Ensemble coding, also known as ensemble perception or summary representation, is a theory in cognitive neuroscience about the internal representation of groups of objects in the human mind. Ensemble coding proposes that such information is recorded via summary statistics, particularly the average or variance. Experimental evidence tends to support the theory for low-level visual information, such as shapes and sizes, as well as some high-level features such as face gender. Nonetheless, it remains unclear the extent to which ensemble coding applies to high-level or non-visual stimuli, and the theory remains the subject of active research.
Extensive amounts of information are available to the visual system. Ensemble coding is a theory that suggests that people process the general gist of their complex visual surroundings by grouping objects together based on shared properties. The world is filled with redundant information of which the human visual system has become particularly sensitive. [1] [2] The brain exploits this redundancy and condenses the information. For example, the leaves of a tree or blades of grass give rise to the percept of 'tree-ness' and 'lawn-ness'. [3] It has been demonstrated that individuals have the ability to quickly and accurately encode ensembles of objects, like leaves on a tree, and gather summary statistical information (like the mean and variance) from groups of stimuli. [4] [5] Some research suggests that this process provides rough visual information from the entire visual field, giving way to a complete and accurate picture of the visual world. [6] [7] Although the individual details of this accurate picture might be inaccessible, the 'gist' of the scene remains accessible. [3] Ensemble coding is an adaptive process that lightens the cognitive load in the processing and storing of visual representations through the use of heuristics. [7] [8]
David Whitney and Allison Yamanashi Leib have developed an operational and flexible definition stating that ensemble coding should cover the following five concepts: [1]
Some research has found countering evidence to the theory of ensemble coding.
Vision science has noted that although humans take in large amounts of visual information, adults are only able to process, attend to, and retain up to roughly four items from the visual environment. [9] [10] Furthermore, scientists have found that this visual upper limit capacity exists across various phenomena including change blindness, [11] [12] object tracking, [13] and feature representation. [10]
Additional theories in vision science propose that stimuli are represented in the brain individually as small, low resolution, icons stored in templates with limited capacities and are organized through associative links. [14] [15]
Throughout its history, ensemble coding been known by many names. Interest in the theory began to emerge in the early 20th century. [8] In its earliest years, ensemble coding was known as Gestalt grouping. [8] In 1923, Max Wertheimer, a Gestalt psychology theorist, was addressing how humans perceive their visual world holistically rather than individually. [16] Gestaltists argued that in object perception, the individual object features were either lost or difficult to perceive and therefore the grouped object was the favored percept. [17] Although Gestaltists helped define some of the central principles of object perception, research into modern ensemble coding did not occur until many years later.[ citation needed ]
In 1971, Norman Anderson was one of the earliest to conduct explicit ensemble coding research. [3] [18] Anderson's research into social ensemble coding showed that individuals described by two positive terms were rated more favorably than individuals described by two positive terms and two negative terms. [19] This research on impression formation demonstrated that a weighted mean or average captures how information is integrated rather than the summation. [19] Additional research during this time explored ensemble coding in group attractiveness, [20] shopping preferences, [21] and the perceived badness of criminals. [22]
Findings by Dan Ariely in 2001 were the first data to support the modern theories of ensemble coding. Ariely used novel experimental paradigms, which he labeled "mean discrimination" and "member identification", to examine how sets of objects are perceived. He conducted three studies involving shape ensembles that varied in size. Across all studies, participants were able to accurately encode the mean size of the ensemble of objects, but they were inaccurate when asked if a certain object was a part of the set. Ariely's findings were the first that found statistical summary information emerge in the visual perception of grouped objects. [23]
Consistent with Ariely's findings, [23] follow-up research conducted by Sang Chul Chong and Anne Treisman in 2003 provided evidence that participants are engaging in summary statistical processes. Their research revealed that participant's maintained high accuracy in encoding the mean size of the stimuli even with short stimuli presentations as low as 50 milliseconds, memory delays, and object distribution differences. [24]
Additional research has demonstrated that ensemble coding is not limited to the mean size of objects in the ensemble, [23] but that additional content is extracted, such as average line orientation, [25] average spatial location, [26] average number, [27] and statistical summaries such as the variances [28] are detected. Observers are also able to extract accurate perceptual summaries of high-level features such as the average direction of eye gaze of grouped faces [29] and the average walking direction of a crowd. [30]
People have the ability to encode ensembles of objects along various dimensions. [1] These dimensions have been divided into levels that vary from low-level to high-level feature information.
