Digital environments

Last updated

A digital environment is an integrated communications environment where digital devices communicate and manage the content and activities within it. The concept is based on digital electronics systems which are integrated and implemented for a global community. [1] Major components of a digital environment generally include websites, cloud servers, search engines, social media outlets, mobile apps, audio and video, and other web-based resources.

Contents

In business

A digital environment in business includes every resource that is either a computer-, mobile device-, or electronically-based resource in the organization in an integrated system. If an organization conducts business activities through the Internet or any other electronic-based communications system, including websites, e-mail, search engine optimization strategies, social media marketing, podcasts, webinars, and even voice over IP phone service (VOIP), they are conducting these activities in a digital environment. As they conduct these activities within their digital environment, they deal with interactions, transactions and relationships with other organizations' digital environments. Ultimately, the global business community participates in a comprehensive digital environment.

As organizations see their daily activities within a digital environment, the integrations between the various activities generally become stronger and intentional. Optimum digital environments require communications and integrations within individual devices, such as computers, servers, mobile devices, and other personal digitally-based devices, as well as communications and integrations between computer software applications and programs. For example, a digital environment in an organization includes systems of email servers, storage/data servers, accounting software programs, web-based applications, customer relationship management (CRM) applications and websites. An optimum digital environment would include the strategy and implementation of all of those systems, software programs and applications to work in an integrated environment, which allows them to communicate with each other and with other digital environments outside the organization.

Digital communication environments

Digital communication environments (DCE) are well known as computer networks. Many digital communication environments contain a central hub, which is connected to everything in some form. This hub can be located inside a networking system, or could be referred to as the internet itself.

The digital world includes the sensors that automatically pick up information.

Digital social environments

Digital social environments (DSE) are well known as social networking sites. Many digital social environments need one central server to distribute information to each of its clients.

Other

Many of the environments we encounter can be reproduced in a digital environment, such as an immersive digital environment in which an artificial, interactive, computer-created scene or "world" is generated for the user to be placed in. We find most immersive digital environments in theme parks.

See also

Related Research Articles

<span class="mw-page-title-main">Embedded system</span> Computer system with a dedicated function

An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use. In 2009, it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems.

<span class="mw-page-title-main">Serial port</span> Communication interface transmitting information sequentially

On computers, a serial port is a serial communication interface through which information transfers in or out sequentially one bit at a time. This is in contrast to a parallel port, which communicates multiple bits simultaneously in parallel. Throughout most of the history of personal computers, data has been transferred through serial ports to devices such as modems, terminals, various peripherals, and directly between computers.

<span class="mw-page-title-main">System on a chip</span> Micro-electronic component

A system on a chip or system-on-chip is an integrated circuit that integrates most or all components of a computer or other electronic system. These components almost always include on-chip central processing unit (CPU), memory interfaces, input/output devices and interfaces, and secondary storage interfaces, often alongside other components such as radio modems and a graphics processing unit (GPU) – all on a single substrate or microchip. SoCs may contain digital and also analog, mixed-signal and often radio frequency signal processing functions.

Context awareness refers, in information and communication technologies, to a capability to take into account the situation of entities, which may be users or devices, but are not limited to those. Location is only the most obvious element of this situation. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.

An application program is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users. Word processors, media players, and accounting software are examples. The collective noun "application software" refers to all applications collectively. The other principal classifications of software are system software, relating to the operation of the computer, and utility software ("utilities").

<span class="mw-page-title-main">Collaboration tool</span> Tool that helps people to collaborate

A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.

<span class="mw-page-title-main">Mobile computing</span> Human–computer interaction in which a computer is expected to be transported during normal usage

Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software. Communication issues include ad hoc networks and infrastructure networks as well as communication properties, protocols, data formats, and concrete technologies. Hardware includes mobile devices or device components. Mobile software deals with the characteristics and requirements of mobile applications.

