Education 3.0

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In Education 3.0, classrooms would move away from lectures, such as this one, to having class time be spent on discussions and projects, using digital technology. Birger Kollmeier Oldenburg.jpg
In Education 3.0, classrooms would move away from lectures, such as this one, to having class time be spent on discussions and projects, using digital technology.

Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology, including apps, hardware and software, and "anything else with an e in front of it." [1] Instead of viewing digital technology as a competitor to current teaching models, Education 3.0 means actively embracing new technologies to see how they can help students learn efficiently. [1] [2] Writer Michael Horn describes it as moving "beyond mass education to mass-customized education through blended learning," using the flexibility of technology to help students of varying backgrounds and skills. [3] The term has been included in the term Entrepreneurship Education 3.0 which denotes a broadening of entrepreneurship education with interdisciplinary appeal for non-business majors, according to a report in Technically Philly magazine. [4]

Contents

With Education 3.0, classes move away from traditional lectures and instead focus on interactive learning, with question and answer sessions, reviews and quizzes, discussions, labs, and other project-based learning. [3] It usually involves customization and personalization, such that educational content is tailored to meet the needs of specific students. [3] It can mean reversing the traditional classroom learning, in which lectures happen in class and homework is done out of class, into flipped classrooms, such that new content is delivered online while students work on assignments together in class. [3]

Lectures move online—which handles students' need for personalization—and, as one of Lee's presentations states, "What in a class? Anything but lecturing!" Class time moves away from PowerPoint, blackboards, and whiteboards and is instead devoted to interactive and applied learning—questions and answers, review and summary, quizzes, interactive problem solving, discussion, project-based learning, and labs.

Michael Horn, 2014, in Forbes magazine [3]

The term has been used by educational theorists in South Korea [3] and in Latin America. [5] According to a report in Forbes magazine , schools such as the Korea Advanced Institute of Science and Technology or KAIST are actively exploring Education 3.0. [3] In Latin America, Educación 3.0 is being explored as a way to make education affordable to impoverished people throughout the region, and to help ameliorate poverty. [5]

Related Research Articles

<span class="mw-page-title-main">Educational psychology</span> Branch of psychology concerned with the scientific study of human learning

Educational psychology is the branch of psychology concerned with the scientific study of human learning. The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning. The field of educational psychology relies heavily on quantitative methods, including testing and measurement, to enhance educational activities related to instructional design, classroom management, and assessment, which serve to facilitate learning processes in various educational settings across the lifespan.

A teaching method comprises the principles and methods used by teachers to enable student learning. These strategies are determined partly on subject matter to be taught and partly by the nature of the learner. For a particular teaching method to be appropriate and efficient it has take into account the learner, the nature of the subject matter, and the type of learning it is supposed to bring about.

Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs".

<span class="mw-page-title-main">Active learning</span> Educational technique

Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." Bonwell & Eison (1991) states that "students participate [in active learning] when they are doing something besides passively listening." According to Hanson and Moser (2003) using active teaching techniques in the classroom create better academic outcomes for students. Scheyvens, Griffin, Jocoy, Liu, & Bradford (2008) further noted that “by utilizing learning strategies that can include small-group work, role-play and simulations, data collection and analysis, active learning is purported to increase student interest and motivation and to build students ‘critical thinking, problem-solving and social skills”. In a report from the Association for the Study of Higher Education (ASHE), authors discuss a variety of methodologies for promoting active learning. They cite literature that indicates students must do more than just listen in order to learn. They must read, write, discuss, and be engaged in solving problems. This process relates to the three learning domains referred to as knowledge, skills and attitudes (KSA). This taxonomy of learning behaviors can be thought of as "the goals of the learning process." In particular, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation.

Blended learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

<span class="mw-page-title-main">Lecture</span> Oral presentation intended to present information or teach people about a particular subject

A lecture is an oral presentation intended to present information or teach people about a particular subject, for example by a university or college teacher. Lectures are used to convey critical information, history, background, theories, and equations. A politician's speech, a minister's sermon, or even a business person's sales presentation may be similar in form to a lecture. Usually the lecturer will stand at the front of the room and recite information relevant to the lecture's content.

This is an index of education articles.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology.

An intelligent tutoring system (ITS) is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations. There is a close relationship between intelligent tutoring, cognitive learning theories and design; and there is ongoing research to improve the effectiveness of ITS. An ITS typically aims to replicate the demonstrated benefits of one-to-one, personalized tutoring, in contexts where students would otherwise have access to one-to-many instruction from a single teacher, or no teacher at all. ITSs are often designed with the goal of providing access to high quality education to each and every student.

Personalized learning, individualized instruction, personal learning environment and direct instruction all refer to efforts to tailor education to meet the different needs of students.

The Keller Plan, also called the Personalized System of Instruction (PSI), was developed by Fred S. Keller with J. Gilmour Sherman, Carolina Bori, and Rodolpho Azzi in the middle 1960s as an innovative method of instruction for the then-new University of Brasília. PSI was conceived of as an application of Skinner's theories of learning, grounded in operant conditioning strategies of behaviorism.

E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology.

<span class="mw-page-title-main">Flipped classroom</span> Instructional strategy and a type of blended learning

A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. This pedagogical style moves activities, including those that may have traditionally been considered homework, into the classroom. With a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home, while actively engaging concepts in the classroom, with a mentor's guidance.

