Croquis drawing is quick and sketchy drawing of usually a live nude model. Croquis drawings are usually made in a few minutes, after which the model changes pose or leaves and another croquis is drawn. The word croquis comes from French and means simply "sketch". In the clothing design, a croquis is an outline silhouette, for use by a designer. [1]
After the initial sketch, croquis drawing can be used as a foundation for another work of art such as a painting or may be used as a work of art itself.
The short duration of the pose benefits models because they do not need to keep still for a long time; this also benefits the artists because it helps them concentrate on the essential elements of the pose, or the most important parts of the drawing. An artist does not have time to draw all the details, so they learn to concentrate on the important elements. Croquis is also a good method of drawing subjects that generally do not stand still and pose, such as insects, animals, and children.
In fashion, the term refers to a quick sketch of a figure (typically nine heads tall as this is the accepted proportions for fashion illustration) with a loose drawing of the clothes that are being designed. Often a large number of croquis drawings will be created for one finished look, which is fully drawn and finished.
Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instrument might be pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets.
Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed.
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.
Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.
A penciller is an artist who works on the creation of comic books, graphic novels, and similar visual art forms, with a focus on the initial pencil illustrations, usually in collaboration with other artists, who provide inks, colors and lettering in the book, under the supervision of an editor.
A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches. A life drawing is a drawing of the human figure, traditionally nude, from observation of a live model. Creating life drawings, or life studies, in a life class, has been a large element in the traditional training of artists in the Western world since the Renaissance.
Automotive design is the process of developing the appearance of motor vehicles, including automobiles, motorcycles, trucks, buses, coaches, and vans.
An art model poses, often nude, for visual artists as part of the creative process, providing a reference for the human body in a work of art. As an occupation, modeling requires the often strenuous 'physical work' of holding poses for the required length of time, the 'aesthetic work' of performing a variety of interesting poses, and the 'emotional work' of maintaining a socially ambiguous role. While the role of nude models is well-established as a necessary part of artistic practice, public nudity remains transgressive, and models may be vulnerable to stigmatization or exploitation. Artists may also have family and friends pose for them, in particular for works with costumed figures.
A sketch is a rapidly executed freehand drawing that is not usually intended as a finished work. A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium.
Graphic design careers include creative director, art director, art production manager, brand identity developer, illustrator and layout artist.
A figure study is a drawing or painting of the human body made in preparation for a more composed or finished work; or to learn drawing and painting techniques in general and the human figure in particular. By preference, figure studies are done from a live model, but may also include the use of other references and the imagination of the artist. The live model may be clothed, or nude, but is usually nude for student work in order to learn human anatomy, or by professionals who establish the underlying anatomy before adding clothing in the final work.
A gesture drawing is a laying in of the action, form, and pose of a model/figure. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes. Gesture drawing is often performed as a warm-up for a life drawing session, but is a skill that may be cultivated for its own sake.
An atelier is the private workshop or studio of a professional artist in the fine or decorative arts or an architect, where a principal master and a number of assistants, students, and apprentices can work together producing fine art or visual art released under the master's name or supervision.
An oil sketch or oil study is an artwork made primarily in oil paint in preparation for a larger, finished work. Originally these were created as preparatory studies or modelli, especially so as to gain approval for the design of a larger commissioned painting. They were also used as designs for specialists in other media, such as printmaking or tapestry, to follow. Later they were produced as independent works, often with no thought of being expanded into a full-size painting.
Forensic art is any art used in law enforcement or legal proceedings. Forensic art is used to assist law enforcement with the visual aspects of a case, often using witness descriptions and video footage.
Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. The principles are based on the work of Disney animators from the 1930s onwards, in their quest to produce more realistic animation. The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
A modello, from Italian, is a preparatory study or model, usually at a smaller scale, for a work of art or architecture, especially one produced for the approval of the commissioning patron. The term gained currency in art circles in Tuscany in the fourteenth century. Modern definitions in reference works vary somewhat. Alternative and overlapping terms are "oil sketch" (schizzo) and "cartoon" for paintings, tapestry, or stained glass, maquette, plastico or bozzetto for sculpture or architecture, or architectural model.
An architectural drawing or architect's drawing is a technical drawing of a building that falls within the definition of architecture. Architectural drawings are used by architects and others for a number of purposes: to develop a design idea into a coherent proposal, to communicate ideas and concepts, to convince clients of the merits of a design, to assist a building contractor to construct it based on design intent, as a record of the design and planned development, or to make a record of a building that already exists.
The following outline is provided as an overview of and typical guide to drawing and drawings: