This article relies largely or entirely on a single source . (July 2020)
A digital environment is an integrated communications environment where digital devices communicate and manage the content and activities within it. The concept is based on digital electronics systems which are integrated and implemented for a global community.Major components of a digital environment generally include websites, cloud servers, search engines, social media outlets, mobile apps, audio and video, and other web-based resources.
A digital environment in business includes every resource that is either a computer-, mobile device-, or electronically-based resource in the organization in an integrated system. If an organization conducts business activities through the Internet or any other electronic-based communications system, including websites, e-mail, search engine optimization strategies, social media marketing, podcasts, webinars, and even voice over IP phone service (VOIP), they are conducting these activities in a digital environment. As they conduct these activities within their digital environment, they deal with interactions, transactions and relationships with other organizations' digital environments. Ultimately, the global business community participates in a comprehensive digital environment.
As organizations see their daily activities within a digital environment, the integrations between the various activities generally become stronger and intentional. Optimum digital environments require communications and integrations within individual devices, such as computers, servers, mobile devices, and other personal digitally-based devices, as well as communications and integrations between computer software applications and programs. For example, a digital environment in an organization includes systems of email servers, storage/data servers, accounting software programs, web-based applications, customer relationship management (CRM) applications and websites. An optimum digital environment would include the strategy and implementation of all of those systems, software programs and applications to work in an integrated environment, which allows them to communicate with each other and with other digital environments outside the organization.
Digital communication environments (DCE) are well known as computer networks. Many digital communication environments contain a central hub, which is connected to everything in some form. This hub can be located inside a networking system, or could be referred to as the internet itself.
The digital world includes the sensors that automatically pick up information.
Digital social environments (DSE) are well known as social networking sites. Many digital social environments need one central server to distribute information to each of its clients.
Many of the environments we encounter can be reproduced in a digital environment, such as an immersive digital environment in which an artificial, interactive, computer-created scene or "world" is generated for the user to be placed in. We find most immersive digital environments in theme parks.
Computer software, or simply software, is a collection of data or computer instructions that tell the computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work. In computer science and software engineering, computer software is all information processed by computer systems, programs and data. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. Computer hardware and software require each other and neither can be realistically used on its own.
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electrical system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. Ninety-eight percent of all microprocessors manufactured are used in embedded systems.
An application server is a server that hosts applications.
Context awareness is a property of mobile devices that is defined complementarily to location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.
Application software is a program or group of programs designed for end users. Examples of an application include a word processor, a spreadsheet, an accounting application, a web browser, an email client, a media player, a file viewer, simulators, a console game or a photo editor. The collective noun application software refers to all applications collectively. This contrasts with system software, which is mainly involved with running the computer.
A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.
Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage, which allows for transmission of data, voice and video. Mobile computing involves mobile communication, mobile hardware, and mobile software. Communication issues include ad hoc networks and infrastructure networks as well as communication properties, protocols, data formats and concrete technologies. Hardware includes mobile devices or device components. Mobile software deals with the characteristics and requirements of mobile applications.
In computing, the Distributed Computing Environment (DCE) software system was developed in the early 1990s from the work of the Open Software Foundation (OSF), a consortium that included Apollo Computer, IBM, Digital Equipment Corporation, and others. The DCE supplies a framework and a toolkit for developing client/server applications. The framework includes:
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications and computers, as well as necessary enterprise software, middleware, storage, and audiovisual systems, that enable users to access, store, transmit, and manipulate information.
The Combat Capabilities Development Command (CCDC) C5ISR Center, formerly the Communications-Electronics RD&E Center (CERDEC), is the United States Army information technologies and integrated systems center. CCDC C5ISR Center is headquartered at Aberdeen Proving Ground in Maryland, with activities at Fort Belvoir in Virginia and Joint Base McGuire-Dix-Lakehurst in New Jersey.
