digital networks and platforms.
The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. They may variously also be referred to as the cultural industries or the creative economy, and most recently they have been denominated as the Orange Economy in Latin America and the Caribbean.
There is no agreed definition of value networks. A general definition that subsumes the other definitions is that a value network is a network of roles linked by interactions in which economic entities engage in both tangible and intangible exchanges to achieve economic or social good. This is close to the definition of Verna Allee, see below. Here are a few definitions that provide different perspectives on the general concept of a value network.
The creative class is the posit of American urban studies theorist Richard Florida for an ostensible socioeconomic class. Florida, a professor and head of the Martin Prosperity Institute at the Rotman School of Management at the University of Toronto, maintains that the creative class is a key driving force for economic development of post-industrial cities in North America.
The free-culture movement is a social movement that promotes the freedom to distribute and modify the creative works of others in the form of free content or open content without compensation to, or the consent of, the work's original creators, by using the Internet and other forms of media.
The Adelphi Charter on Creativity, Innovation and Intellectual Property is the result of a project commissioned by the Royal Society for the encouragement of Arts, Manufactures & Commerce, London, England, and is intended as a positive statement of what good intellectual property policy is. The Charter was issued in 2004.
Creative entrepreneurship is the practice of setting up a business – or becoming self-employed - in one of the creative industries. The focus of the creative entrepreneur differs from that of the typical business entrepreneur or, indeed, the social entrepreneur in that they are concerned first and foremost with the creation and exploitation of creative or intellectual capital. Essentially, creative entrepreneurs are investors in talent – their own or other people’s.
A creative city is a city where creativity is a strategic factor in urban development. A creative city provides places, experiences, attractions, and opportunities to foster creativity among its citizens.
John Anthony Howkins is a British author and speaker on Creative Industries, particularly the development of this economic sector in China. He is visiting professor, University of Lincoln, England, and vice dean and visiting professor, Shanghai School of Creativity, Shanghai Theater Academy, China.
Copyright for Creativity - A Declaration for Europe issued on 5 May 2010, is intended as a statement of how copyright policy could be constructed in the Internet Age. It comes against the background of political debate within Europe to rethink copyright in an era where the use of digital content without paying fees to the creators is part of the business model for some of the largest global internet platforms. Interests of content creators and online platform providers collide. The declaration has been written by a group from political party "European People's Party (EPP)" The Declaration focuses on both the exclusive rights and the limitations and exceptions to existing copyright rulings and standards.
Zizhu chuangxin is a term frequently used in China by the Chinese government, academics, and businesses to describe the Chinese technology-led economic transformation in the past decades.
Tenstar Community, often known simply as "TEN", is a Third Sector not-for-profit movemente and association established and registered in Italy, in the city of Verona.
The creative industry in Brazil refers to various economic sectors of Brazil that depend on the talents and creativity to develop. In other words, these economic sectors generate wealth for the region through knowledge, culture and creativity, and contribute to sustainable development. The term 'creative industries' was coined by the United Kingdom in 1990 and, in 2001, was augmented by two important additions: by researcher John Howkins, who applied an entrepreneurial vision when focusing on the transformation of creativity in product; and professor Richard Florida, whose research focused on the professionals involved in the creative processes of production, and addressed the social aspects and the "potential contribution to the development" of the "creative class".
The Indigo Era is a concept publicized by businessman Mikhail Fridman, describing what he views as an emerging new era of economies and economics based on ideas, innovation, and creativity, replacing those based on the possession of natural resources. Fridman is the co-founder of LetterOne, an international investment business, and first publicized the idea in early 2016. The word "indigo" was initially chosen based on the term indigo children, which has been used to describe people with unusual and innovative abilities.
Thailand Creative & Design Center is a public resource center in Thailand focused on the design and creative industries. It was founded in 2004 as part of the Office of Knowledge Management and Development, a government-owned public organization, and opened on 14 November 2005. Its oversight was transferred to the newly created Creative Economy Agency in 2018.
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