Don't Give Up the Ship!

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Don't Give Up the Ship
Rules for the Great Age of Sail
Don't Give Up the Ship 1st Guidon Cover.jpg
Cover for the first edition of Don't Give Up the Ship (1972). Artwork by Don Lowry
Designer(s) Dave Arneson, Gary Gygax and Mike Carr
Illustrator(s) Don Lowry
Publisher(s) Guidon Games
TSR, Inc.
Years active1972-1975
Players3 - 18
Playing timesix hours

Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. It was the first collaboration between Dave Arneson and Gary Gygax, the co-creators of Dungeons & Dragons . D&D fans may also recognize the name of contributor Mike Carr, who edited the rules and researched the historical single ship actions that are included as game scenarios.

Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules, the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowrys Hobbies, a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973.

Dave Arneson 20th and 21st-century American game designer

David Lance "Dave" Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all other characters to develop the storyline.

Gary Gygax American writer and game designer

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson.

Contents

History

The name comes from the dying words of James Lawrence to the crew of his USS Chesapeake, later stitched into an ensign created by Purser Samuel Hambleton and raised by Commodore Oliver Hazard Perry in the Battle of Lake Erie, during the War of 1812.

James Lawrence American naval officer

James Lawrence was an American naval officer. During the War of 1812, he commanded USS Chesapeake in a single-ship action against HMS Shannon commanded by Philip Broke. He is probably best known today for his last words or "dying command" "Don't give up the ship!", which is still a popular naval battle cry, and which was invoked by Oliver Hazard Perry's personal battle flag, adopted to commemorate his dead friend.

USS <i>Chesapeake</i> (1799) ship

Chesapeake was a 38-gun wooden-hulled, three-masted heavy frigate of the United States Navy. She was one of the original six frigates whose construction was authorized by the Naval Act of 1794. Joshua Humphreys designed these frigates to be the young navy's capital ships. Chesapeake was originally designed as a 44-gun frigate but construction delays, material shortages, and budget problems caused builder Josiah Fox to alter her design to 38 guns. Launched at the Gosport Navy Yard on 2 December 1799, Chesapeake began her career during the Quasi-War with France and saw service in the First Barbary War.

Oliver Hazard Perry United States Naval Officer

Oliver Hazard Perry was an American naval commander, born in South Kingstown, Rhode Island. He was the son of Sarah Wallace Alexander and United States Navy Captain Christopher Raymond Perry and the older brother of Commodore Matthew C. Perry.

In the foreword, Gygax writes about the genesis of the rules:

During 1968 I began to gather material in an attempt to devise some sort of rules to encompass the single-ship actions of the War of 1812, but it soon became apparent that the task was going to require more than an offhand effort [...] it wasn't until next year [1969] at the Lake Geneva wargames convention that things began moving again. There Dave Arneson displayed some of his 1:1200 sailing ship models, and in a subsequent discussion of my attempt he mentioned that his group [the MMSA] in Minneapolis-St. Paul were currently developing just such a set of rules. Thereafter began a long correspondence wherein we exchanged rules and ideas [...] while Mike Carr eventually joined us in order to devise much of the optional rules and arrange the mass of material Dave and I had put together.

War of 1812 32-month military conflict between the United States and the British Empire

The War of 1812 was a conflict fought between the United States, the United Kingdom, and their respective allies from June 1812 to February 1815. Historians in Britain often see it as a minor theater of the Napoleonic Wars; in the United States and Canada, it is seen as a war in its own right.

Gen Con is the largest tabletop-game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2015, Gen Con had 61,423 unique attendees, making it one of the largest conventions in North America.

The Midwest Military Simulation Association (MMSA) is a group of wargamers and military figurine collectors active during the late 1960s and 1970s.

June 1971 International Wargamer which contained Don't Give Up the Ship rules International Wargamer cover, June 1971.jpg
June 1971 International Wargamer which contained Don't Give Up the Ship rules

After they met for the first time at Gen Con, due to their joint interest in ship battles, they decided to collaborate on a new game, Don't Give Up the Ship! [1] :6 By 1971, Arneson and Gygax had produced a draft version of the game. [2] The game was published in 1971, and became another of Guidon Games's "Wargaming with Miniatures" line releases. [1] :6 They circulated the rules at Gen Con that year, and began serializing them in the pages of the International Wargamer. The early rules show a significant debt to Fletcher Pratt's naval wargame system, which Arneson had played heavily in the Twin Cities. Later, in the pages of the International Wargamer, Arneson would also publish a list of fighting ships of the Great Age of Sail for use in naval miniature simulations.

