Element Masters

Last updated
Element Masters, role-playing game.jpg

Element Masters is a role-playing game published by Escape Ventures in 1983 that mixes elements of fantasy and science fiction.

Contents

Gameplay

The setting of Element Masters is the world of Vinya, where magic and technology mix. [1] The PCs are all users of the forgotten discipline of Element Magic. [1]

Character generation

Character generation starts by choosing a race: humans, elves, dwarves, unspeakables (half-sized humans) and half-trons. Each race has advantages and disadvantages. The referee may also offer players the option to play one of the game's monsters as a character race. [2]

Once the race has been chosen, the player then rolls five 4-sided dice for each of the character's eight abilities (Strength, Constitution, Dexterity, Intelligence, Wisdom, Magic Points, Appearance, and Luck). [2] These can be augmented by military training. The player rolls percentile dice to determine Handedness. The character must also be bound to one of the four classical elements (Fire, Water, Earth, Air); again percentile dice are used to determine this. The player then chooses skills from a list of over forty, and weapons and armor from an extensive list. The character's hometown is randomly determined, as is previous training in certain areas. [2]

Combat

In combat, a player rolls percentile dice to determine if a hit is successful. If it is, the player rolls percentile dice to determine the location of the damage and rolls appropriate dice for the weapon used to determine how much damage; all damage is applied to the location previously determined, minus a deduction for the defender's armor (if any). [2]

Skills

Skill challenges are also resolved using percentile dice and comparing the result to the character's relevant skill rating. [2]

Spellcasting

Magic uses a point-buy system — every character starts with a bank of Spell Points, and each spell costs a certain number of Spell Points to learn. [2]

Publication history

Element Masters was designed by Kenneth D. Burridge and published by Escape Ventures in 1983 as a 100-page book. [1] A year later, Escape Ventures published a revised and expanded second edition as a 160-page book with a map and a sample character record sheet. [1]

Ten years later, in 1994, Escape Ventures published a greatly expanded 270-page third edition retitled GateWar . [3]

Reception

In the May 1985 edition of Dragon , Tom Armstrong liked the detail of the setting, and found no serious problems with the game rules. He concluded, "All in all, I found the game great fun... It could easily develop into a major competitor in the fantasy role-playing market." [2]

In Issue 39 of Different Worlds , Scott Dollinger found the text "fairly well written, although typos and awkward phrasing are far from uncommon." But Dollinger found the artwork to be inconsistent: "Illustrations in the monster section are quite good, but the rules illustrations and cover art leave a great deal to be desired." Dollinger liked the character generation system up to a point, but questioned the large number of skills available, asking if that "merely serve[s] to remove the burden of being inventive from the players and delegate it to dice." Dollinger also questioned skills such as 'Ingenious Idea', "where the player can arrive at the perfect solution to any problem or solution based on a roll of the dice [which] seems to defeat one of the fundamental principles of role-playing, the idea that survival is based on thinking as much as, if not more than, fighting." Dollinger found the combat system simple and effective, and also liked the magic system, especially element magic, which he called "incredibly powerful and offers an opportunity for players to exercise a great deal of creativity." Dollinger concluded by giving the game a rating of 3 out of 4, saying, "Element Masters may never replace your favorite game, but it represents a worthwhile effort and is well worth looking into." [4]

In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan also disliked the 'Ingenious Idea' skill, noting "Problem solving shouldn't be handled by dice rolls — players should have to come up with solutions themselves." Swan called the combat and magic systems "detailed but not overly complicated" and found some of the monsters were "strikingly original." Swan gave the game a rating of 3 out of 4, saying, "Element Masters suffers from crude graphics and occasionally clumsy writing, but overall, it's an inventive, entertaining RPG, an excellent alternative to conventional fantasy games." [5]

Related Research Articles

<i>Everway</i> Fantasy tabletop role-playing game by Jonathan Tweet

Everway is a fantasy role-playing game first published by Wizards of the Coast under their Alter Ego brand in 1995. Its lead designer was Jonathan Tweet. Marketed as a "Visionary Roleplaying Game", it has often been characterized as an innovative concept with limited commercial success. Wizards later abandoned the line, and Rubicon Games purchased it, and published several supplements. The line was sold again to Gaslight Press in February 2001. The line is currently with The Everway Company, which has released a Silver Anniversary Edition.

