Event Horizons BBS

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Event Horizons BBS was a popular and perhaps the most financially successful Bulletin Board System (BBS). It was founded in 1983 by Jim Maxey, a self-taught scientist, [1] who was President and CEO and ran his company out of Lake Oswego, Oregon. [2] By 1993, the BBS was grossing over $3.2 million annually. [3] In 1994, the BBS had 128 phone lines and over 34,000 members, and eighteen employees. [1] [4] The organization also offered mail-ordered copies of content for those that did not want to download said via modem. [5] Event Horizons in later years ran on the TBBS system. [6] In 1996, Maxey closed the BBS.

Event Horizons BBS originally offered online forums, games, and astronomy images [1] [7] for paying customers to download. Maxey first charged $1/hr which grew over the years to $24/hr. The BBS later offered softcore adult images and movies which helped to secure its fame as the most profitable BBS. [8] Maxey and his team of programmers working for the BBS created an interactive, graphical game called Voyager III that allowed the players to explore space. [1] [7]

In 1992, Playboy Enterprises sued Event Horizons for copyright infringement. Maxey reportedly paid Playboy a half million dollars to settle the case out of court in 1993. [9] [10] The BBS complied with copyright law in the wake of the settlement. [11]

References

  1. 1 2 3 4 Fran Gardner (February 10, 1994). "Entrepreneur hits bulletin board bull's eye". The Oregonian .
  2. Jack Rickard (April 1, 1993). "Home-grown BB$". WIRED Magazine . Retrieved June 24, 2021.
  3. Chris Skinner (2018). Digital Human: The Fourth Revolution of Humanity Includes Everyone. UNKNO. p. 38. ISBN   978-9814794374.
  4. David Fox (1994). Love Bytes: The Online Dating Handbook. Waite Group. ISBN   1878739883.
  5. Phillip Robertson (1993). The Joy of CyberSex: An Underground Guide to Electronic Erotica. Brady Games. p. 127. ISBN   1566861071.
  6. "World's Most Expensive BBS". PC Magazine . June 28, 1994. p. 389.
  7. 1 2 "Event Horizons' Voyager III Multimedia Tour of Solar System". Boardwatch Magazine . February 1994.
  8. Frederick S. Lane (1999). Obscene Profits: Entrepreneurs of Pornography in the Cyber Age. Routledge. p. 64. ISBN   978-0415920964.
  9. Wendy Lehnert (2002). Web Wizard's Guide to HTML. Addison-Wesley. p. 160. ISBN   0201741725.
  10. Georgina Voss (2015). Stigma and the Shaping of the Pornography Industry. Routledge. p. 33. ISBN   978-0415821179.
  11. Gary Wolf (1995). Aether Madness: An Offbeat Guide to the Online World. Peachpit. p. 97. ISBN   9781566090209.