Low-level ensemble coding has been observed in various psychophysical areas of research. For example, people accurately perceive the average size of objects, [24] motion direction of grouped dots, [31] [32] number, [27] line orientation, [25] and spatial location. [26] [1]
High-level ensemble coding extends to more complex, higher level objects including faces. [1] [3]
Some findings suggest lower-level and higher-level information may be processed by independent cognitive mechanisms [33] [34]
Based on the early work of Anderson, [18] it appears that humans integrate semantic as well as social information into memory using ensemble coding. These findings suggest that social processes may hinge on the same sort of underlying mechanisms that allow people to perceive average object orientation [25] and average object direction of motion. [31] [32] [3]
In recent years, ensemble coding in the field of social vision has emerged. Social vision is a field of research that examines how people perceive one another. With the addition of ensemble coding, the field is able to explore people perception, or how people perceive groups of other people. This specific research area focuses on how observers accurately perceive and extract social information from groups and how that extracted information influences downstream judgments and behaviors. [35] In 2018, seminal research introducing the use ensemble coding in the field of social vision was conducted by Briana Goodale. Goodale's research found that humans can accurately extract sex ratio summaries from ensembles of faces and that this sex ratio provides an early visual cue signaling sense of belonging and fit within group. [35] Specifically, this research found that participants felt a stronger sense of belonging to a given ensemble as members of their own sex increased in the perceived ensemble. [35]
Additional research has uncovered that in as little as 75 milliseconds, participants are able to derive the average sex ratio of an ensemble of faces. [4] Furthermore, within that 75 milliseconds, participants were able to form impressions based on the perceived sex ratio and make inferences about the group's perceived threat. [4] Specifically, this research found that groups were judged as more threatening as the ratio of men to women increased. [4]
In 2023, researchers found that people can accurately gauge the average trustworthiness of multiple faces presented together, even at very brief exposure times (as short as 250 ms). The findings suggest that our brains efficiently extract a summary statistic of facial features from crowds, enabling quick social judgments that may influence behavior. [36]
Perception is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system. Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves.
Attention or focus, is the concentration of awareness on some phenomenon to the exclusion of other stimuli. It is the selective concentration on discrete information, either subjectively or objectively. William James (1890) wrote that "Attention is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence." Attention has also been described as the allocation of limited cognitive processing resources. Attention is manifested by an attentional bottleneck, in terms of the amount of data the brain can process each second; for example, in human vision, less than 1% of the visual input data stream of 1MByte/sec can enter the bottleneck, leading to inattentional blindness.
Gestalt psychology, gestaltism, or configurationism is a school of psychology and a theory of perception that emphasises the processing of entire patterns and configurations, and not merely individual components. It emerged in the early twentieth century in Austria and Germany as a rejection of basic principles of Wilhelm Wundt's and Edward Titchener's elementalist and structuralist psychology.
An attitude "is a summary evaluation of an object of thought. An attitude object can be anything a person discriminates or holds in mind". Attitudes include beliefs (cognition), emotional responses (affect) and behavioral tendencies. In the classical definition an attitude is persistent, while in more contemporary conceptualizations, attitudes may vary depending upon situations, context, or moods.
Wishful thinking is the formation of beliefs based on what might be pleasing to imagine, rather than on evidence, rationality, or reality. It is a product of resolving conflicts between belief and desire. Methodologies to examine wishful thinking are diverse. Various disciplines and schools of thought examine related mechanisms such as neural circuitry, human cognition and emotion, types of bias, procrastination, motivation, optimism, attention and environment. This concept has been examined as a fallacy. It is related to the concept of wishful seeing.
Social cognition is a topic within psychology that focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in social interactions.
In the philosophy of mind, neuroscience, and cognitive science, a mental image is an experience that, on most occasions, significantly resembles the experience of "perceiving" some object, event, or scene but occurs when the relevant object, event, or scene is not actually present to the senses. There are sometimes episodes, particularly on falling asleep and waking up, when the mental imagery may be dynamic, phantasmagoric, and involuntary in character, repeatedly presenting identifiable objects or actions, spilling over from waking events, or defying perception, presenting a kaleidoscopic field, in which no distinct object can be discerned. Mental imagery can sometimes produce the same effects as would be produced by the behavior or experience imagined.
