Authors | Margaret Weis Tracy Hickman |
---|---|
Language | English |
Series | The Death Gate Cycle |
Genre | Fantasy |
Publisher | Bantam Spectra |
Publication date | 1990 |
Publication place | United States |
Media type | Print (Hardcover and Paperback) |
Pages | 388 (paperback) |
ISBN | 0-553-29098-3 |
OCLC | 24242329 |
Preceded by | Dragon Wing |
Followed by | Fire Sea |
Elven Star is a fantasy novel by American writers Margaret Weis and Tracy Hickman, the second book in The Death Gate Cycle series. It was released in 1990.
The book covers the reconnaissance of Pryan, by Haplo at the behest of the Lord of the Nexus. Pryan is one of the four elemental worlds in the universe of the series, created by the sundering of the Earth.
In the prologue, a human Patryn named Haplo, is instructed to travel through the 'Death Gate' to Pryan, a mysterious "Realm of Fire", a planet that is incredibly large. He is directed to attempt to determine the purpose the planet was created for during the Sartan sundering, as well as to attempt to make contact with the peoples of Pryan, to observe them, their cultures and beliefs in a bid to understand them, so that his Lord may conquer Pryan more easily.
On steamy Pryan, never-ending sunlight and plentiful rain have created a planetary jungle so deep and vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady stream of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal—not even under threat of annihilation at the hands of the legendary tytans. Armed with little more than their wits and a prophecy, elves, humans, and a dwarf must unite to try to save the world from destruction.
Paithan, Calandra and Aleatha Quindiniar are the three adult children of one of the richest elves, Lenthan Quindiniar, who has made his fortune as an arms manufacturer. Now retired, he has since turned his interests to more fantastical - some might say insane - pursuits, leaving the Quindiniar children to take over the successful arms business.
In the course of Lenthan's activities attempting to create rockets that will allow for travel "to the stars" (the rockets he's developed thus far are little better than fireworks) he invites a brain-addled, seemingly confused old human wizard named Zifnab to his home, to help in his research. Zifnab often talks very strangely, sometimes making references to fictional works of historic Earth including Star Wars and Lord of the Rings, and references to now ancient popular songs. He is accompanied by a huge wingless dragon who serves him but also mothers him. After an alarming encounter with Zifnab's dragon, Paithan prepares to travel to human lands to complete a normal - but less than legal - arms deal. Troubling rumors swirl of a far off kingdom being attacked by mythical creatures, but as Paithan prepares to leave he brushes the absurd concerns aside, dismissing them as propaganda. Just prior to leaving, an alarming prediction is made by a suddenly bright-eyed and lucid Zifnab, that Paithan will bring doom, death and destruction back with him upon his return.
Paithan heads to the nearest human city to conclude the arms deal with two humans, half-siblings Roland and Rega. The two humans, posing as husband and wife, persuade Paithan to travel with their caravan to deliver the arms to the dwarf who ordered them. Paithan agrees, thinking to set up direct trade with the remote dwarven settlements, bypassing the current middleman arrangement. Roland and Rega secretly plan for Rega to seduce Paithan so that Roland can then accuse him of impropriety in order to blackmail him, ostensibly receiving the weapons and future shipments at a reduced price, securing more profit for themselves. Instead, in the intervening months traveling together, Rega actually falls in love with Paithan, and he with her, although a series of misunderstandings delay them in acknowledging their love for one another.
They travel through the enormous forest, drawing nearer to dwarven lands, months behind schedule. Rumors have continued to circulate regarding massive giants, tytans, wiping out entire human kingdoms beyond the dwarven lands, further to the north. While arguing about which path to take through the dense vegetation, they are surprised and captured by a group of tytans. The mythical creatures are finally understood to be very real and horrifying, moving in absolute silence through the jungle despite their massive size and complete lack of eyes. After failing to answer the tytans telepathic question as to the whereabouts of the citadel a member of their party is killed in brutal fashion. As Paithan, Roland and Rega come to terms with their impending deaths at the hands of their captors, Drugar, the same dwarf who was to receive the shipment of elven weapons, rescues them. After a panicked and chaotic escape Drugar explains to them that the people of the dwarven lands have been annihilated by the tytans; that without the promised elven weapons his people didn't stand a chance against them. He tells of the encounter, describing the tytans telepathic plea to the dwarves for the location of the citadel and the violent results when the dwarves fail to answer. Describing a grisly scene, he tells of a crushing defeat that has left few if any of his kind alive. Drugar states that he plans to escort the three back to their home lands, but covertly plans to deliver them into the oncoming path of the tytans, exacting revenge on them for failing to deliver the elven weapons on time, thus dooming his people.
