Ever, Jane: The Virtual World of Jane Austen was a massively multiplayer online role-playing game (MMORPG) developed by 3 Turns Production. It was inspired by the work of Jane Austen and the settings of her work.
Ever, Jane puts players in a shared online world, where they can interact with player-characters and non-player characters alike. It is designed to be unlike traditional MMORPGs such as World of Warcraft , choosing to center its gameplay around romance and intrigue. [1] Character statistics include Duty, Happiness, Kindness, Status, and Reputation. [2] Players can join different families and can choose what social hierarchy and titles they have. [3] Players can attempt to invite characters to different events, and their social standing is affected by the response. If the character is of a higher status and declines the invitation, it hurts players' social standing. It will increase if they accept, though whether it was done because of Duty or Happiness determines the size of the increase. [4] Settings players attend balls and dinner parties where they can interact with player-characters and non-player characters. Mini-games are also included, such as fishing, sewing, hunting, and piano playing. [2] Some of these mini-games are gender specific; hunting can only be participated in by men, and sewing by women. [5] The game features a free-to-play model but also allows players to subscribe for additional content. [3] This model was planned to be changed to either a one-time payment or a $5 per month. [1]
Characters from Jane Austen's novels appear in Ever, Jane as non-playable characters that players may interact with. [6]
Ever, Jane was developed by 3 Turns Production, with Judy Tyrer serving as lead developer. [7] It was produced by Renee Nejo. [8] Development of Ever, Jane began following Tyrer scrapping another project and becoming inspired to make it while reading the book "Sense and Sensibility." [7] They also felt discouraged by MMORPGs moving away from role-playing and more into action, and wanted to make something dedicated to roleplaying. [7] Tyrer aspired for Ever, Jane to be as historically accurate to the period the game is set in as possible, noting the promiscuity of people in that time behind closed doors. She sought to have this reproduced by private messaging. Promiscuity would be allowed in private discussion, but not public. [1] People who violate this rule would be sent to a location called Botany Bay, though it was not implemented at the game's launch. [1] Botany Bay was conceived as an alternative to banning in order to avoid angry players. [1] While researching for the game, she discovered a number of relatively obscure historical facts, such as the presence of black people in the Merchant Gentry across Regency England and Austen's status as an abolitionist. [1] Tyrer found evidence of historical whitewashing, and used this historical information to allow players to choose different skin colors without it being regarded as historically inaccurate. [1] Skin color was not a customization option at launch, but it was intended for inclusion at a later date. [1] Some video game inspirations for Ever, Jane include World of Warcraft , EVE Online , and A Tale in the Desert . [7] When determining payment models, Tyrer wanted to avoid microtransactions being required to reasonably progress in the game, but she needed to have some payment models such as subscriptions as an option in order to pay for the servers. [1]
Its game engine was Unity 4.6, while its networking library was uLink. They worked with Symas Corporation to get LDAP provided as a database for the game. [7] A significant portion of the game's design was the product of three people: an artist, a programmer/designer, and a part-time content expert As of September 9, 2016, the staff consisted of four full-time members and five part-time members, excluding employees who work in legal, accounting, and music areas. [7]
A Kickstarter was created to seek funding for the project, asking for $100,000. [2] A prototype version of the game was released alongside the Kickstarter. [9] A few days after the Kickstarter began, the project had earned more than $36,000. [10] Tyrer expected that polish and "sufficient content" would lead to the game being released about a full year after September 2016. [7] It secured its $110,000 funding in December 2013. [1] It entered beta in August 2016, with approximately a few hundred players overall and 30 players online at any given time. [1] During the beta, most of Ever, Jane's players were women, particularly those who enjoyed literature. [1] Engadget writer Jessica Conditt speculated that the reason for this is because the game depicts a "real-life society that paints women as more emotionally aware." [1] Tyrer had a desire to provide a game that could appeal to women. [3] She was funding the game herself during this period, but hoped that she could get outside funding. [1] She felt that the beta was weak owing to the lack of funding and staff. [1] In an interview, Tyrer discusses the Kickstarter campaign and how it taught her that one has to keep their calendar open in order to devote their time and attention to it. [7]
Ever, Jane's servers were shut down on December 20, 2020 [11] due to a shortage of funds.
