Cube World (toy)

Last updated
Cube World
Cube World.jpg
A collection of Cube World units
Type Electronic game
Inventor(s)Tony Ellis & Judie Ellis
Company Radica Games, Mattel
CountryUnited States
Availability2005–2009
SloganStick people sticking together
Official website

Cube World is a series of electronic toys developed by Radica Games and Mattel between 2005 and 2009. Each Cube World cube contains an animated stick figure who is able to interact with the figures in other cubes when connected together.

Contents

Description

Cube World cubes can be assembled together by magnets on top of one another or side by side. Each cube contains a stick figure that has a unique animation it performs by itself and with others, such as playing a musical instrument or lifting weights. When the cubes are combined, the figures interact with one another, and can move from cube to cube, with up to four at a time in any display across a maximum network of sixteen cubes. [1] The cubes also contain an in-built gyroscope, animating the figures when the cube is tilted upside down. [2] Each cubes also contain unique games played with the buttons, and feature over 100 animations. [3]

Sets

Cube World was released as 22 different models across six series. Some units in each series were released as a 'Special Edition', in which the cubes were encased in translucent plastic. In Japan, Cube World was distributed by Bandai, which contained identical animations but featured variations to the Radica and Mattel color schemes.

Cube World series
SeriesRelease DateNameColorDescription
12005Scoop
Slim
Whip
Dodger
Orange
Purple
Yellow
Red
Dog lover
Interacts with a stick
Enjoys rope tricks
Enjoys kicking the ball
2 [3] 2006Mic
Hans
Handy
Dusty
Pink
Light blue
Dark blue
Light green
Loves music
Enjoys working out
Fixes everything
Keeps things clean
3 [4] 2006Chief
Toner
Dash
Sparky
Blue
Gray
Green
Brown
Policeman
Corporate desk jockey
Speedy delivery
Fireman
4 (Sports) [5] 2007Slugger
Kicks
Slam
Grinder
Light red
Green
Orange
Tan
Baseball
Soccer
Basketball
Extreme sports
5 (Mods) [6] 2008Dart
Hip Hop
Splash
Sci-fi
Purple
Black
Blue
White
Funhouse Mirror modifier
Speaker modifier
Faucet modifier
Particle Accelerator modifier
Places (Jumbo Cubes)2007Block Bash
Global Getaways
Yellow-orange
Blue

History

Cube World was initially developed by Conceptioneering Ltd, a company consisting of Crowborough-based inventor and electrical design engineer Tony Ellis and his wife Judie. Ellis was inspired to create the toy based on the design of a block of flats, stating "I started wondering what the people who lived there were up to...we ended up with these cubes with stickmen where you can see what's going on inside these windows." [7] Cube World was initially distributed in 2005 at a retail price of $30 USD for a pair. [8] On October 3, 2006, Mattel acquired Radica Games and incorporated its properties, including Cube World, expanding the brand into a global market. [9]

Cube World was a commercial success, selling several million units according to Ellis, [10] and received positive reviews from consumer publications. Michael Fereday of Gadget Speak praised the game as possessing an "interesting fascination beyond their simple graphics," stating "it is amazing what these characters get up (to) either individually or in various combinations." [11] In 2007, Cube World was nominated as the "Electronic Toy of the Year" by Toy Industry Association at the North American International Toy Fair. [12]

Related Research Articles

<span class="mw-page-title-main">Animation</span> Method of creating moving pictures

Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, many animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures.

<i>Voltron</i> American science fiction franchise

Voltron is an animated television series franchise that features a team of space explorers who pilot a giant Super Robot known as "Voltron". Produced by Peter Keefe and Ted Koplar through his production company World Events Productions, Voltron was an adaptation of several Japanese anime television series from Toei Animation. The original television series aired in syndication from September 10, 1984, to November 18, 1985. The first season of Voltron, featuring the "Lion Force Voltron", was adapted from the series Beast King GoLion. The second season, featuring the "Vehicle Team Voltron", was adapted from the unrelated series Armored Fleet Dairugger XV.

Tiger Electronics Ltd. was an independent American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as Brain Warp and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. It has been a subsidiary of Hasbro since 1998.