<i>RuneQuest</i> Fantasy tabletop role-playing game

RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.

<i>Tunnels & Trolls</i> Tabletop fantasy role-playing game

Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.

Rolemaster is an extremely complex fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then.

<i>DragonQuest</i> Fantasy role-playing game

DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.

<i>DragonStrike</i> (board game) Adventure board game

Dragon Strike is a 1993 adventure board game from TSR, Inc. based on the Dungeons & Dragons (D&D) fantasy role-playing game. It was intended to be a pathway for beginners to start with, and for players to eventually play the full Advanced Dungeons & Dragons tabletop game after kindling their interest.

<i>The Complete Psionics Handbook</i> Dungeons & Dragons supplement

The Complete Psionics Handbook is a supplemental rulebook for the 2nd edition of the Dungeons & Dragons fantasy role-playing game, published in 1991 by TSR, Inc.

<i>Palladium Fantasy Role-Playing Game</i> Tabletop fantasy role-playing game

The Palladium Fantasy Role-Playing Game is a fantasy role-playing game published by Palladium Books in 1983.

<i>Battlesystem</i> Tabletop miniature wargame

Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.

<i>Boot Hill</i> (role-playing game) Old West role-playing game

Boot Hill is a western-themed role-playing game designed by Brian Blume, Gary Gygax, and Don Kaye, and first published in 1975. Boot Hill was TSR's third role-playing game, appearing not long after Dungeons & Dragons (D&D) and Empire of the Petal Throne, and taking its name from "Boot Hill", the popular Wild West term for "cemetery". Boot Hill was marketed to take advantage of America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. Boot Hill was issued in three editions over 15 years, but it never reached the same level of popularity as D&D and other fantasy-themed role-playing games.

<i>Gangbusters</i> (role-playing game) 1982 Prohibition-era role-playing game

Gangbusters is a roleplaying game published by TSR, Inc. in 1982 that emulates gang crime in the 1920s during American Prohibition.

<i>Cyborg Commando</i> Post-apocalyptic role-playing game

Cyborg Commando is a post-apocalyptic role-playing game (RPG) published by New Infinities Productions, Inc. (NIPI) in 1987. The designers were well-known in the role-playing game market — Gary Gygax, Frank Mentzer and Kim Mohan, but despite this name recognition, the game was a commercial failure.

<i>Warhammer Fantasy Roleplay</i> Fantasy roleplaying game

Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.

<i>High Fantasy</i> (role-playing game) Fantasy role-playing game

High Fantasy is a fantasy role-playing game system originally published by Fantasy Productions in 1978. A second edition in 1981 and several subsequent books were published by Reston Publishing that featured solo adventures using the High Fantasy system. The game received mixed reviews in game periodicals including White Dwarf, The Space Gamer, Different Worlds, Ares, and Dragon.

<i>Gatecrasher</i> (role-playing game)

Gatecrasher is a light-hearted science fantasy role-playing game published by Grey Ghost Press in 1996.

<i>Fifth Cycle</i> Tabletop role-playing game

Fifth Cycle is a fantasy role-playing game published by Shield Games in 1990.

<i>Aliens Adventure Game</i>

Aliens Adventure Game is a combat-oriented role-playing game published by Leading Edge Games in 1991.

<span class="mw-page-title-main">Arms Law</span> Role-playing game supplement

Arms Law is a supplement published by Iron Crown Enterprises in 1980 for the fantasy role-playing game Rolemaster.

<i>GateWar</i>

GateWar, a fantasy role-playing game published by Escape Ventures in 1994, is the retitled third edition of the role-playing game Element Masters.

<i>Infinite Domains</i>

Infinite Domains is a generic role-playing game system published by Infinite Concepts in 1996.

References

  1. 1 2 3 4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 272. ISBN   0-87975-653-5.
  2. 1 2 3 4 5 6 7 Armstrong, Tom (May 1985). "It's elementary, to be sure: Vinya comes alive in the Element Masters game". Dragon (97). TSR, Inc.: 49–50.
  3. Swan, Rick (February 1995). "Roleplaying Reviews". Dragon (214). TSR, Inc.: 39.
  4. Dollinger, Scott (May–June 1985). "Game Reviews". Different Worlds . No. 39. pp. 27–28.
  5. Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. pp. 75–76.