The distributed minimum spanning tree (MST) problem involves the construction of a minimum spanning tree by a distributed algorithm, in a network where nodes communicate by message passing. It is radically different from the classical sequential problem, although the most basic approach resembles Borůvka's algorithm. One important application of this problem is to find a tree that can be used for broadcasting. In particular, if the cost for a message to pass through an edge in a graph is significant, an MST can minimize the total cost for a source process to communicate with all the other processes in the network.
The problem was first suggested and solved in time in 1983 by Gallager et al., [1] where is the number of vertices in the graph. Later, the solution was improved to [2] and finally [3] [4] where D is the network, or graph diameter. A lower bound on the time complexity of the solution has been eventually shown to be [5]
The input graph is considered to be a network, where vertices are independent computing nodes and edges are communication links. Links are weighted as in the classical problem.
At the beginning of the algorithm, nodes know only the weights of the links which are connected to them. (It is possible to consider models in which they know more, for example their neighbors' links.)
As the output of the algorithm, every node knows which of its links belong to the minimum spanning tree and which do not.
The message-passing model is one of the most commonly used models in distributed computing. In this model, each process is modeled as a node of a graph. Each communication channel between two processes is an edge of the graph.
Two commonly used algorithms for the classical minimum spanning tree problem are Prim's algorithm and Kruskal's algorithm. However, it is difficult to apply these two algorithms in the distributed message-passing model. The main challenges are:
Due to these difficulties, new techniques were needed for distributed MST algorithms in the message-passing model. Some bear similarities to Borůvka's algorithm for the classical MST problem.
The GHS algorithm [1] of Gallager, Humblet and Spira is one of the best-known algorithms in distributed computing theory. This algorithm constructs an MST in the asynchronous message-passing model.
The GHS algorithm requires several assumptions.
Define a fragment of an MST to be a sub-tree of . That is, a fragment is a connected set of nodes and edges of . MSTs have two important properties in relation to fragments: [1]
These two properties form the basis for proving correctness of the GHS algorithm. In general, the GHS algorithm is a bottom-up algorithm in the sense that it starts by letting each individual node be a fragment, and then joining fragments until a single fragment is left. The above properties imply that the remaining fragment must be an MST.
The GHS algorithm assigns a level to each fragment, which is a non-decreasing integer with initial value 0. Furthermore, each fragment with a non-zero level has an ID, which is the ID of the core edge in the fragment, which is selected when the fragment is constructed. During the execution of the algorithm, each node can classify each of its incident edges into three categories: [1] [6]
In level-0 fragments, each awakened node will do the following:
The edge that is chosen by the two nodes it connects becomes the core edge, and is assigned level 1.
In non-zero-level fragments, a separate algorithm is executed in each level. This algorithm can be separated into three stages: broadcast, convergecast, and change core.
The two nodes adjacent to the core broadcast messages to the rest of the nodes in the fragment. The messages are sent via the branch edge but not via the core. Each broadcast message contains the ID and level of the fragment. At the end of this stage, each node has received the new fragment ID and level.
In this stage, all nodes in the fragment cooperate to find the minimum weight outgoing edge of the fragment. Outgoing edges are edges connecting to other fragments. The messages sent in this stage are in the opposite direction of the broadcast stage. Initialized by all the leaves (the nodes that have only one branch edge), a message is sent through the branch edge. The message contains the minimum weight of the incident outgoing edge it found (or infinity if no such edge was found). The way to find the minimum outgoing edge will be discussed later. For each non-leaf node, given the number of its branch edges as , after receiving convergecast messages, it will pick the minimum weight from the messages and compare it to the weights of its incident outgoing edges. The smallest weight will be sent toward the branch it received the broadcast from.
After the completion of the previous stage, the two nodes connected by the core can inform each other of the best edges they received. Then they can identify the minimum outgoing edge from the entire fragment. A message will be sent from the core to the minimum outgoing edge via a path of branch edges. Finally, a message will be sent out via the chosen outgoing edge to request to combine the two fragments that the edge connects. Depending on the levels of those two fragments, one of two combined operations are performed to form a new fragment; details discussed below.
As discussed above, every node needs to find its minimum weight outgoing incident edge after the receipt of a broadcast message from the core. If node receives a broadcast, it will pick its minimum weight basic edge and send a message to the node on the other side with its fragment's ID and level. Then, node will decide whether the edge is an outgoing edge and send back a message to notify node of the result. The decision is made according to the following:
Let and be the two fragments that need to be combined. There are two ways to do this: [1] [6]
Furthermore, when an "Absorb" operation occurs, must be in the stage of changing the core, while can be in an arbitrary stage. Therefore, "Absorb" operations may be done differently depending on the state of . Let be the edge that and want to combine with, and let and be the two nodes connected by in and , respectively. There are two cases to consider:
The second statement follows if the first one holds. For the first statement, suppose chose the edge and sent a test message to via edge . Then, node will delay the response (according to case 3 of "Finding the minimum weight incident outgoing edge"). Then, it is impossible that has already sent its convergecast message. By the aforementioned conclusions 1 and 2, we can conclude it is safe to absorb into since is still the minimum outgoing edge to report after is absorbed.
As mentioned above, fragments are combined by either "Merge" or "Absorb" operation. The "Absorb" operation does not change the maximum level among all fragments. The "Merge" operation may increase the maximum level by 1. In the worst case, all fragments are combined with "Merge" operations, so the number of fragments decreases by half in each level. Therefore, the maximum number of levels is , where is the number of nodes.
The GHS algorithm has a nice property that the lowest level fragments will not be blocked, although some operations in the non-lowest level fragments may be blocked. This property implies the algorithm will eventually terminate with a minimum spanning tree.
An -approximation algorithm was developed by Maleq Khan and Gopal Pandurangan. [7] This algorithm runs in time, where is the local shortest path diameter [7] of the graph.
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components.
Dijkstra's algorithm is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.
Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. It is a greedy algorithm in graph theory as in each step it adds the next lowest-weight edge that will not form a cycle to the minimum spanning forest.
In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Borůvka's algorithm is a greedy algorithm for finding a minimum spanning tree in a graph, or a minimum spanning forest in the case of a graph that is not connected.
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