Dream Build Play (also known as Dream-Build-Play, Dream.Build.Play, and DreamBuildPlay) is an annual $75,000 [1] Microsoft video game contest used to promote Microsoft XNA Game Studio and eventually Xbox LIVE Indie Games. It was announced in 2006, [2] started in 2007, and ran until 2012. In 2008 and 2009 it spanned over 100 countries [3] [4] and in 2010 it spanned 110 countries. [5] It was restarted in 2017 as the Dream.Build.Play 2017 Challenge. Notable winners include Dust: An Elysian Tail [6] and The Dishwasher: Dead Samurai . [7]
Dream-Build-Play, as it was first called, is a game development contest designed to promote and encourage experienced game developers and enthusiasts to create innovative and fun-to-play indie games for Windows and Xbox 360 using Microsoft XNA Game Studio. [8] In 2017, the contest was relaunched to challenge indie game developers to create UWP games across four categories.
Many winners have gone on to be published on Xbox LIVE Arcade:
Here is a breakdown of all Dream Build Play Challenges, including lesser known Warm-Up Challenges:
Microsoft offered a Relatives of Spacewar Warm-Up Challenge precursor to the first Dream Build Play, awarding US$500 to the top five entries. [9] The entries had to create a game based on the Spacewar Starter Kit. [10]
Also known as Dream-Build-Play 1.0, [13] this is the first Dream Build Play Challenge. In it, Microsoft offered an Xbox LIVE Arcade publishing contract to the top four entries out of 4,500 participants, with the top two "1st Place" winning $10,000 each and the next two "2nd Place" winning $5,000 each. [14] [15]
2nd Place:
3rd Place:
Blazing Birds , The Dishwasher: Dead Samurai , Yo Ho Kablammo! , HurricaneX , and Shuggy all eventually were published on Xbox LIVE Arcade. HurricaneX was eventually released as Kung Fu Strike [18] [19] and Shuggy as The Adventures of Shuggy .
Also known as the Silicon Minds Warm-Up Challenge, [20] it was a precursor to the main 2008 Dream Build Play Challenge, announced in late 2007 [21] this one centered on artificial intelligence and promised an opportunity to interview for at an internship with Microsoft Research, Rare, or Lionhead Studios. [22]
The 2008 Dream Build Play Challenge marks the first time the contest offered $75,000 worth of prizes. First place won $40,000, second place won $20,000, third place won $10,000, and fourth place won $5,000. [25]
Top 4 Prize Winners: [26]
Top 20 (in alphabetic order): [27]
HurricaneX2 and Zeit 2 were eventually released on Xbox LIVE Arcade.
Weapon of Choice made it into the Guinness World Records Gamer's Edition . [28] HurricaneX2 was eventually released as Kung Fu Strike . [29] [30]
Top 4: [31]
Top 20 (alphabetic order): [32]
Cloudberry Kingdom , Dust: An Elysian Tail and HurricaneX2 Evolution were eventually released on Xbox LIVE Arcade. Score Rush Extended , a spiritual prequel to Duality ZF , was eventually released on PS4.
HurricaneX2 Evolution was eventually released as Kung Fu Strike . [33] [34]
This year, in addition to the $75,000 in prizes for the top 4 entries, there was an additional $60,000 Old Spice prize. This allowed a single team to potentially win $100,000 in prizes. [35]
The standard prize money split, labelled a bit differently: $40,000 grand prize, $20,000 first prize, $10,000 second prize, and $5,000 third prize. [36]
In 2010, Old Spice launched four scents inspired by Matterhorn, Fiji, Denali, and Cyprus. The contest asked indie game studios to use these same places as inspiration for a funny and entertaining Xbox 360 game, the winner to be used to produce the products. [37]
Top 20 (alphabetical order) [40]
ARES and Capsized eventually were published on Xbox LIVE Arcade. Prismatic Solid was eventually published to PS4. [41] [42] Score Rush Extended , a spiritual prequel to Duality ZF , was eventually released on PS4.
The Bridge was published to Xbox LIVE Arcade.
Top 4: [47]
Top 4: [48]
Finalists:
Finalists:
Finalists:
Finalists:
Microsoft XNA is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006.
Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
Yie Ar Kung-Fu is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.
Street Fighter is a 1987 arcade fighting game developed and published by Capcom. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.
Xbox Live Arcade was a video game digital distribution service that was available for the Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publishers and independent game developers. Titles on the service ranged from previously released arcade and console games to brand new games designed for the service, and were priced from a range of 5 to 20 US dollars. While originally requiring a disc to gain access to the service on the original Xbox, the Arcade was integrated into the Xbox 360 along with the rest of the Xbox Live Marketplace with the launch of the new console.
Vicious Cycle Software was an American video game development company based in Morrisville, North Carolina.
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Canalside Studios is a games company within the University of Huddersfield in West Yorkshire, England. The studio is permanently staffed by a core team of 8 placement students. Plans are in place for full-time students studying games-oriented courses to contribute content through projects to get their name in the credits.
Ska Studios is an independent game development studio founded by James Silva in 2007 after winning a contract to publish The Dishwasher: Dead Samurai to Xbox Live Arcade. Ska Studios has released four Metacritic-aggregated console games since then, more than any similarly sized studio. Ska Studios currently consists of James Silva.
Xbox Live Indie Games were video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and as of November 2014, over 3,300 games had been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia due to local classification requirements which were unable to be fulfilled, though there were workarounds which allowed Australian users to download them regardless. The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered on October 7, 2017.
1 vs. 100 was a massively multiplayer online game show video game developed and published by Microsoft Game Studios for Xbox 360, and an adaptation of the trivia game show of the same name.
indiePub Entertainment, Inc. was a publisher of video games based in Cincinnati, Ohio, United States.
Twisted Pixel Games, LLC is an American video game developer based in Austin, Texas. Originally a contractor, Twisted Pixel releases games based on its own intellectual properties such as The Maw and 'Splosion Man. The company uses its own proprietary engine, known as Beard, to power its games. On October 12, 2011, it was announced that Twisted Pixel had become part of Microsoft Studios. However, Twisted Pixel separated from Microsoft, and became an independent company again on September 30, 2015. In November 2021, the company became a subsidiary of Oculus Studios.
CarneyVale: Showtime is a vertical platformer developed by Singapore-MIT GAMBIT Game Lab and published by Microsoft Game Studios. It was initially released on Xbox Live Indie Games on Xbox 360. Players play as Slinky, "a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas".
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Dust: An Elysian Tail is a 2012 action role-playing game developed by American independent designer Dean Dodrill studio Humble Hearts with support by Microsoft Game Studios Japan and published by Microsoft Studios. It was released for Xbox 360 through Xbox Live Arcade in August 15, 2012. It was subsequently ported by Humble Hearts for Windows in May 24, 2013, for Linux and OS X in December 17, 2013, and for PlayStation 4 in October 2014. A version for the Nintendo Switch was announced at E3 2018 and was released by Limited Run Games in September 10, 2018.
The Adventures of Shuggy is a puzzle-platform game developed by British studio Smudged Cat Games and published by Valcon Games. It was released June 15, 2011 for the Xbox 360 via Xbox Live Arcade, for Microsoft Windows on June 13, 2012, and for Linux and OS X on October 30, 2015. It follows the vampire Shuggy as he seeks to rid his newly inherited mansion of its undesirable inhabitants.
Blocks That Matter is a 2D puzzle-platform game developed by French independent studio Swing Swing Submarine. It was released on August 19, 2011 for Windows, Mac, Linux and Xbox 360. The game was inspired by one of the developer's earlier works, Tuper Tario Tros.
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