Subitizing is the rapid, accurate, and confident judgments of numbers performed for small numbers of items. The term was coined in 1949 by E. L. Kaufman et al., and is derived from the Latin adjective subitus and captures a feeling of immediately knowing how many items lie within the visual scene, when the number of items present falls within the subitizing range. Sets larger than about four to five items cannot be subitized unless the items appear in a pattern with which the person is familiar. Large, familiar sets might be counted one-by-one. A person could also estimate the number of a large set—a skill similar to, but different from, subitizing.
Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of visual system interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of multistable perception. Multistable perception is the occurrence of an image being able to provide multiple, although stable, perceptions.
Anne Marie Treisman was an English psychologist who specialised in cognitive psychology.
Inattentional blindness or perceptual blindness occurs when an individual fails to perceive an unexpected stimulus in plain sight, purely as a result of a lack of attention rather than any vision defects or deficits. When it becomes impossible to attend to all the stimuli in a given situation, a temporary "blindness" effect can occur, as individuals fail to see unexpected but often salient objects or stimuli.
In social psychology and sociology, an in-group is a social group to which a person psychologically identifies as being a member. By contrast, an out-group is a social group with which an individual does not identify. People may for example identify with their peer group, family, community, sports team, political party, gender, sexual orientation, religion, or nation. It has been found that the psychological membership of social groups and categories is associated with a wide variety of phenomena.
Visual search is a type of perceptual task requiring attention that typically involves an active scan of the visual environment for a particular object or feature among other objects or features. Visual search can take place with or without eye movements. The ability to consciously locate an object or target amongst a complex array of stimuli has been extensively studied over the past 40 years. Practical examples of using visual search can be seen in everyday life, such as when one is picking out a product on a supermarket shelf, when animals are searching for food among piles of leaves, when trying to find a friend in a large crowd of people, or simply when playing visual search games such as Where's Wally?
In perceptual psychology, a sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.
Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of signals within a hierarchical system of detection and association, the elements of which Selfridge metaphorically termed "demons". This model is now recognized as the basis of visual perception in cognitive science.
Visual perception is the ability to interpret the surrounding environment through photopic vision, color vision, scotopic vision, and mesopic vision, using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees. A person can have problems with visual perceptual processing even if they have 20/20 vision.
Impression formation in social psychology refers to the processes by which different pieces of knowledge about another are combined into a global or summary impression. Social psychologist Solomon Asch is credited with the seminal research on impression formation and conducted research on how individuals integrate information about personality traits. Two major models have been proposed to explain how this process of integration takes place. The configural model suggests that people form cohesive impressions by integrating traits into a unified whole, adjusting individual traits to fit an overall context rather than evaluating each trait independently. According to this model, some traits are more schematic and serve as central traits to shape the overall impression. As an individual seeks to form a coherent and meaningful impression of another individual, previous impressions significantly influence the interpretation of subsequent information. In contrast, the algebraic model takes a more additive approach, forming impressions by separately evaluating each trait and then combining these evaluations into an overall summary. A related area to impression formation is the study of person perception, making causal attributions, and then adjusting those inferences based on the information available.
Visual object recognition refers to the ability to identify the objects in view based on visual input. One important signature of visual object recognition is "object invariance", or the ability to identify objects across changes in the detailed context in which objects are viewed, including changes in illumination, object pose, and background context.
Emotion perception refers to the capacities and abilities of recognizing and identifying emotions in others, in addition to biological and physiological processes involved. Emotions are typically viewed as having three components: subjective experience, physical changes, and cognitive appraisal; emotion perception is the ability to make accurate decisions about another's subjective experience by interpreting their physical changes through sensory systems responsible for converting these observed changes into mental representations. The ability to perceive emotion is believed to be both innate and subject to environmental influence and is also a critical component in social interactions. How emotion is experienced and interpreted depends on how it is perceived. Likewise, how emotion is perceived is dependent on past experiences and interpretations. Emotion can be accurately perceived in humans. Emotions can be perceived visually, audibly, through smell and also through bodily sensations and this process is believed to be different from the perception of non-emotional material.
The cheerleader effect, also known as the group attractiveness effect or the friend effect, is a proposed cognitive bias which causes people to perceive individuals as 1.5–2.0% more attractive in a group than when seen alone. The first paper to report this effect was written by Drew Walker and Edward Vul, in 2013.