Direct binding is a feature of the linker and dynamic linker on Solaris and OpenSolaris. It provides a method to allow libraries to directly bind symbols to other libraries, rather than weakly bind to them and leave the dynamic linker to figure out which library contains the symbol.
When linking a shared library or dynamic linked executable, the linker normally populates the symbol table for that library with all required symbols. It adds symbols in the current object with their offset, and leaves undefined symbols in the object unresolved. Unresolved symbols must still be known at link time, but the linker is passed shared libraries to link with and, when it finds a symbol in another library, it places a note in the output library indicating that it depends on these other shared libraries.
This kind of weak linking forces the dynamic linker to resolve which library contains which symbol when the executable is run. The dynamic linker on Linux, for example, reads through the DT_NEEDED section of an ELF object and loads needed libraries; but isn't told where required symbols are. For this, it must iterate through each unresolved symbol in the object, and for each of these, iterate through each loaded library, checking until it finds a matching symbol. This can be time consuming.
Direct linking works around this problem by storing an equivalent list of pointers to DT_NEEDED entries in a separate ELF section. Each pointer corresponds to a symbol in the object; thus, these pointers create a relation between a symbol and a DT_NEEDED entry. This allows the linker to locate the library specified by a particular DT_NEEDED entry and check only its symbol table for each symbol, rather than iterate through potentially every library for every symbol.
In computing, the Executable and Linkable Format, is a common standard file format for executable files, object code, shared libraries, and core dumps. First published in the specification for the application binary interface (ABI) of the Unix operating system version named System V Release 4 (SVR4), and later in the Tool Interface Standard, it was quickly accepted among different vendors of Unix systems. In 1999, it was chosen as the standard binary file format for Unix and Unix-like systems on x86 processors by the 86open project.
In computing, a linker or link editor is a computer system program that takes one or more object files and combines them into a single executable file, library file, or another "object" file.
The Portable Executable (PE) format is a file format for executables, object code, DLLs and others used in 32-bit and 64-bit versions of Windows operating systems. The PE format is a data structure that encapsulates the information necessary for the Windows OS loader to manage the wrapped executable code. This includes dynamic library references for linking, API export and import tables, resource management data and thread-local storage (TLS) data. On NT operating systems, the PE format is used for EXE, DLL, SYS, MUI and other file types. The Unified Extensible Firmware Interface (UEFI) specification states that PE is the standard executable format in EFI environments.
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets.
In programming languages, name binding is the association of entities with identifiers. An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages. Binding is intimately connected with scoping, as scope determines which names bind to which objects – at which locations in the program code (lexically) and in which one of the possible execution paths (temporally).
In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier in a program's source code is associated with information relating to its declaration or appearance in the source. In other words, the entries of a symbol table store the information related to the entry's corresponding symbol.
DWARF is a widely used, standardized debugging data format. DWARF was originally designed along with Executable and Linkable Format (ELF), although it is independent of object file formats. The name is a medieval fantasy complement to "ELF" that had no official meaning, although the backronym "Debugging With Arbitrary Record Formats" has since been proposed.
In computing, position-independent code (PIC) or position-independent executable (PIE) is a body of machine code that, being placed somewhere in the primary memory, executes properly regardless of its absolute address. PIC is commonly used for shared libraries, so that the same library code can be loaded in a location in each program address space where it does not overlap with other memory in use. PIC was also used on older computer systems that lacked an MMU, so that the operating system could keep applications away from each other even within the single address space of an MMU-less system.
The inode is a data structure in a Unix-style file system that describes a file-system object such as a file or a directory. Each inode stores the attributes and disk block locations of the object's data. File-system object attributes may include metadata, as well as owner and permission data.
Mach-O, short for Mach object file format, is a file format for executables, object code, shared libraries, dynamically-loaded code, and core dumps. It was developed to replace the a.out format.
Late binding, dynamic binding, or dynamic linkage—though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime. In other words, a name is associated with a particular operation or object at runtime, rather than during compilation.
Thread-local storage (TLS) is a computer programming method that uses static or global memory local to a thread.
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code. A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program.
Dynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL
, OCX
, or DRV
. The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination.
a.out is a file format used in older versions of Unix-like computer operating systems for executables, object code, and, in later systems, shared libraries. This is an abbreviated form of "assembler output", the filename of the output of Ken Thompson's PDP-7 assembler. The term was subsequently applied to the format of the resulting file to contrast with other formats for object code.
In computing, rpath designates the run-time search path hard-coded in an executable file or library. Dynamic linking loaders use the rpath to find required libraries.
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed, by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented.
In computing, prebinding, also called prelinking, is a method for optimizing application load times by resolving library symbols prior to launch.
A weak symbol denotes a specially annotated symbol during linking of Executable and Linkable Format (ELF) object files. By default, without any annotation, a symbol in an object file is strong. During linking, a strong symbol can override a weak symbol of the same name. In contrast, in the presence of two strong symbols by the same name, the linker resolves the symbol in favor of the first one found. This behavior allows an executable to override standard library functions, such as malloc(3). When linking a binary executable, a weakly declared symbol does not need a definition. In comparison, a declared strong symbol without a definition triggers an undefined symbol link error.
Dynamic loading is a mechanism by which a computer program can, at run time, load a library into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory. It is one of the 3 mechanisms by which a computer program can use some other software; the other two are static linking and dynamic linking. Unlike static linking and dynamic linking, dynamic loading allows a computer program to start up in the absence of these libraries, to discover available libraries, and to potentially gain additional functionality.