Drawdown card

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Drawdown cards are used for testing paints and coatings through wet film preparation.

Paint colored composition applied over a surface that dries as a solid film

Paint is any pigmented liquid, liquefiable, or mastic composition that, after application to a substrate in a thin layer, converts to a solid film. It is most commonly used to protect, color, or provide texture to objects. Paint can be made or purchased in many colors—and in many different types, such as watercolor, synthetic, etc. Paint is typically stored, sold, and applied as a liquid, but most types dry into a solid.

A coating is a covering that is applied to the surface of an object, usually referred to as the substrate. The purpose of applying the coating may be decorative, functional, or both. The coating itself may be an all-over coating, completely covering the substrate, or it may only cover parts of the substrate. An example of all of these types of coating is a product label on many drinks bottles- one side has an all-over functional coating and the other side has one or more decorative coatings in an appropriate pattern to form the words and images.

Black and white cards are used to measure both opacity and contrast ratio. By measuring reflectance values of both parts of the card one can gain a quantitative opacity value of a paint sample.

Opacity is the measure of impenetrability to electromagnetic or other kinds of radiation, especially visible light. In radiative transfer, it describes the absorption and scattering of radiation in a medium, such as a plasma, dielectric, shielding material, glass, etc. An opaque object is neither transparent nor translucent. When light strikes an interface between two substances, in general some may be reflected, some absorbed, some scattered, and the rest transmitted. Reflection can be diffuse, for example light reflecting off a white wall, or specular, for example light reflecting off a mirror. An opaque substance transmits no light, and therefore reflects, scatters, or absorbs all of it. Both mirrors and carbon black are opaque. Opacity depends on the frequency of the light being considered. For instance, some kinds of glass, while transparent in the visual range, are largely opaque to ultraviolet light. More extreme frequency-dependence is visible in the absorption lines of cold gases. Opacity can be quantified in many ways; for example, see the article mathematical descriptions of opacity.

The contrast ratio is a property of a display system, defined as the ratio of the luminance of the brightest color (white) to that of the darkest color (black) that the system is capable of producing. A high contrast ratio is a desired aspect of any display. It has similarities with dynamic range.

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Blackjack gambling card game

Blackjack is the American variant of a globally popular banking game known as Twenty-One, whose relatives include Pontoon and Vingt-et-Un. It is a comparing card game between usually several players and a dealer, where each player in turn competes against the dealer, but players do not play against each other. It is played with one or more decks of 52 cards, and is the most widely played casino banking game in the world. The objective of the game is to beat the dealer in one of the following ways:

A debit card is a plastic payment card that can be used instead of cash when making purchases. It is similar to a credit card, but unlike a credit card, the money is immediately transferred directly from the cardholder's bank account when performing a transaction.

Measurement Process of assigning numbers to objects or events

Measurement is the assignment of a number to a characteristic of an object or event, which can be compared with other objects or events. The scope and application of measurement are dependent on the context and discipline. In the natural sciences and engineering, measurements do not apply to nominal properties of objects or events, which is consistent with the guidelines of the International vocabulary of metrology published by the International Bureau of Weights and Measures. However, in other fields such as statistics as well as the social and behavioral sciences, measurements can have multiple levels, which would include nominal, ordinal, interval and ratio scales.

Gin rummy card game

Gin rummy, or simply gin, is a two-player card game created in 1909 by Elwood T. Baker and his son C. Graham Baker. It is a variant of rummy.

Texas hold em poker variant

Texas hold 'em is a variation of the card game of poker. Two cards, known as hole cards, are dealt face down to each player, and then five community cards are dealt face up in three stages. The stages consist of a series of three cards, later an additional single card, and a final card. Each player seeks the best five card poker hand from any combination of the seven cards of the five community cards and their two hole cards. Players have betting options to check, call, raise, or fold. Rounds of betting take place before the flop is dealt and after each subsequent deal. The player who has the best hand and has not folded by the end of all betting rounds wins all of the money bet for the hand, known as the pot.

Data acquisition all methods of simultaneous or sequential time measurement and counting for measurable or quantifiable data and groups of contiguous data

Data acquisition is the process of sampling signals that measure real world physical conditions and converting the resulting samples into digital numeric values that can be manipulated by a computer. Data acquisition systems, abbreviated by the acronyms DAS or DAQ, typically convert analog waveforms into digital values for processing. The components of data acquisition systems include:

Stored-value card

A stored-value card is a payment card with a monetary value stored on the card itself, not in an external account maintained by a financial institution. This means no network access is required by the payment collection terminals as funds can be withdrawn and deposited straight from the card. Like cash, payment cards can be used anonymously as the person holding the card can use the funds. They are an electronic development of token coins and are typically used in low value payment systems or where network access is difficult or expensive to implement, such as parking machines, public transport systems, closed payment systems in locations such as ships or within companies.

