Weapon of Choice (video game)

Last updated
Weapon of Choice
Weapon of Choice.jpg
Developer(s) Mommy's Best Games
Publisher(s) Mommy's Best Games
Designer(s)
  • Nathan Fouts
  • Jack Mayer
Programmer(s) Nathan Fouts
Artist(s)
  • Nathan Fouts
  • Brian Lawver
Writer(s) AJ Johnson
Composer(s) Hamdija Ajanovic
Platform(s)
Release
  • Xbox 360
  • November 19, 2008
  • Microsoft Windows
  • September 23, 2015
  • PS4, Xbox One, Switch
  • September 2, 2021
Genre(s) Run and gun
Mode(s) Single-player

Weapon of Choice is a run and gun game developed by independent studio Mommy's Best Games and released on November 19, 2008.

Contents

Gameplay

In the game, the player can select between seven "operatives", which are the characters controlled throughout the playthrough. The skills vary depending on the character chosen to play. If the character dies, another operative can be selected with a different set of skills. When all characters had died, the game finishes. The player is also able to rescue operatives lost in the field, unlocking them for future playthroughs of the game or, alternatively, rescue a fallen agent who's just been killed. [1]

The character moves across large environments, sometimes with multiple paths, and destroys the environment and large amounts of monsters. The character is able to fire in any direction, jump, swap weapons, and activate a special mode. [1]

Development

Weapon of Choice was developed by Nathan Fouts, a former Insomniac Games programmer who worked on titles such as Resistance: Fall of Man and Postal 2 . [2] AJ Johnson wrote the dialog and the story, while Hamdija Ajanovic composed the game's soundtrack. [2] the game was developed during the period of one year. [3]

Reception

Christopher Troilo from Avault gave the game three stars out of five, stating that "If you require something with a little more depth and thought, I still think you should give it a try, but that’s probably all you’ll need to satisfy your curiosity. [4] Kieron Gillen from Eurogamer gave it a score of 7 out of 10, complimenting the graphic style as "hyperactive amateurish-yet-charming" and stating that it was "a run-and-gun that chooses to step back from the difficulty cliff and just show all the gleeful nonsense its managed to think up." He, as well as Troilo, compared the game with Contra . [1] Brad Gallaway of GameCritic's praised the game saying its clear love of the genre it builds upon. [5]

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References

  1. 1 2 3 Gillen, Kieron (January 19, 2009). "Weapon of Choice Review". Eurogamer. Retrieved on 12 May 2012.
  2. 1 2 Fouts, Nathan. "Postmortem: Mommy's Best Games' Weapon of Choice". Gamasutra. Retrieved 12 May 2012.
  3. Fouts, Nathan. "Postmortem: Mommy's Best Games' Weapon of Choice - Page 5". Gamasutra. Retrieved 12 May 2012.
  4. Troilo, Christopher (April 5, 2009). "Weapon of Choice XBLA review Avault". avault.com. Archived from the original on March 11, 2012. Retrieved July 5, 2019.
  5. Gallaway, Brad (February 2, 2009). "Weapon of Choice Review". gamecritics.com. Archived from the original on February 6, 2009. Retrieved July 5, 2019.