Duel Arcane

Last updated

Duel Arcane is a game of magical combat designed by John Shannonhouse and published by Gamelords in 1980.

Contents

Components

Duel Arcane consists of a 28-page rulebook with 4 pull-out character sheets. [1]

Gameplay

Duel Arcane is a game involving battle between two magicians who have the ability to shapeshift into various animals. [2] Before play begins, each player creates a mage by rolling dice to generate values for five abilities: Talent, Reflexes, Perception, Stamina and Resistance. From those values, seven more characteristics can be calculated: Hits to Unconsciousness, Hits to Kill, Fatigue Points, Initiative Roll Base, Accuracy Base, Parry Base and Damage Dice Base. The mage also has the ability to assume animal form, including a special totem form. To determine which animals, the player randomly determines the special totem form (or rarely, multiple totem forms). The player then randomly determines how many other animal forms can be learned. [1]

For combat, players declare what their mage will do and to whom, and then roll for initiative using the number of dice allowed by the mage's current animal form. Attacks are made with three dice, and the total must exceed the mage's Strike Accuracy plus the defender's Dodge rating. If an attack succeeds, damage is rolled according to the mage's current animal form, minus the target's armor rating. The winner of a combat places the unconscious mage in limbo, and can use the mage's non-totem animal forms for one combat. Afterwards, the defeated mage returns to play. [1]

Reception

In the May 1981 edition of The Space Gamer (Issue No. 39), Aaron Allston was not impressed, saying, "I can't recommend Duel Arcane as a game unto itself; it's playable, but not worth the trouble. However, there's plenty of food for thought here concerning shapeshifting in various FRP magical systems, especially about totem animals and acquisition of forms. At [the price], it could be worth the price to GMs who like to tinker with their game systems." [2]

In the January 1993 edition of Dragon (Issue 189), Lester Smith didn't like the randomness of the totem animal generation system, saying, "A lucky roll for a totem form can make the difference between a moderately dangerous mage and a complete killer." Smith also found holes in the rules system, and thought the character creation system was "fairly cumbersome." On the plus side, Smith liked the game because the characters generated were very unique individuals, and because the combat system was quick and flexible. He concluded with a recommendation: "If the idea of shape-changing combat sounds appealing to you... by all means buy it." [1]

Reviews

Related Research Articles

<i>Ars Magica</i> Tabletop fantasy role-playing game

Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality. The players' involvement revolves around an organization of magi and their allies and foes both mundane and supernatural. The game was originally developed by Jonathan Tweet and Mark Rein-Hagen, with its first edition published in 1987.

Rolemaster is a tabletop role-playing game published by Iron Crown Enterprises since 1980.

<i>DragonQuest</i>

DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.

<i>Champions</i> (role-playing game) Tabletop superhero role-playing game

Champions is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010.

<span class="mw-page-title-main">Hol (role-playing game)</span> Tabletop role-playing game

HoL is a role-playing game created by Dirt Merchant Games and produced by Black Dog Game Factory, a subsidiary of White Wolf which produced adult oriented RPGs. The HoL Core Rulebook was published in 1994, and was followed up by one other supplement Buttery Wholesomeness in 1995. Although HoL is playable, it was meant as a satire of RPGs. The pages of the books are written by hand, and the authors freely take stabs at other popular role-playing games, particularly Vampire: The Masquerade and Dungeons & Dragons, and those who play them.

<span class="mw-page-title-main">Aftermath!</span> Science fiction tabletop role-playing game

Aftermath! is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.

In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include:

<i>Complete Mage</i>

Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane.

<i>Blood Dawn</i> Tabletop role-playing game

Blood Dawn is a cyberpunk role-playing game designed by Lawrence R. Sims and first published by Optimus Design Systems in 1996.

The Standard RPG System is a Japanese role-playing game system developed by FarEast Amusement Research and used in Alshard, Tenra War, Kaze no Stigma RPG, Shinkyoku Sōkai Polyphonica RPG and so on. The newest, the 14th game that use SRS are the Full Metal Panic! RPG based upon the anime and light novels of the same title. SRS games are published by several companies such as Game Field, Softbank Creative, JIVE and Kadokawa(Former Enterbrain and Fujimi Shobo).

<i>Magic: The Gathering</i> (1997 video game) 1997 virtual card game

Magic: The Gathering is a video game published by MicroProse in March 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure and role-playing elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.

Demon Dice, originally published as Chaos Progenitus, is a collectible dice game for two or more players created by Lester Smith and Tim Brown.

<i>Dungeon Master Option: High-Level Campaigns</i> Tabletop role-playing game book for D&D

Dungeon Master Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the 2nd edition Advanced Dungeons & Dragons (AD&D) fantasy role-playing game.

<i>Shadowrun</i> Tabletop science fantasy role-playing game

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

Mage Wars Arena is a customizable strategy card game by Arcane Wonders, and is the first game in the Mage Wars series. In Mage Wars Arena players take the role of powerful and experienced mages fighting in a gladiator style arena duel. Despite being a card game, Mage Wars Arena has several significant mechanics in common with tactical miniatures games, such as movement and range, as well as having a game length more typical of tactical miniatures games.

<i>Dont Look Back</i> (role-playing game)

Don't Look Back: Terror is Never Far Behind (DLB) is a supernatural and paranormal horror-themed role-playing game set in modern times that was initially published in 1994 by Mind Ventures. The player characters investigate supernatural and paranormal events for a secret government agency. A more light-hearted second edition was published in 1995. The game received positive reviews in game periodicals including Dragon and Arcane.

Survival / The Barbarian is a package of two board games published by Task Force Games in 1979.

Advanced Phantasm Adventures is a fantasy role-playing game published by T.C. International in 1992.

Barony is a role-playing game published by Better Games in 1990.

<i>Duel</i> (role-playing game)

Duel is a combat-focused role-playing game published by Nightshift Games in 1992.

References

  1. 1 2 3 4 Smith, Lester (January 1993). "Roleplaying Reviews". Dragon . TSR, Inc. (189): 67–68.
  2. 1 2 Allston, Aaron (May 1981). "Capsule Reviews". The Space Gamer . Steve Jackson Games (39): 30–31.