Decision at Midnight (Star Trek: The Role Playing Game)

Last updated
Cover art by David Dietrick, 1986 Cover of Decision at Midnight 1986.png
Cover art by David Dietrick, 1986

Decision at Midnight is an adventure published by FASA in 1986 for the Star Trek: The Role Playing Game , itself based on the TV series Star Trek .

Contents

Plot summary

Decision at Midnight is an adventure in which the player characters, all junior Star Fleet officers who attended the same Star Fleet Academy class, are assigned to the frigate USS Arkadelphia which is sent to monitor the borders of a group of planets looking to become allies with the Klingons. After an encounter with a Klingon ship, Captain Ian Vellacora of the Arkadelphia starts to show aberrant behavior and suddenly announces he is blockading the planets, preventing Klingon ships from visiting. With a Klingon relief force on the way, the players must choose whether to support the captain despite his increasingly bizarre behavior, join a group of crew members opting for mutiny, or find a third path. [1]

Although players can use their own characters from other adventures or as part of a campaign, this book also provides six pre-generated characters.

Publication history

Decision at Midnight was written by Rick D. Stuart, with interior art by Todd Marsh and Gideon, and cover art by David Deitrick, and was published by FASA in 1986 as a 48-page book with a cardstock card. [2]

Reception

In the September 1986 edition of White Dwarf (Issue #81,) Phil Frances reviewed both Decision at Midnight and sister adventure A Doomsday Like Any Other , and was very pleased by both, commenting, "I'm impressed by them. Standards of design and presentation are wonderful, and both pose real challenges to a group's role-playing abilities. They are both pleasurable to read, and the plots are presented clearly and concisely." His only fault with either adventure was that "both scenarios provide ready-to-play situations with no alternate campaign entry point." [1]

In the September 2010 edition of Diary of the Doctor Who Role-Playing Games (Issue 2), Nick Seidler suggested that Decision at Midnight was a good candidate to be adapted to a Doctor Who RPG, saying, "Best played if the players must go through the post‐incident inquiry and trial as well. Great to keep in the Trek universe or change the details if desired." [3]

Related Research Articles

The Star Trek franchise has produced a large number of novels, comic books, video games, and other materials, which are generally considered non-canon.

<i>Star Trek: The Role Playing Game</i> Tabletop science fiction role-playing game

Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.

<i>The Doctor Who Role Playing Game</i> Tabletop science fiction role-playing game

The Doctor Who Role Playing Game is a licensed roleplaying game published by FASA in 1985 that is based upon the BBC television series Doctor Who.

<i>Star Trek: Adventure Gaming in the Final Frontier</i>

Star Trek: Adventure Gaming in the Final Frontier is a role-playing game set in the fictional Star Trek universe. The game was published and edited by Heritage Models from 1978 until Heritage Models dropped the Star Trek gaming license.

<i>Starfleet Voyages</i>

Starfleet Voyages is a science-fiction adventure role-playing game of planetary exploration based on the Star Trek television series.

<i>The Final Reflection</i>

The Final Reflection is a 1984 science fiction novel by American writer John M. Ford, part of the Star Trek franchise. The novel provided the foundation for the FASA Star Trek role-playing game sourcebooks dealing with the Klingon elements of the game. Although not considered canon because of later developments in the Star Trek movies and TV series, the presentation of Klingon culture in this novel and Ford's 1987 follow-on, How Much for Just the Planet? is highly popular in fanon alternate depictions of Klingon society and culture. In particular, the fictional Klingon language klingonaase is introduced here, in advance of the creation of the canon version of the Klingon language, tlhIngan Hol.

<i>Star Trek: Starfleet Command III</i> 2002 video game

Star Trek: Starfleet Command III is a Star Trek video game published in 2002. It was the fourth entry in the Starfleet Command series, and one of the last Star Trek games to be released by Activision. The game involves the a story-driven series of missions for three factions, that is conducted by controlling starships that are developed with RPG elements. The game was released for Windows operating system, and received generally positive reviews.

The Klingons: A Sourcebook and Character Generation Supplement is a 1983 role-playing game supplement for Star Trek: The Role Playing Game published by FASA, and written by John M. Ford.

Witness for the Defense is a 1983 role-playing game adventure for Star Trek: The Role Playing Game published by FASA.

<i>Klingon D-7 Battlecruiser Deck Plans</i> Tabletop role-playing game supplement

Klingon D-7 Battlecruiser Deck Plans is a 1983 role-playing game supplement for Star Trek: The Role Playing Game published by FASA.

<i>Orion Ruse</i> Tabletop role-playing game supplement

Orion Ruse is a 1984 role-playing game adventure for Star Trek: The Role Playing Game published by FASA.

The Romulans is a 1984 role-playing game supplement for Star Trek: The Role Playing Game published by FASA.

The Outcasts is an adventure published by FASA in 1985 for the science fiction role-playing game Star Trek: The Role Playing Game, which is itself based on the TV series Star Trek.

<i>Termination: 1456</i> Role-playing game supplement

Termination: 1456 is an adventure published by FASA in 1984 for the science fiction role-playing game Star Trek: The Role Playing Game, based on Star Trek: The Next Generation.

<i>The Master</i> (The Doctor Who Role Playing Game) Tabletop role-playing game supplement

The Master is a supplement published by FASA in 1985 for The Doctor Who Role Playing Game, which is based on the long-running BBC science fiction television series Doctor Who.

<i>Denial of Destiny</i> Science fiction role-playing game adventure

Denial of Destiny is an adventure published by FASA in 1983 for the science fiction role-playing game Star Trek: The Role Playing Game, based on the TV series Star Trek.

<i>Star Trek: The Enterprise 4 Encounter</i> Board game

Star Trek: The Enterprise 4 Encounter is a combat board game for 2–4 players published by West End Games in 1985 that is based on the TV series Star Trek.

<i>A Doomsday Like Any Other</i>

A Doomsday Like Any Other is an adventure published by FASA in 1986 for the Star Trek: The Role Playing Game, itself based on the TV series Star Trek.

<i>An Imbalance of Power</i>

An Imbalance of Power is an adventure published by FASA in 1986 for the science fiction role-playing game Star Trek: The Role Playing Game, itself based on the TV series Star Trek.

References

  1. 1 2 Frances, Phil (September 1986). "Open Box". White Dwarf . No. 81. Games Workshop. p. 4.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 318. ISBN   0-87975-653-5.
  3. Seidler, Nick (September 2010). "Game Mastering Tips: Adapting other Game Modules to Doctor Who RPGs". Diary of the Doctor Who Role-Playing Games. No. 2. p. 39.