Deathground | |
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Developer | Freeverse Inc. |
Platform | Mac OS |
Release | August 23, 1999 [1] |
Deathground is a 1999 video game from US developer Freeverse.
In Deathground, players step into the role of mob bosses vying for control over New York City's boroughs, each neighborhood a battleground in a stylized turf war. The game involves gritty urban domination with tommy gun-toting gangsters vying over districts. Up to six players—human or AI—take turns at the keyboard, since network play is not supported. The core strategy is straightforward: expand your territory, reinforce your strongholds, and overwhelm adjacent enemies. Success hinges on tactical troop placement, calculated assaults, and end-of-turn fortifications. Bonuses are awarded based on territorial size, encouraging aggressive expansion while defending key access points to your criminal empire. The game includes several strategic components: occupying zones with police stations or hospitals yields special perks, and seizing areas marked "Deathground" can trigger chaotic, game-changing events. The aerial map offers a broad view of contested zones. Deathground offers a "Demand Surrender" option to shorten drawn-out campaigns, voiceover gunfight commentary, and an intuitive interface. [2]
The game was showcased at the 2000 Macworld Expo. [3]
Publication | Score |
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Inside Mac Games | 4/5 [4] |
MacWorld | 4/5 [5] |
MacAddict said "Deathground is a slick little strategy game that will interest teenagers and adults alike, but only when players are competing against human opponents" [2]
The game was awarded best traditional game in MacWorld's 1999 Game Hall of Fame. [5] [6]