<span class="mw-page-title-main">Telematics</span> Interdisciplinary field that encompasses telecommunications

Telematics is an interdisciplinary field encompassing telecommunications, vehicular technologies, electrical engineering, and computer science. Telematics can involve any of the following:

The Distributed Computing Environment (DCE) is a software system developed in the early 1990s from the work of the Open Software Foundation (OSF), a consortium founded in 1988 that included Apollo Computer, IBM, Digital Equipment Corporation, and others. The DCE supplies a framework and a toolkit for developing client/server applications. The framework includes:

<span class="mw-page-title-main">Information and communications technology</span> Extensional term for information technology

Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information.

Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.

<span class="mw-page-title-main">United States Army Command, Control, Communication, Computers, Cyber, Intelligence, Surveillance and Reconnaissance Center</span> Military unit

The Combat Capabilities Development Command (CCDC) C5ISR Center, formerly the Communications-Electronics RD&E Center (CERDEC), is the United States Army information technologies and integrated systems center. CCDC C5ISR Center is headquartered at Aberdeen Proving Ground in Maryland, with activities at Fort Belvoir in Virginia and Joint Base McGuire-Dix-Lakehurst in New Jersey.

Editing technology is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.

"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."

Mobile app development is the act or process by which a mobile app is developed for one or more mobile devices, which can include personal digital assistants (PDA), enterprise digital assistants (EDA), or mobile phones. Such software applications are specifically designed to run on mobile devices, taking numerous hardware constraints into consideration. Common constraints include CPU architecture and speeds, available memory (RAM), limited data storage capacities, and considerable variation in displays and input methods. These applications can be pre-installed on phones during manufacturing or delivered as web applications, using server-side or client-side processing to provide an "application-like" experience within a web browser.

<span class="mw-page-title-main">Adobe LiveCycle</span> Java EE server software

Adobe LiveCycle Enterprise Suite (ES4) is a service-oriented architecture Java EE server software product from Adobe Systems used to build applications that automate a broad range of business processes for enterprises and government agencies. LiveCycle ES4 is an enterprise document and form platform that allows capturing and processing information, delivering personalized communications, and protecting and tracking sensitive information. It is used for purposes such as account opening, services, and benefits enrollment, correspondence management, requests for proposal processes, and other manual-based workflows. LiveCycle ES4 incorporates new features with a particular focus on mobile devices. LiveCycle applications also function in both online and offline environments. These capabilities are enabled through the use of Adobe Reader, HTML/PhoneGap, and Flash Player clients to reach desktop computers and mobile devices.

LinuxMCE is a free and open source software platform with a 10-foot user interface designed to allow a computer to act as a home theater PC (HTPC) for the living-room TV, personal video recorder, and home automation system. It allows control of everything in the home, from lighting and climate to surveillance cameras and home security. It also includes a full-featured VoIP-compatible phone system with support for video conferencing.

Mobile device management (MDM) is the administration of mobile devices, such as smartphones, tablet computers, and laptops. MDM is usually implemented with the use of a third-party product that has management features for particular vendors of mobile devices. Though closely related to Enterprise Mobility Management and Unified Endpoint Management, MDM differs slightly from both: unlike MDM, EMM includes mobile information management, BYOD, mobile application management and mobile content management, whereas UEM provides device management for endpoints like desktops, printers, IoT devices, and wearables as well.

Unified communications (UC) is a business and marketing concept describing the integration of enterprise communication services such as instant messaging (chat), presence information, voice, mobility features, audio, web & video conferencing, fixed-mobile convergence (FMC), desktop sharing, data sharing, call control and speech recognition with non-real-time communication services such as unified messaging. UC is not necessarily a single product, but a set of products that provides a consistent unified user interface and user experience across multiple devices and media types.

Ciright Systems is an information technology services company based in West Conshohocken, Pennsylvania United States. Its flagship product is a Platform As A Service (PaaS) based Interoperable Cloud Platform that provides office and business automation to small and medium-sized businesses. The Ciright Platform also provides immediate mobile extendability to an enterprise's legacy system.

In-product communications (IPC) are messages, content, and related media delivered directly to a user's internet-connected device or software application, with the purpose of informing, gathering feedback from, engaging with, or marketing to that specific user or segment of users at often-higher engagement rates than other digital marketing and online marketing channels.

References