Technology integration is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and APIs in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective integration of technology is achieved when students are able to select technology tools to help them obtain information in a timely manner, analyze and synthesize the information, and present it professionally to an authentic audience. The technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Mobile app development is the act or process by which a mobile app is developed for mobile devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These applications can be pre-installed on phones during manufacturing platforms, or delivered as web applications using server-side or client-side processing to provide an "application-like" experience within a Web browser. Application software developers also must consider a long array of screen sizes, hardware specifications, and configurations because of intense competition in mobile software and changes within each of the platforms. Mobile app development has been steadily growing, in revenues and jobs created. A 2013 analyst report estimates there are 529,000 direct app economy jobs within the EU then 28 members, 60 percent of which are mobile app developers.
Adobe LiveCycle Enterprise Suite (ES4) is a service-oriented architecture Java EE server software product from Adobe Systems used to build applications that automate a broad range of business processes for enterprises and government agencies. LiveCycle ES4 is an enterprise document and form platform that allows capturing and processing information, delivering personalized communications, and protecting and tracking sensitive information. It is used for purposes such as account opening, services and benefits enrollment, correspondence management, request for proposal processes, and other manual based workflows. LiveCycle ES4 incorporates new features with a particular focus on mobile devices. LiveCycle applications also function in both online or offline environments. These capabilities are enabled through the use of Adobe Reader, HTML/PhoneGap and the Flash Player clients to reach desktop computers and mobile devices.
LinuxMCE is a free and open source software platform with a 10-foot user interface designed to allow a computer to act as a home theater PC (HTPC) for the living-room TV, personal video recorder, and home automation system. It allows control of everything in the home, from lighting and climate to surveillance cameras and home security. It also includes a full-featured VoIP-compatible phone system with support for video conferencing.
Mobile device management (MDM) is an industry term for the administration of mobile devices, such as smartphones, tablet computers and laptops. MDM is usually implemented with the use of a third party product that has management features for particular vendors of mobile devices.
Unified communications (UC) is a business and marketing concept describing the integration of enterprise communication services such as instant messaging (chat), presence information, voice, mobility features, audio, web & video conferencing, fixed-mobile convergence (FMC), desktop sharing, data sharing, call control and speech recognition with non-real-time communication services such as unified messaging. UC is not necessarily a single product, but a set of products that provides a consistent unified user interface and user experience across multiple devices and media types.
Network Centric Product Support (NCPS) is an early application of an Internet of Things (IoT) computer architecture developed to leverage new information technologies and global networks to assist in managing maintenance, support and supply chain of complex products made up of one or more complex systems, such as in a mobile aircraft fleet or fixed location assets such as in building systems. This is accomplished by establishing digital threads connecting the physical deployed subsystem with its design Digital Twins virtual model by embedding intelligence through networked micro-web servers that also function as a computer workstation within each subsystem component or other controller and enabling 2-way communications using existing Internet technologies and communications networks - thus allowing for the extension of a product lifecycle management (PLM) system into a mobile, deployed product at the subsystem level in real time. NCPS can be considered to be the support flip side of Network-centric warfare, as this approach goes beyond traditional logistics and aftermarket support functions by taking a complex adaptive system management approach and integrating field maintenance and logistics in a unified factory and field environment. Its evolution began out of insights gained by CDR Dave Loda (USNR) from Network Centric Warfare-based fleet battle experimentation at the US Naval Warfare Development Command (NWDC) in the late 1990s, who later lead commercial research efforts of NCPS in aviation at United Technologies Corporation. Interaction with the MIT Auto-ID Labs, EPCglobal, the Air Transport Association of America ATA Spec 100/iSpec 2200 and other consortium pioneering the emerging machine to machine Internet of Things (IoT) architecture contributed to the evolution of NCPS.
Ciright Systems, Inc. is a cloud computing Platform As A Service (PAAS) technology company engaged in global sales. The company sells direct and through licensed field of use partners serving specific industries and application solutions. Its flagship product is a Supervisory Interoperable Cloud Platform that provides immediate mobile extendability of an enterprise's legacy systems into any mobile environment. Business process cloud application.
A human resources management system (HRMS) or human resources information system (HRIS) or human capital management (HCM) is a form of human resources (HR) software that combines a number of systems and processes to ensure the easy management of human resources, business processes and data. Human resources software is used by businesses to combine a number of necessary HR functions, such as storing employee data, managing payroll, recruitment, benefits administration, time and attendance, employee performance management, and tracking competency and training records.