International Federation of Wargaming

The International Federation of Wargaming (IFW) was a wargaming club operated from 1967 to early 1970s.

Fletcher Pratt American military historian and fantasy writer

Murray Fletcher Pratt was an American writer of science fiction, fantasy and history. He is best known for his works on naval history and on the American Civil War and for fiction written with L. Sprague de Camp.

The rules that Gygax and Arneson developed call for pencil and paper, six-sided dice, rulers and protractors, and model ships, ideally of 1:1200 scale. Single ship engagements can be played on a tabletop, but fleet battles require more space. Arneson had previously played Fletcher Pratt wargames on a classroom floor at the University of Minnesota, and the distances in Don't Give Up the Ship also exceed the dimensions of a tabletop. [3]

University of Minnesota public research university in Minneapolis and Saint Paul, Minnesota, United States

The University of Minnesota, Twin Cities is a public research university in Minneapolis and Saint Paul, Minnesota. The Minneapolis and St. Paul campuses are approximately 3 miles (4.8 km) apart, and the St. Paul campus is actually in neighboring Falcon Heights. It is the oldest and largest campus within the University of Minnesota system and has the sixth-largest main campus student body in the United States, with 50,943 students in 2018-19. The university is the flagship institution of the University of Minnesota system, and is organized into 19 colleges and schools, with sister campuses in Crookston, Duluth, Morris, and Rochester.

Wind speed and direction are determined by a roll of the dice; sail ships can only make slow progress against the wind by tacking. A protractor is used to measure the angle between the wind direction and the ship direction, and this determines ship speed.

Tacking or coming about is a sailing maneuver by which a sailing vessel, whose desired course is into the wind, turns its bow toward the wind so that the direction from which the wind blows changes from one side to the other, allowing progress in the desired direction. The opposite maneuver to tacking is called jibing, or wearing on square-rigged ships, that is, turning the stern through the wind. No sailing vessel can move directly upwind, though that may be the desired direction, making this an essential maneuver of a sailing ship. A series of tacking moves, in a zig-zag fashion, is called beating, and allows sailing in the desired direction.

Protractor angle measuring instrument

A protractor is a measuring instrument, typically made of transparent plastic or glass, for measuring angles. Most protractors measure angles in degrees (°). Radian-scale protractors measure angles in radians. Most protractors are divided into 180 equal parts. Some precision protractors further divide degrees into arcminutes.

The protractor is also called into use to determine which cannons can fire on an enemy ship. Cannons can aim at the masts or at the hull, and the chance of hitting is 5 in 6 at short range (4") and 1 in 6 at long range (16"). The amount of damage from a hit is determined by the weight of the cannonball.

The rules are elaborate and cover morale, sinking, fires, broken masts, and boarding. The conclusion of the book provides the statistics necessary to re-enact historical encounters such as took place between the USS Constitution and HMS Guerriere on August 19, 1812. The second edition adds 4 pages of simplified rules for battles between fleets, as well as a map for the Battle of Trafalgar. However, detailed scenario information is not included to reproduce the battle.

The original Guidon Games edition of Don't Give Up the Ship also included a detachable sheet to detail the qualities of ships and track their state through the game. This served as a precedent for later character sheets in role-playing games pioneered by Arneson and Gygax. [4]

Ships of the Line

Dave Arneson developed a set of naval campaign rules for the Great Age of Sail called Ships of the Line which he intended as a sequel to Don't Give Up the Ship. It collected many of the naval rules from Arneson's ongoing Napoleonic campaign, as documented in his fanzine Corner of the Table . From a September 1972 introduction written by Gary Gygax which is attached to surviving drafts, it would appear that Guidon Games originally planned to publish Ships of the Line. [5] In 1975, TSR Hobbies added Ships of the Line to its product roadmap, and the title is listed as forthcoming in some TSR advertisements of the day, for example in Strategic Review #3. However, no published edition of Ships of the Line ever appeared. Arneson distributed some photocopies to local gamers in the Twin Cities and to remote play-by-post participants in his Napoleonic campaign.