In the meantime, Haplo has arrived on Pryan; guided to the Quindiniar homestead by Lenthan's rockets exploding. He retraces his confusing journey and with important contextual clues from the Quindiniars, realizes that he has passed through a Death Gate into the centre of a massive shell world or Dyson Sphere, a fact that he does not share with his hosts. Haplo, not trusting Zifnab, convinced that he must be a Sartan, initiates a brief confrontation where he attacks the old wizard to draw out his true identity. In a confusing turn of events, Zifnab seems to be completely immune to Haplo's powerful attacks and instead convinces Haplo that they must fly the ship immediately to rescue Paithan, but in classic fashion states he has no idea where they must go.
Paithan, Roland, Rega and Drugar manage to stay a step ahead of the tytans as they flee through the forests, and at last come upon the same human city that they had originally set out from. Thinking they've outrun the tytans, the group rests for a moment, the final moments before the tytans attack. The group watches in horror as the human city and thousands of refugees are torn asunder by the tytans. Haplo and Zifnab, flying to scout the cause of smoke on the horizon, arrive just in time to witness the group being cornered by yet more tytans. As they land to attempt a rescue, a self-assured Haplo tries to fight the tytans to keep them from destroying his ship and - underestimating their powers - is nearly killed. Caliandra sacrifices herself to save her siblings, and Haplo, Paithan, Aleatha, Roland, Rega and Drugar, Zifnab and the dragon flee in Haplo's ship.
They fly upwards towards the stars, and keep flying towards one star until they get close enough to see that it is a citadel, in a forest. Haplo has realised that all the "stars" are citadels scattered around the inner surface of Pryan. The city is surrounded by Sartan warding runes, but they are able to camp nearby.
Haplo leaves the mensch and flies away, back to Death's Gate. Zifnab's dragon pretends to kill Zifnab and attack the mensch, to drive them towards the citadel, and the dwarf Drugar finally realises that the amulet he wears, which is a single Sartan rune, can be used to open the doors and let them into the citadel, where they can live, safe from the tytans.
Elven Star was reviewed by Booklist, Library Journal, Publishers Weekly, and Voice of Youth Advocates.
The book hit the bestseller lists for Locus, Waldenbooks, and B. Dalton.
The Death Gate Cycle is a seven-part series (heptalogy) of fantasy novels written by Margaret Weis and Tracy Hickman. The main conflict is between two powerful races, the Sartan and the Patryns, which branched off from humans following a nuclear/anti-matter holocaust. Centuries prior to the events of the series, the Sartan attempted to end the conflict by sundering the Earth into four elemental realms, and imprisoning the Patryns in a fifth prison world, the Labyrinth. The Sartan took up stewardship of the elemental realms, but soon mysteriously lost contact with each other and disappeared. Centuries later, a Patryn known as Xar escaped the Labyrinth, and started returning to the Labyrinth to rescue others. He learned how to access the other worlds, using the eponymous portal called the Death Gate, and dreamed of freeing all his people from the Labyrinth and conquering the other worlds. The books follow the fiercely independent Haplo, a Patryn agent sent to scout the elemental worlds and throw them into chaos in preparation for his Lord's conquest of them. Weis and Hickman created five distinct fantasy worlds during the course of the series, along with developing the cultures of five major races: the unique Patryn and Sartan, and the common fantasy races of dwarves, elves, and humans.
Warcraft: The Sunwell Trilogy is a collection of three volumes of OEL manga, written by Richard Knaak, illustrated by Kim Jae-hwan, and published by Tokyopop. The series is based on Blizzard Entertainment's Warcraft universe and follows the adventures of Kalec, a blue dragon who takes the form of a human to investigate a mysterious power, and Anveena, a beautiful young maiden with an enchanting secret.
Death Gate is an adventure game loosely based on Margaret Weis and Tracy Hickman's fantasy book series The Death Gate Cycle. Legend Entertainment released it for MS-DOS compatible operating systems in 1994. It received several awards. The box cover is the painting that Keith Parkinson created for the third book, Fire Sea.