<span class="mw-page-title-main">DIC Entertainment</span> Film and television production company

DIC Entertainment Corporation, branded as the Incredible World of DIC, was an international film and television production company that was mostly associated as an animation studio. As a division of The Walt Disney Company, DIC produced live-action feature films and licensed countless anime series.

<i>Mario Paint</i> 1992 video game

Mario Paint is a video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1992. It is packaged with the SNES Mouse peripheral.

<span class="mw-page-title-main">Radica Games</span> American company

Radica Games Limited was an American company that produces electronic games, founded in 1983. It began by producing electronic souvenir games for casinos. In the late 1990s, it became known for its Bass Fishin line of games. On October 3, 2006, Mattel, Inc. announced the completion of their acquisition of Radica. While Radica produced electronic handheld games based on casino or card games, it has branched out into toys, board games, and video game accessories.

<span class="mw-page-title-main">Stick figure</span> Simplistic drawing of a person

A stick figure, also known as a stick man, is a very simple drawing of a person or an animal composed of a few lines, curves, and dots. Often drawn by children, stick figures are known for their simplistic style. The head is most often represented by a circle, which can be a solid color or embellished with details such as eyes, a mouth, or hair. The arms, legs, torso, and abdomen are usually represented with these straight lines. Details such as hands, feet, and a neck may be present or absent; simpler stick figures often display an ambiguous emotional expression or disproportionate limbs, however, most stick figures can be drawn with four or three fingers.

<span class="mw-page-title-main">Jakks Pacific</span> American Toy Company

Jakks Pacific, Inc. is an American company that designs and markets toys and consumer products, with a range of products that feature numerous children's toy licenses. The company is named after its founder, Jack Friedman, who had previously founded LJN and THQ and presided over the company until retiring as CEO and chairman after March 31, 2010, a month before his death on May 3, 2010.

<span class="mw-page-title-main">Rock 'Em Sock 'Em Robots</span> Two-player action toy and game

Rock 'Em Sock 'Em Robots is a two-player action toy and game designed by Marvin Glass and Associates and was first manufactured by the Marx toy company in 1964. It features two dueling robot boxers, Red Rocker and Blue Bomber, mechanically manipulated by the players, and the game is won when one player knocks the head off of the opponent. The 2000s version of the game by Mattel features physically smaller robots.

Rescue Heroes are a line of action figures targeted towards preschool-age children, released by Fisher-Price. The line was first introduced in 1997, depicting various rescue personnel, such as firefighters, police officers, and construction workers, which included interchangeable tool packs that attached to the back of figures and featured various electronic or mechanical gimmicks. In 1999 an animated television series of the same name debuted. A film titled Rescue Heroes: The Movie was released in 2003.

<i>Super Mario Strikers</i> 2005 video game

Super Mario Strikers, known in Europe and Australia as Mario Smash Football, is a 2005 sports video game developed by Next Level Games and published by Nintendo for the GameCube. The game's developers had worked on NHL Hitz Pro before development of Strikers, which served as an influence for the fast-paced and physical nature of the game. This was also the last Mario game to be released on the GameCube in Japan and North America.

Techno Source is a handheld electronic game and TV game company selling electronic toys, games and learning aids. Based in Hong Kong with an office in New York City, it is a privately owned company founded in 2000 by Wayne Nathan and Rich Migatz. In April 2011, Techno Source was acquired by Li & Fung.

<span class="mw-page-title-main">HyperScan</span> Video game console

The HyperScan is a home video game console from the toy company Mattel. It is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to the "cards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards.

<span class="mw-page-title-main">DC Superheroes (toys)</span>

DC Superheroes is a collection of action figures originally produced by Mattel in early 2006. It is divided into three different lines - the Justice League Unlimited toyline, with figures based on the animated Justice League Unlimited series; the S3: Select Sculpt Series, featuring more comic-accurate figures in the 6" scale; and a 12" figure line. The S3 line is further divided into two lines - one featuring Batman, and the other featuring Superman. Series 1 of the S3 line began shipping just after Christmas 2005 to Wal-Mart and began arriving in retailers like Target and Toys "R" Us approximately one month later. The figures have characteristics similar to the competing Marvel Legends line in terms of detailed sculpting, articulation, and including a comic book or diorama with each figure.

