A discrepancy game is a kind of positional game. Like most positional games, it is described by its set of positions/points/elements () and a family of sets (- a family of subsets of ). It is played by two players, called Balancer and Unbalancer. Each player in turn picks an element. The goal of Balancer is to ensure that every set in is balanced, i.e., the elements in each set are distributed roughly equally between the players. The goal of Unbalancer is to ensure that at least one set is unbalanced.
Formally, the goal of balancer is defined by a vector where n is the number of sets in . Balancer wins if in every set i, the difference between the number of elements taken by Balancer and the number of elements taken by Unbalancer is at most bi.
Equivalently, we can think of Balancer as labeling each element with +1 and Unbalancer labeling each element with -1, and Balancer's goal is to ensure the absolute value of the sum of labels in set i is at most bi.
The game was introduced by Frieze, Krivelevich, Pikhurko and Szabo, [1] and generalized by Alon, Krivelevich, Spencer and Szabo. [2]
In a Maker-Breaker game, Breaker has to take at least one element in every set.
In an Avoider-Enforcer game, Avoider has to take at most k-1 element in every set with k vertices.
In a discrepancy game, Balancer has to attain both goals simultaneously: he should take at least a certain fraction, and at most a certain fraction, of the elements in each set.
Let n be the number of sets, and ki be the number of elements in set i.
In mathematics, the ring of integers of an algebraic number field is the ring of all algebraic integers contained in . An algebraic integer is a root of a monic polynomial with integer coefficients: . This ring is often denoted by or . Since any integer belongs to and is an integral element of , the ring is always a subring of .
In mathematics, a low-discrepancy sequence is a sequence with the property that for all values of , its subsequence has a low discrepancy.
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A positional game is a kind of a combinatorial game for two players. It is described by:
A Maker-Breaker game is a kind of positional game. Like most positional games, it is described by its set of positions/points/elements and its family of winning-sets. It is played by two players, called Maker and Breaker, who alternately take previously untaken elements.
In mathematics, an algebraic number field is an extension field of the field of rational numbers such that the field extension has finite degree . Thus is a field that contains and has finite dimension when considered as a vector space over .
The set balancing problem in mathematics is the problem of dividing a set to two subsets that have roughly the same characteristics. It arises naturally in design of experiments.
A Waiter-Client game is a kind of positional game. Like most positional games, it is described by its set of positions/points/elements, and its family of winning-sets. It is played by two players, called Waiter and Client. Each round, Waiter picks two elements, Client chooses one element and Waiter gets the other element.
A biased positional game is a variant of a positional game. Like most positional games, it is described by a set of positions/points/elements and a family of subsets, which are usually called the winning-sets. It is played by two players who take turns picking elements until all elements are taken. While in the standard game each player picks one element per turn, in the biased game each player takes a different number of elements.
In computer science, a parallel external memory (PEM) model is a cache-aware, external-memory abstract machine. It is the parallel-computing analogy to the single-processor external memory (EM) model. In a similar way, it is the cache-aware analogy to the parallel random-access machine (PRAM). The PEM model consists of a number of processors, together with their respective private caches and a shared main memory.