Don't Give Up the Ship (game)

Last updated
Don't Give Up the Ship
Rules for the Great Age of Sail
Don't Give Up the Ship 1st Guidon Cover.jpg
Cover for the first edition of Don't Give Up the Ship (1972). Artwork by Don Lowry
Designers Dave Arneson, Gary Gygax, Mike Carr
Illustrators Don Lowry
Publishers Guidon Games
TSR, Inc.
Years active1972–1975
Players3–18
Playing timesix hours

Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax, and Mike Carr. It was the first collaboration between Dave Arneson and Gary Gygax, the co-authors of Dungeons & Dragons . Mike Carr edited the rules and researched the historical single ship actions that are included as game scenarios.

Contents

History

The name comes from the dying words of James Lawrence to the crew of his USS Chesapeake, later stitched into an ensign created by Purser Samuel Hambleton and raised by Commodore Oliver Hazard Perry in the Battle of Lake Erie, during the War of 1812.

In the foreword, Gygax writes about the genesis of the rules:

During 1968 I began to gather material in an attempt to devise some sort of rules to encompass the single-ship actions of the War of 1812, but it soon became apparent that the task was going to require more than an offhand effort [...] it wasn't until next year [1969] at the Lake Geneva wargames convention that things began moving again. There Dave Arneson displayed some of his 1:1200 sailing ship models, and in a subsequent discussion of my attempt he mentioned that his group [the MMSA] in Minneapolis-St. Paul were currently developing just such a set of rules. Thereafter began a long correspondence wherein we exchanged rules and ideas [...] while Mike Carr eventually joined us in order to devise much of the optional rules and arrange the mass of material Dave and I had put together.

June 1971 International Wargamer which contained Don't Give Up the Ship rules International Wargamer cover, June 1971.jpg
June 1971 International Wargamer which contained Don't Give Up the Ship rules

After they met for the first time at Gen Con, they chose to work together on a new game, Don't Give Up the Ship! which focused on their mutual interest in naval battles. [1] :6 By 1971, Arneson and Gygax had produced a draft version of the game. [2] The game was published in 1971, as part of Guidon Games's "Wargaming with Miniatures" line. [1] :6 They circulated the rules at Gen Con that year, and began serializing them in the pages of the International Wargamer. The early rules show a significant debt to Fletcher Pratt's naval wargame system, which Arneson had played heavily in the Twin Cities. Later, in the pages of the International Wargamer, Arneson would also publish a list of fighting ships of the Great Age of Sail for use in naval miniature simulations.

The rules that Gygax and Arneson developed call for pencil and paper, six-sided dice, rulers and protractors, and model ships, ideally of 1:1200 scale. Single ship engagements can be played on a tabletop, but fleet battles require more space. Arneson had previously played Fletcher Pratt wargames on a classroom floor at the University of Minnesota, and the distances in Don't Give Up the Ship also exceed the dimensions of a tabletop. [3]

Wind speed and direction are determined by a roll of the dice; sail ships can only make slow progress against the wind by tacking. A protractor is used to measure the angle between the wind direction and the ship direction, and this determines ship speed.

The protractor is also called into use to determine which cannons can fire on an enemy ship. Cannons can aim at the masts or at the hull, and the chance of hitting is 5 in 6 at short range (4") and 1 in 6 at long range (16"). The amount of damage from a hit is determined by the weight of the cannonball.

The rules are elaborate and cover morale, sinking, fires, broken masts, and boarding. The conclusion of the book provides the statistics necessary to re-enact historical encounters such as took place between the USS Constitution and HMS Guerriere on August 19, 1812. The second edition adds 4 pages of simplified rules for battles between fleets, as well as a map for the Battle of Trafalgar. However, detailed scenario information is not included to reproduce the battle.