<span class="mw-page-title-main">U.B. Funkeys</span> Toy line by Mattel

U.B. Funkeys is a personal computer game and collectible figure set created by Mattel. It was created in 2007 until discontinuation of the toys in the United States in 2010. Play consisted of a personal computer game that worked together with collectible figures that represent characters in the game. There are over 45 different "species" of Funkeys. Most Funkeys come in three different types of styles which are normal, rare, and very rare.

<i>Barbie</i> (media franchise) Multimedia franchise featuring Barbie

Barbie, a fashion doll manufactured by American toy and entertainment company Mattel, has been featured in an eponymous media franchise since the late 1980s. This franchise encompasses a CGI/computer-animated film series that later expanded to other productions and media formats. Referred to among fans as the "Barbie Cinematic Universe", it has become one of the highest-grossing media franchises of all time. The film series aired regularly on Nickelodeon in the United States from 2002 until 2017 where they moved over to streaming services like Netflix, Google Play and Apple TV+. The films revamped into streaming television films 3 years later, which are marketed by Mattel as "specials" and picked up for television broadcast in multiple countries and regions/territories.

Max Steel was a line of action figures produced and owned by the toy company Mattel from 1999 to 2022. The original figures based on the first TV series were similar to the original 12-inch G.I. Joe toys, consisting almost entirely of different versions of Max Steel, the main character, and one or two of his enemies, a couple of vehicles and two or three special packages. The original toy series ran from 1999–2012. At the end of that period, was substituted by a different series of toys with the same brand name, but with a change in quality and design intended to tie into the companion TV series in 2013. The 2013 line did not exhibit 1/6 scale of the original and reduced the number of articulations and action features of the figures.

Fijit Friends are a toy line directed toward girls created by Mattel, Radica Games and Girl Tech. They made their debut in July 2011 at the New York Toy Fair and are similar to the famous toy Furby. Their names are Logan, Serafina, Willa and Sage. As of 2016, it seems as if the line has been discontinued, as no new products have been released since 2013. The former web address redirects to Mattel’s Customer service website.

Janese Swanson is an American inventor and software developer. Swanson co-developed the first of the Carmen Sandiego educational games, and founded the company Girl Tech, which creates products aimed at making technology more interesting for girls. She has developed award-winning curricula, electronic toys, and books that encourage girls to explore technology and inventions. Her toy inventions include the Snoop Stopper Keepsake Box, Me-Mail Message Center, Zap N’ Lock Journal, and Swap-It Locket. Her publications include Tech Girl's Internet Adventures, Tech Girl's Activity Book, and Girlzine: A Magazine for the Global Girl.

Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. It was one of the most lucrative branches of the video game industry, with the Skylanders franchise alone selling more than $3 billion worth over the course of four years.

References

  1. Woodford, Chris; Woodcock, Jon (2008). The Gadget Book: And how really cool stuff works. Dorling Kindersley. pp. 94–95. ISBN   978-185613-045-5.
  2. "100 Bucks". Computer Gaming World. No. 262. May 2006. p. 62.
  3. 1 2 Cube World: Series 2 Instruction Manual (PDF). Radica. 2007.
  4. Cube World: Series 3 Instruction Manual (PDF). Radica. 2006.
  5. Cube World: Series 4 Instruction Manual (PDF). Mattel. 2007.
  6. Cube World: Mods Instruction Manual (PDF). Mattel. 2008.
  7. Gurner, Richard (21 September 2007). "Crowborough cubes go global". The Argus.
  8. "Styles: Lookout". Express: E7. May 2006.
  9. Bongiovanni, Lisa-Marie (3 October 2006). "Mattel Completes Acquisition of Radica". U.S. Securities and Exchange Commission.
  10. Santos, Antonio (23 November 2020). "AXSChat Podcast with Tony Ellis - Inventor". AXSChat.
  11. Fereday, Michael (19 August 2006). "Welcome to a Cube World". Gadget Speak.
  12. "Final Nominees". Toy Industry Association Inc. 2007. Archived from the original on 2007-01-07.