Another planned TSR title, Naval Orders of Battle, aimed to provide statistics on ships of the Great Age of Sail, compiling work which Arneson published in the International Federation of Wargaming zine the International Wargamer in 1972. It too never appeared.

Legacy

Mike Carr (in yellow) runs Don't Give Up the Ship at Gen Con 2013 Don't Give Up the Ship played at Gen Con 2013.jpg
Mike Carr (in yellow) runs Don't Give Up the Ship at Gen Con 2013

Although Don't Give Up the Ship has been out of print for decades, it is still played and studied, due to the high profiles of the game's creators. Mike Carr himself has run the game for groups at gaming conventions in 2013 and 2014, including Gen Con and GaryCon.

Editions

Related Research Articles

TSR, Inc. was an American game publishing company and the publisher of Dungeons & Dragons (D&D).

Miniature wargaming Wargame genre

Miniature wargaming is a form of wargaming in which players enact battles between opposing military forces that are represented by miniature physical models. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

Blackmoor (campaign setting)

Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become D&D.

<i>Chainmail</i> (game) wargame which was the precursor to Dungeons & Dragons

Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971 as its first miniature wargame and one of its three debut products. Chainmail was the first game designed by Gygax that was available for sale as a professional product. It included a heavily Tolkien-influenced "Fantasy Supplement", which made Chainmail the first commercially available set of rules for fantasy wargaming, though it follows many hobbyist efforts from the previous decade. Dungeons & Dragons began as a Chainmail variant, and Chainmail pioneered many concepts later used in Dungeons & Dragons, including armor class and levels, as well as various spells, monsters and magical powers.

<i>Tractics</i>

Tractics: Rules for WWII Miniatures is a set of wargaming rules for conducting World War II style combat with 1:285 scale micro armour miniatures. It was originally written to use 1/87 scale miniatures which were easily available at the time of its writing. Written by Mike Reese and Leon Tucker with contributions by Gary Gygax, the game was published by Guidon Games in 1971 and republished by TSR, Inc. in 1975.

David Wesely is a wargamer, board game designer, and video game developer. Dave Arneson credited him with the idea of the role-playing game.

Mike Carr (game designer) American writer

Mike Carr is a writer and game designer.

The Lake Geneva Tactical Studies Association (LGTSA) was a prominent wargaming club active in Lake Geneva, Wisconsin during the early 1970s.

Castle & Crusade Society

The Castle & Crusade Society was a chapter of the International Federation of Wargaming dedicated to medieval miniature wargaming.

Ironclad (game)

Ironclad is a miniatures wargame written by Tom Wham and Don Lowry and published by Guidon Games in 1973. The rules simulate American Civil War naval combat such as the 1862 battle between the USS Monitor and the CSS Virginia.

Don Lowry is a wargamer, businessman, illustrator, and game designer who is best known as the publisher of Chainmail and the editor of Panzerfaust Magazine.

Naval wargaming

Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.

Donald R. Kaye was the co-founder of Tactical Studies Rules (TSR), the game publishing company most famous for their Dungeons & Dragons (D&D) role-playing game. He and TSR co-founder Gary Gygax had been friends since childhood, sharing an interest in miniature war games. In 1972, Kaye created Murlynd, one of the first D&D characters, and play-tested him in Gygax's Castle Greyhawk campaign. Kaye and Gygax were convinced that D&D and similar games were an excellent business opportunity, and together they founded Tactical Studies Rules in 1973. However, only two years later, just as sales of D&D started to rise, Kaye unexpectedly died of a heart attack at age 36.

<i>Blackmoor</i> (supplement) book by Dave Arneson

Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.

<i>Dungeons & Dragons Basic Set</i> book

The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.

Jeff Perren is a game designer, a hobby shop owner, and an early associate of Gary Gygax.

References

  1. 1 2 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. Playing at the World blog article "Don't Give up the Ship in Manuscript"
  3. Peterson, Jon (2012). Playing at the World. San Diego CA: Unreason Press. p. 25. ISBN   978-0615642048.
  4. Playing at the World blog article "Sheets Before Characters"
  5. Peterson, Jon (2012). Playing at the World. San Diego CA: Unreason Press. p. 71. ISBN   978-0615642048.