Earthquake in Zipland

Last updated
Earthquake in Zipland
Developer(s) Zipland Interactive
Designer(s) Chaya Harash
Platform(s) Windows
Genre(s) therapeutic
Mode(s) single player

Earthquake in Zipland is a computer game, which was developed by Moris Oz and released in 2004. It is a point and click adventure game. You click on dialogue options and work your way through different scenes. In the game a quest takes the player into a basement full of colorful characters and challenging tasks. The game tries to indirectly deal with a number of issues such as anger, guilt, loyalty conflicts, the fantasy to reunite the divorced parents and other emotional effects of divorce on children.


The goal of the game is to help children whose parents are undergoing divorce to cope with it. Game designer and therapist Chaya Harash says that it is the “first research-based psychological computer game designed to help children deal indirectly with divorce and separation”. [1] The game is designed to increase communication between the parents and children. The game comes with a Parent's Guide with tips and information on how to use the game with the child. You could use Earthquake in Zipland as a tool to help support children of divorce. The interactive story may include benefits of bibliotherapy brought to life on screen.


The game is available in two versions, one for parents and children and one for therapists and helping professionals. The game also works on Windows 98 and Windows XP [2]

Related Research Articles

<span class="mw-page-title-main">Computer mouse</span> Pointing device used to control a computer

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer on a display, which allows a smooth control of the graphical user interface of a computer.

<span class="mw-page-title-main">Graphical user interface</span> User interface allowing interaction through graphical icons and visual indicators

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

<i>Myst</i> 1993 video game

Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

<i>Psychonauts</i> 2005 video game

Psychonauts is a 2005 platform video game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.

<span class="mw-page-title-main">Clickteam</span> French software development company

Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.

<i>Living Books</i> Interactive storybook series

Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android.

<i>Broken Sword: The Shadow of the Templars</i> 1996 video game

Broken Sword: The Shadow of the Templars is a 1996 point-and-click adventure game developed by Revolution Software. It is the first in the Broken Sword series, co-written and directed by Charles Cecil. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a deep conspiracy involving a sinister cult and a hidden treasure, seeing him travel to various locations around Europe and the Middle East. The game's storyline was conceived to feature a serious tone and heavily influenced by research on Knights Templar by Cecil, but was also interlaced with humor and graphics in the style of classic animated films.

<i>Reader Rabbit</i> Video game series

Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

<span class="mw-page-title-main">Jenova Chen</span> Chinese video game designer

Xinghan Chen, known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games Cloud, Flow, Flower, and Journey, and is co-founder of Thatgamecompany.

<span class="mw-page-title-main">Monopoly in video games</span> Video game series

There have been numerous Monopoly video games based on the core game mechanics of Parker Brothers and Hasbro's board game Monopoly. They have been developed by numerous teams and released on multiple platforms over 35+ years.

<span class="mw-page-title-main">Microsoft Spider Solitaire</span> Solitaire game in Microsoft Windows

Spider Solitaire, also known as Microsoft Spider Solitaire, is a solitaire (NA)/patience (EU) card game that is included in Microsoft Windows. It is a version of Spider. As of 2005, it was the most played game on Windows PCs, surpassing the shorter and less challenging Klondike-based Windows Solitaire.

The ClickStart is an educational computer system created for children aged between 3 and 6 years by LeapFrog Enterprises and was introduced in 2007. The entire system consists of a console unit and a wireless keyboard and mouse set. It is also designed to have specifically designed cartridges to be inserted into it, simply called My First Computer Software. The console also introduces Scout, a green-colored dog character who also appears in later LeapFrog products.

<span class="mw-page-title-main">Microsoft FreeCell</span> Video game included in Microsoft Windows

FreeCell, also known as Microsoft FreeCell, is a computer game included in Microsoft Windows, based on a card game with the same name.

An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

<i>Sesame Street: Once Upon a Monster</i> 2011 video game

Sesame Street: Once Upon a Monster is a Sesame Street video game developed by Double Fine Productions and published by Warner Bros. Interactive Entertainment in conjunction with Sesame Workshop. The game was released in North America on October 11, 2011 for the Xbox 360 console. Players use the Kinect controller to control the Muppet characters Elmo and Cookie Monster and new characters Marco and Seamus as they sing and dance. Though Once Upon a Monster represents Double Fine's first foray into licensed property, the title started as one of four smaller titles, alongside Costume Quest, Stacking, and Iron Brigade, during an "Amnesia Fortnight" period during Brütal Legend, and was later found to be easily adapted to the Sesame Street property. The original prototype of the game, titled Happy Song, was released for Microsoft Windows as part of the Amnesia Fortnight 2012 bundle on November 19, 2012. Microsoft developed and released another Sesame Street game that used the Kinect sensor, Kinect Sesame Street TV, in 2012.

<i>Disneys Animated Storybook</i> Interactive storybook video game series

Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.

<i>Thinkin Things</i> Series of educational video games

Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain Benders (1999), Thinkin' Things: All Around Frippletown (1999) and Thinkin' Things: Toony the Loon's Lagoon (1999).

Detective Barbie is a series of three mystery themed point and click adventure games starring the character Barbie. The series consists of Detective Barbie In the Mystery of the Carnival Caper! (1998) Detective Barbie 2: The Vacation Mystery (1999), and Detective Barbie: The Mystery Cruise (2000). The first two games were developed by Gorilla Systems Corporation and published on the PC by Mattel Media/Mattel Interactive. The third game was developed for the PlayStation by Runecraft.

<i>Rugrats Adventure Game</i> 1998 educational adventure video game

Rugrats Adventure Game is an educational adventure point and click video game based on the Rugrats television series released for Microsoft Windows and Macintosh on September 30, 1998. It was developed and published by Broderbund. The game follows Tommy Pickles and friends Chuckie, Phil, and Lil as they try to rescue Tommy's beloved toy Reptar from being thrown out as garbage. The game incorporates point and click gameplay, with characters and objects appearing in different locations even after the player has visited them once. Angelica, the series' main antagonist, appears in the game to help further the story and ultimately become the game's main villain.

<i>JumpStart Toddlers</i> 1996 video game

JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000.

References

  1. McCauley, Dennis (2007-02-11). "New PC Game Helps Kids Deal with Divorce". GamePolitics.com . Retrieved 2007-02-13.
  2. "Free Demo – Interactive Therapy Game for Children of Divorce" . Retrieved 2022-08-13.