Critical Practice (art)

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Critical Practice is a discipline of art that places an equal emphasis on theory and practice, adopting an invigorated methodology that considers and interrogates the processes of art making, its changing contexts and the ways in which it engages an audience [1] [ failed verification ]. In addition to the various forces that are implicated in the making of art, the research elements pursued under the auspices of Critical Practice engage the increasingly devolved experience of art, made available through art institutions to their audiences. [2]

Critical Practice work takes a range of forms from traditional wall-based work (collage, drawing, photography) through performance and video, from relational and socially engaged practices to site-specific installations. [3]

Studies in Critical Practice are offered at several universities, including the Royal College of Art, University of the Arts London, University of Brighton, and Yale University.

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<span class="mw-page-title-main">Critical making</span>

Critical making refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Stephen Hockema, "is an elision of two typically disconnected modes of engagement in the world — "critical thinking," often considered as abstract, explicit, linguistically based, internal and cognitively individualistic; and "making," typically understood as tacit, embodied, external, and community-oriented."

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Speculative design is a design practice that is concerned with future design proposals of a critical nature. The term "speculative design" was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the future. Speculative design is concerned with future consequences and implications of the relationship between science, technology, and humans. It problematizes this relation by proposing provocative future design scenarios where technology and design implications are accentuated. These provocative design proposals are meant to trigger the debate about future challenges. Speculative design proposals might seem subversive and irreverent in nature as they are meant to initiate discussions not to be market products.

References

  1. "Critical Practice". Royal College of Art. Archived from the original on 2017-01-11. Retrieved 2017-01-10.
  2. "Critical Practice Chelsea". criticalpracticechelsea.org. Retrieved 2017-01-10.
  3. "Fine Art: Critical Practice BA(Hons)". www.brighton.ac.uk. Retrieved 2017-01-10.