The original Guidon Games edition of Don't Give Up the Ship also included a detachable sheet to detail the qualities of ships and track their state through the game. This served as a precedent for later character sheets in role-playing games pioneered by Arneson and Gygax. [4]

Ships of the Line

Dave Arneson developed a set of naval campaign rules for the Great Age of Sail called Ships of the Line which he intended as a sequel to Don't Give Up the Ship. It collected many of the naval rules from Arneson's ongoing Napoleonic campaign, as documented in his fanzine Corner of the Table . From a September 1972 introduction written by Gary Gygax which is attached to surviving drafts, it would appear that Guidon Games originally planned to publish Ships of the Line. [5] In 1975, TSR Hobbies added Ships of the Line to its product roadmap, and the title is listed as forthcoming in some TSR advertisements of the day, for example in Strategic Review #3. However, no published edition of Ships of the Line ever appeared. Arneson distributed some photocopies to local gamers in the Twin Cities and to remote play-by-post participants in his Napoleonic campaign.

Another planned TSR title, Naval Orders of Battle, aimed to provide statistics on ships of the Great Age of Sail, compiling work which Arneson published in the International Federation of Wargaming zine the International Wargamer in 1972. It too never appeared.

Legacy

Mike Carr (in yellow) runs Don't Give Up the Ship at Gen Con 2013 Don't Give Up the Ship played at Gen Con 2013.jpg
Mike Carr (in yellow) runs Don't Give Up the Ship at Gen Con 2013

Although Don't Give Up the Ship has been out of print for decades, it is still played and studied, due to the high profiles of the game's creators. Mike Carr himself has run the game for groups at gaming conventions in 2013 and 2014, including Gen Con and GaryCon.

Editions

Related Research Articles

Gary Gygax American game designer (1938–2008)

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson.

TSR, Inc. Former company, publisher of "Dungeons & Dragons"

TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D).

Dave Arneson 20th and 21st-century American game designer

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters to develop the storyline.

Miniature wargaming Wargame genre

Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

Blackmoor (campaign setting) Dungeons & Dragons fictional campaign setting

Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become D&D.

<i>Chainmail</i> (game) Miniature wargame

Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.

Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules, the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowrys Hobbies, a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973.

David Wesely is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by Kriegsspiel wargames, were important and influential in the early history of role-playing games.

The Midwest Military Simulation Association (MMSA) is a group of wargamers and military figurine collectors active during the late 1960s and 1970s.

Mike Carr (game designer)

Mike Carr is a writer and game designer.

Castle & Crusade Society Miniature wargaming club

The Castle & Crusade Society was a chapter of the International Federation of Wargaming dedicated to medieval miniature wargaming.

Don Lowry is a wargamer, businessman, illustrator, and game designer who is best known as the publisher of Chainmail and the editor of Panzerfaust Magazine.

Robert J. Kuntz Game designer

Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.

Naval wargaming

Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.

Donald R. Kaye was the co-founder of Tactical Studies Rules (TSR), the game publishing company best known for their Dungeons & Dragons (D&D) role-playing game. He and TSR co-founder Gary Gygax had been friends since childhood, sharing an interest in miniature war games. In 1972, Kaye created Murlynd, one of the first D&D characters, and play-tested him in Gygax's Castle Greyhawk campaign. Kaye and Gygax were convinced that D&D and similar games were an excellent business opportunity, and together they founded Tactical Studies Rules in 1973. However, only two years later, just as sales of D&D started to rise, Kaye unexpectedly died of a heart attack at age 36.

<i>Greyhawk</i> (supplement) Tabletop role-playing game supplement for Dungeons & Dragons

Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.

<i>Dungeons & Dragons Basic Set</i> Boxed set for tabletop role-playing game Dungeons & Dragons

The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.

Brian John Blume was an American game designer and writer, principally known as a former business partner of Gary Gygax at TSR, Inc., original publishers of the fantasy role-playing game Dungeons & Dragons.

Jon Pickens is an American game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.

David R. Megarry

David R. Megarry is a game designer most notable for the board game Dungeon!.

References

  1. 1 2 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. Playing at the World blog article "Don't Give up the Ship in Manuscript"
  3. Peterson, Jon (2012). Playing at the World. San Diego CA: Unreason Press. p. 25. ISBN   978-0615642048.
  4. Playing at the World blog article "Sheets Before Characters"
  5. Peterson, Jon (2012). Playing at the World. San Diego CA: Unreason Press. p. 71. ISBN   978-0615642048.