Type of site | Social Network |
---|---|
Available in | English |
Owner | Integrated Virtual Networks |
Founder(s) | Hawk & SFX |
URL | www.cybertown.com |
Commercial | Yes |
Registration | Required |
Launched | April 19, 1995 |
Current status | Defunct |
CyberTown (CT) (formerly Colony City) was an online virtual world. There were places (chat rooms) available either through a 2D or 3D chat environment. Users were able to have jobs within the community, earning virtual money called CCs (CityCash) that could be used to buy 3D homes and items. Each user was allowed a free 2D home and could locate it within any of a number of colonies subdivided into neighborhoods and blocks. The cost was $5.00 per month or $49.99 a year. [1]
As of September 2011, the site's membership base declined, and in February 2012, it was taken offline. In the years since, a small group of former community members have developed a new version of the platform. [2]
The history of CyberTown has been discussed in detail by Nadezhda Kaneva as an illustration of the social dynamics that emerge in online communities. [3]
Colony City was started in 1996 [1] as a showcase project of Blaxxun Interactive. Colony City made use of VRML (Virtual Reality Modeling Language), a standard for displaying 3D content, including virtual worlds and avatars, on the Web. These VRML files became shared virtual worlds using Blaxxun's server technology, enabling people from all over the world to meet and interact in rich-media environments in real-time on the Web. [4]
In 1999, Colony City merged with CyberTown which dramatically increased the users to a few thousand. At the time CyberTown was mainly a portal site with categories of links, but Colony City was able to use the ideas from the categories to make 3D worlds and expand CyberTown. To allow this influx of citizens to have homes in CyberTown, new "colonies" - virtual places to live - were created.
In 2002, Blaxxun Interactive sold CyberTown to Integrated Virtual Networks. [5]
As of February 2012, the CyberTown website was taken offline.
A group of former citizens has dedicated itself to restoring CyberTown as it was prior to its original shutdown, and, in 2019, a pre-alpha version of the platform was successfully launched as CyberTown Revival, a free fan-made restoration. CyberTown Revival is the result of hundreds of former residents drawing on everything from archived blog posts to the contents of former citizens hard drives. [2]
Citizens were able to hold jobs within the city, earning a daily wage in CityCash. Citizens could use CityCash to purchase upgraded 3D homes and 3D objects. Citizens could also create their own 3D objects via VRML and sell them in the city's mall for profit. This created a plethora of diverse and rare items that could be sold secondhand either out of a citizen's backpack (inventory), in the Flea Market, or in the Black Market.
The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers to fully immersive graphical social environments.
CompuServe, Inc. was an American online service, the first major commercial one in the world. It opened in 1969 as a timesharing and remote access service marketed to corporations. After a successful 1979 venture selling otherwise under-utilized after-hours time to Radio Shack customers, the system was opened to the public, roughly the same time as The Source.
VRML is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D.
X3D is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS).
There is a 3D online virtual world created by Will Harvey and Jeffrey Ventrella. There Inc. was founded in the spring of 1998. Closed beta began in July 2001, with various stages of beta following, and ending with an October 2003 launch date. On March 9, 2010 - one week after the announcement of its closure on March 2, 2010 - There.com shut its doors to the public.
Adobe Atmosphere was a software platform for interacting with 3D computer graphics. 3D models created with the commercial program could be explored socially using a browser plugin available free of charge. Atmosphere was originally developed by Attitude Software as 3D Anarchy and was later bought by Adobe Systems. The product spent the majority of its lifetime in beta testing. Adobe released the last version of Atmosphere, version 1.0 build 216, in February 2004, then discontinued the software in December that year.
Gaia Online is an English-language, anime-themed social networking and forums-based website with Chibi-style animations. It was founded as go-gaia on February 18, 2003, by Derek Liu, Long Vo, Josh Gainsbrugh, and the name was changed to GaiaOnline.com in 2004 by its owner, Gaia Interactive. Gaia originally began as an anime linklist and eventually developed a small community, but following a statement by founder Derek Liu, the website moved towards social gaming and eventually became forum-based.
Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. Active Worlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities, as well as voice chat, and basic instant messaging features.
Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter, the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD it is considered a forerunner of modern MMORPGs unlike other online communities of the time. Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.
A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation. As with a traditional museum, a virtual museum can be designed around specific objects, or can consist of online exhibitions created from primary or secondary resources. Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums ; or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.
Kaneva, LLC is a privately owned American video game company based in Atlanta, Georgia and founded in 2004 by Christopher Klaus and Greg Frame. Kaneva was a 3D virtual world that supported 2D web browsing, social networking and shared media.
Open Wonderland is an open-source toolkit written in Java for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents in addition to conducting real business. Open Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entirely new worlds, including but not limited to adding new features to existing worlds.
Seamless3d is an open-source 3D modeling software available under the MIT license.
Worlds.com, or Worlds Chat is an online chat program launched by Worlds Inc in April 1995. Worlds.com was the first program made available for the general public to download from Worlds Inc's website for free.
Tony Parisi, one of the early pioneers in virtual reality and the metaverse, is an entrepreneur, inventor and developer of 3D computer software. The co-creator of Virtual Reality Modeling Language (VRML), he has written books and papers on the future of technology. He works on WebGL and WebVR and has written two books on the former, and an introductory book on virtual reality programming. He is the chief strategy officer at Lamina1. Parisi is also a musician, composer and producer working on multiple projects.
Blaxxun Interactive, originally named "Black Sun Interactive", was one of the first companies to develop a 3D community platform designed for the Internet using VRML and highly scalable multi-user server environments.
Twinity is a 3D online virtual world. Initially developed by Metaversum GmbH, it is currently held by ExitReality. The game offers its population, called Twinizens, to navigate around virtual (historical) versions of real-world cities, also called a mirror world or a Metaverse. A public beta began in September 2008, with the release of the first virtual city, Berlin, which later was followed by Singapore, London, Miami and New York. Twinity is built on BigWorld Technology and its economy is based on a free-to-play model.
OZ Virtual was a 3D world viewer created by OZ Interactive that enabled real-time collaboration communications in shared spaces on the Internet with a strong focus on creative content production.
Nicole Stenger is a French-born American artist, pioneer in virtual reality and Internet movies. In 1989 to 1991, she was a research fellow at MIT. In 1991 to 1992, she was a visiting scholar at the Human Interface Technology Laboratory (Hitlab) in Seattle. Her works have been featured in the SIGGRAPH Art Show, the FILE Festival, the JavaMuseum, the Cartier Art Foundation and are part of the Archive of Digital Art (ADA). In 2013, she was included in the "Contemporary women artists on the web" collection of the National Museum of Women in the Arts, in Washington, D.C. To this day, Stenger is considered to be one of the first artists to explore the artistic virtual reality medium.
SAPARi (さぱり) was an online 3-D virtual world service developed in Java and run by Sony. Users could speak to one another and join chat lobbies by using a dedicated server browser called the Community Place Browser. Upon selecting a server, users would appear in a 3-D virtual world as an avatar in the form of a human or an animal. The service's name is a shortening of the name Sampo Park Relaxation. From 1997 to 2001, the service came pre-installed on Sony's VAIO series of computers. The official SAPARi service was discontinued on January 31, 2003.