One of the most visible approaches to peer learning comes out of cognitive psychology, and is applied within a "mainstream" educational framework: "Peer learning is an educational practice in which students interact with other students to attain educational goals." Other authors including David Boud describe peer learning as a way of moving beyond independent to interdependent or mutual learning among peers. In this context, it can be compared to the practices that go by the name cooperative learning. However, other contemporary views on peer learning relax the constraints, and position "peer-to-peer learning" as a mode of "learning for everyone, by everyone, about almost anything." Whether it takes place in a formal or informal learning context, in small groups or online, peer learning manifests aspects of self-organization that are mostly absent from pedagogical models of teaching and learning.

<span class="mw-page-title-main">Jonathan Bergmann</span>

Jon (Jonathan) Bergmann is a chemistry teacher and one of the developers of the "flipped classroom" model of teaching along with fellow chemistry teacher Aaron Sams. Although already noted for his teaching, Bergmann decided to "flip" what students did in his classes, watching video lectures at home and doing exercises (homework) in class under supervision. He and Sams not only found that grades went up, they also found time for other types of activities, which Bergmann states is more important than the videos. Bergmann has since become the lead technology facilitator for a school in Illinois, and has worked to promote the models speaking at schools, universities and more both in the United States and abroad. He currently teaches science at a high school in suburban Houston Texas.

<span class="mw-page-title-main">Kahoot!</span> Online quiz platform

Kahoot! is a Norwegian game-based learning platform, used as educational technology. It has learning games, also known as "kahoots", are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. Kahoot! also includes trivia quizzes. This educational platform is similar to other technological learning tools such as Wooflash, Blooket, Quizizz, Gimkit, or Quizlet.

<span class="mw-page-title-main">Aaron Sams</span> American educator

Aaron Sams is one of the developers of the flipped classroom model for education, which seeks to remove lecture from classroom onto video so that teachers can dedicate class time to more interactive activities and extra help. Sams developed the idea with fellow chemistry teacher Jonathan Bergmann at Woodland Park High School, at first to help students who fell behind and later to completely change the structure of their classes. The popularity of the online videos with both students and those outside their classes has led Sams to speak at conferences and train teachers in the method. He was also awarded the 2009 Presidential Award for Excellence in Math and Science Teaching for his work.

<span class="mw-page-title-main">Learning environment</span> Term in education

The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", but it typically refers to the context of educational philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy. In a societal sense, learning environment may refer to the culture of the population it serves and of their location. Learning environments are highly diverse in use, learning styles, organization, and educational institution. The culture and context of a place or organization includes such factors as a way of thinking, behaving, or working, also known as organizational culture. For a learning environment such as an educational institution, it also includes such factors as operational characteristics of the instructors, instructional group, or institution; the philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy in learning styles and pedagogies used; and the societal culture of where the learning is occurring. Although physical environments do not determine educational activities, there is evidence of a relationship between school settings and the activities that take place there.

<span class="mw-page-title-main">Learning space</span> Physical setting for a learning environment

Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom," but it may also refer to an indoor or outdoor location, either actual or virtual. Learning spaces are highly diverse in use, configuration, location, and educational institution. They support a variety of pedagogies, including quiet study, passive or active learning, kinesthetic or physical learning, vocational learning, experiential learning, and others. As the design of a learning space impacts the learning process, it is deemed important to design a learning space with the learning process in mind.

Michelene (Micki) T. H. Chi is a cognitive and learning scientist known for her work on the development of expertise, benefits of self-explanations, and active learning in the classroom. Chi is the Regents Professor, Dorothy Bray Endowed Professor of Science and Teaching at Arizona State University, where she directs the Learning and Cognition Lab.

References

  1. 1 2 DR. JEFF BORDEN, PEARSON. "Education 3.0: Embracing Technology to 'Jump the Curve'". Wired Magazine. Retrieved August 19, 2015. ...Education 3.0 is ... coming together of creativity, outcomes, critical thinking, big data, personalization, ... confluence of three crucial education elements: Neuroscience, Cognitive (Learning) Psychology, and Education Technology....talking about technology that is web-based, digital, and/or mobile....
  2. DR. JEFF BORDEN, PEARSON (28 October 2013). "Education 3.0: 'Learning Psychology' — Embracing Better Ways to Teach". Wired. Wired Magazine. Retrieved August 19, 2015. ...Educational theory, cognitive psychology, flipped learning, service learning, and other innovations represent years of study, theory, and thought about "better ways" to teach and learn. Yet, if you talk to most academics, these conceptual / philosophical / researched pieces of the profession are often ignored for a variety of reasons....
  3. 1 2 3 4 5 6 7 Michael Horn (March 17, 2014). "KAIST Doesn't Wait For Change In Korea, Pioneers 'Education 3.0'". Forbes Magazine. Retrieved August 19, 2015. .... move beyond mass education to mass-customized education through blended learning... customization ... flipped classrooms ... Class time ... devoted to interactive and applied learning—questions and answers, review and summary, quizzes, interactive problem solving, discussion, project-based learning, and labs. ...KAIST isn't the only major university pushing forward ....
  4. Rayce Rollins (September 3, 2014). "Philadelphia's role in 'Entrepreneurship Education 3.0′". Forbes Magazine. Retrieved August 21, 2015. .. broadening of entrepreneurship with interdisciplinary buy-in....
  5. 1 2 Alejandro Chafuen (November 20, 2014). "Educational Quality And Inequality In Latin America". Forbes Magazine. Retrieved August 19, 2015. ...new book "Educación 3.0.: The struggle for talent in Latin America" ... describes numerous efforts focusing on improving educational policies...

Further reading

  1. "Volume 12, Number 3 — 5 March 2007". Firstmonday.org. 2007-03-05. Retrieved 2015-08-01.