Transparency (graphic) term in computer graphics

Transparency is possible in a number of graphics file formats. The term transparency is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see. More complex is "partial transparency" or "translucency" where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors. There are many different ways to mix colors, so in some cases transparency is ambiguous.

Gift card

A gift card is a prepaid stored-value money card usually issued by a retailer or bank to be used as an alternative to cash for purchases within a particular store or related businesses. Gift cards are also given out by retailers and marketers as part of a promotion strategy, to entice the recipient to come in or return to the store, and at times such cards are called cash cards. Gift cards are generally redeemable only for purchases at the relevant retail premises and cannot be cashed out, and in some situations may be subject to an expiry date or fees. Visa and MasterCard credit cards produce generic gift cards which need not be redeemed at particular stores, and which are widely used for cashback marketing strategies. A feature of these cards is that they are generally anonymous and are disposed of when the stored value on a card is exhausted.

Payment card card that can be used to make a payment

Payment cards are part of a payment system issued by financial institutions, such as a bank, to a customer that enables its owner to access the funds in the customer's designated bank accounts, or through a credit account and make payments by electronic funds transfer and access automated teller machines (ATMs). Such cards are known by a variety of names including bank cards, ATM cards, MAC, client cards, key cards or cash cards.

T206

The tobacco card set known as T206 was issued from 1909 to 1911 in cigarette and loose tobacco packs through 16 different brands owned by the American Tobacco Company. It is a landmark set in the history of baseball card collecting, due to its size and rarity, and the quality of its color lithographs.

Tracing paper

Tracing paper is paper made to have low opacity, allowing light to pass through. It was originally developed for architects and design engineers to create drawings which could be copied precisely using the diazo copy process; it then found many other uses. The original use for drawing and tracing was largely superseded by technologies which do not require diazo copying or manual copying of drawings.

Card advantage is a term used in collectible card game strategy to indicate one player having access to more cards than another player, usually by drawing more cards through in-game effects. The concept was first described early in the evolution of Magic: The Gathering strategy, where many early decks relied on a player drawing more cards than their opponent, and then using this advantage to play more cards and advance their position faster than their opponent. By 2007 it was recognized as one of the most important indicators of who is ahead in a game and has been utilized in the development of strategy for nearly every collectible card game created.

Blend modes in digital image editing and computer graphics are used to determine how two layers are blended into each other. The default blend mode in most applications is simply to hide the lower layer with whatever is present in the top layer. However, as each pixel has a numerical representation, a large number of ways to blend two layers is possible. The top layer is not necessarily called a "layer" in the application. It may be applied with a painting or editing tool. The top layer can also be referred to as the "blend layer" or "active layer".

The following is a glossary of poker terms used in the card game of poker. It supplements the glossary of card game terms. Besides the terms listed here, there are thousands of common and uncommon poker slang terms. This is not intended to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of the basics.

A variety of tests are used to determine ink and paper and paperboard quality, and to measure their interactions. They are necessary to balance print quality, cost, and wear on the press. Some of the important paper and ink tests are listed here:

Basketball card

A basketball card is a type of trading card relating to basketball, usually printed on cardboard, silk, or plastic. These cards feature one or more players of the National Basketball Association, National Collegiate Athletic Association, Olympic basketball, Women's National Basketball Association, Women's Professional Basketball League, or some other basketball related theme.

Phonological opacity is a term used in phonology. It was first defined by Kiparsky as a measure of the context or the consequences of a phonological process that may be determined only by examining the surface structure. Kiparsky defined it in the following way:

<i>The Wizard of Oz</i> (arcade game) arcade pusher game based on the 1939 movie

The Wizard of Oz is an arcade pusher game based on the 1939 film that awards token chips and cards that are redeemable for prizes. The player shoots coins into the machine which drops chips and cards. The player collects the cards and chips that can be redeemed later for prizes. The coins are retained by the machine. Most arcades that have this game will award a jackpot for collecting the entire series of cards. It can be played by up the six players. The game is developed by Elaut Belgium and released in the fall of 2010. According to the company's press release, the game was very well received by players and amusement centers.