Tanis Half-Elven is a fictional half-elven character in the Dragonlance series of books, which were published by TSR, and are now published by Wizards of the Coast. He is first introduced in the book Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman, in Chapter 1: "Old Friends Meet. A Rude Interruption." They introduce him saying that he was half-elven, armed with a longbow and a sword and wearing leather armor.
Flint Fireforge is a fictional dwarf character appearing in the Dragonlance series of books. The dwarf Flint Fireforge is one of the six Heroes of the Lance. He is the second of thirteen children. He was born and lived in the village of Hillhome. His ancient ancestor was Reghar Fireforge, a renowned dwarf. His parents' names are not known, but they are referred to as Mama and Father by Flint.
Midnight is a campaign setting for the Dungeons & Dragons role-playing game, released under the Open Gaming License. It was published by Fantasy Flight Games from 2003 to 2009.
Dragons of Winter Night is a fantasy novel by Margaret Weis and Tracy Hickman. Based on the Dungeons & Dragons gaming modules, it is the second book in the Chronicles Trilogy, preceded by Dragons of Autumn Twilight and followed by Dragons of Spring Dawning. It was the second Dragonlance novel, being released in 1985. It is the second novel in the Dragonlance Chronicles trilogy, which along with the Legends Trilogy introduces the Dragonlance world. Specifically, it details the darker days of the War of the Lance.
Dragons of the Dwarven Depths is a fantasy novel by Margaret Weis and Tracy Hickman, set in the Dragonlance fictional campaign setting. It is the beginning of the Lost Chronicles trilogy, designed to fill in the gaps in the storyline between the books in the Chronicles trilogy. The events in the book take place between the events of Dragons of Autumn Twilight and Dragons of Winter Night. While parts of the book foreshadow some of the events to take place in the Dragonlance Legends trilogy, the novel is otherwise free of spoilers.
Dragon Wing (1990) is a fantasy novel by American authors Margaret Weis and Tracy Hickman, the first book in their Death Gate Cycle series. Following the Rose of the Prophet trilogy, Weis and Hickman embarked on an ambitious seven-volume series that began with Dragon Wing. As described by the publisher, "Preeminent storytellers Margaret Weis and Tracy Hickman have redefined epic fantasy. Since the publication of their Dragonlance series, millions of readers have enjoyed their imaginative world-building, rich characterization, and intricate storylines. Now these bestselling authors bring their talents to one of the most innovative fantasy creations ever in Dragon Wing, the first volume in The Death Gate Cycle."
Serpent Mage is a fantasy novel by American writers Margaret Weis and Tracy Hickman, the fourth book in The Death Gate Cycle series. It was released in 1992.
The Hand of Chaos is a fantasy novel by American writers Margaret Weis and Tracy Hickman, the fifth of seven books in The Death Gate Cycle series. It was released in 1993.
Crystalicum is a Polish role-playing game released in 2006. It is set in a fantasy universe but involving outer space environment. Much of the art is manga-style.
The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons fantasy role-playing game.
The Lord of the Rings: War in the North is a 2011 action role-playing hack and slash video game developed by Snowblind Studios and published by Warner Bros. Interactive Entertainment for PlayStation 3, Xbox 360, and Microsoft Windows. An OS X port was developed and published by Feral Interactive in 2013. It is the first video game based on both J. R. R. Tolkien's 1954 high fantasy novel The Lord of the Rings and Peter Jackson's film trilogy adaptation released in 2001, 2002 and 2003. This is because, until 2009, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to make games based on Tolkien's literary works, whilst Electronic Arts held the rights to make games based on the New Line Cinema films. In 2009, WB Games acquired the rights for both intellectual properties.
Dungeons & Dragons: Daggerdale is an action role-playing video game developed by Bedlam Games and published by Atari. The game includes both single and co-operative multiplayer modes and is set in the Forgotten Realms.
There are different types of fictional dwarves appearing in American comic books published by Marvel Comics. The most common of the Dwarves are the ones that are based on the dwarves of Norse mythology. They frequently appear in stories featuring the superhero Thor.
The Inheritance Cycle is a tetralogy of young adult high fantasy novels written by American author Christopher Paolini. Set in the fictional world of Alagaësia, the novels focus on the adventures of a teenage boy named Eragon and his dragon, Saphira, as they struggle to overthrow the evil king Galbatorix. The series was originally intended to be a trilogy until Paolini announced on October 30, 2007, while working on the third novel, that he believed the story was too complex to conclude in just three books.