USA Today writer Whitney Matheson included it in their list of suggestions of projects for people to fund on Kickstarter. They expressed interest due to its literary focus. [10] Vice writer Miellyn Fitzwater Barrows noted that the concept of romance being the primary genre of an MMORPG was an unprecedented thing. [12]
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022). Three further expansions, The War Within, Midnight, and The Last Titan, were announced in 2023.
A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
Thottbot was a website originally launched in 2001 as a news aggregator for various online role-playing games. In August 2004, the site was re-written into a searchable database exclusively for the MMORPG World of Warcraft, as well as a plug-in that could be used in the game itself to gather additional data. The website was discontinued on November 30, 2010 when its parent company, ZAM Network, merged it with its similar database website Wowhead.
Dungeons & Dragons Online is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach. Upon switching to a hybrid free-to-play model it was renamed Dungeons & Dragons Online: Eberron Unlimited. The game was rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed Dungeons & Dragons Online as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.
The Corrupted Blood incident took place between September 13 and October 8, 2005, in World of Warcraft, a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. When participating in a boss battle at the end of a raid, player characters would become infected with a debuff that was transmitted between characters in close proximity. While developers intended to keep the effects of the debuff in the boss's game region, a programming oversight soon led to an in-game pandemic throughout the fictional world of Azeroth.
The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.
Greg Street is an American video game designer and former Head of Creative Development for Riot Games.
Rift is a fantasy free-to-play massively multiplayer online role-playing game developed by Trion Worlds. Rift takes place within the fantasy world of Telara. Two competing factions, composed of a selection of races and classes, battle each other and the enemies who emerge from dynamic "rifts". The game was released in March 2011. A port of the game, called Rift Mobile, was released for Android on January 25, 2012.
World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. The expansion was released on December 7, 2010.
EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company, but the project was terminated in 2016.
Shroud of the Avatar: Forsaken Virtues is a fantasy role-playing video game. Described as being a spiritual successor to the Ultima series, Shroud of the Avatar was developed by Austin, Texas-based developer Portalarium, with a team led by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. It is currently maintained by Catnip Games.
Sir, You Are Being Hunted is an open world survival horror stealth video game developed by Big Robot for Microsoft Windows, macOS, and Linux. An alpha version of the game was made available on 19 August 2013. After years of no updates, in September 2021 the game was updated to version 1.5 by the external Dutch game development studio Den of Thieves Games.
Sylvanas Windrunner is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Originally introduced in Warcraft III: Reign of Chaos, she received a dramatic redesign in World of Warcraft: Wrath of the Lich King, followed by a minor redesign in World of Warcraft: Legion. Once a high elf ranger-general of Silvermoon, Sylvanas was murdered by Arthas Menethil when she led a doomed resistance against his invasion. In one climactic battle, that left the capital city of Silvermoon in ruins, he managed to finally beat the elven general, ripping her soul out and transforming her into a banshee. This newest agent of the Lich King was empowered by hatred of the living and an everlasting desire to rule over her new people. In The Frozen Throne, Sylvanas was able to regain her free will and body, and founded the Forsaken faction of undead while styling herself as the "Banshee Queen" and "Dark Lady". With her new undead forces vowing to take revenge on the Lich King, they set out to wage war against the Scourge. Throughout nearly the entirety of Legion and the first one-third of Battle for Azeroth, she was also the Warchief of the Horde, standing as one of the most powerful political leaders in all of Azeroth following the death of Vol'jin during the opening events of Legion. She effectively abandoned the role in patch 9.1, Chains of Domination, resulting in the title of Warchief being retired and replaced by the Horde Council while leadership of the Forsaken is inherited by Desolate Council.
Echo of Soul is a massively multiplayer online role-playing game developed by Korean game developer Nvius and published in North America and Europe by Aeria Games.
Revelation Online is a free-to-play massively multiplayer online role-playing game (MMORPG) developed by NetEase, under the title Revelation in China and Revelation Online in the rest of the world. It is published by My.com in Europe and North America, and received an open release worldwide on March 6, 2017. The game features classic MMORPG gameplay and is set in a world inspired by the books of the Chinese fantasy author Jiang Nan. Revelation Online receives regular update content updates, with the latest, Heaven and Earth, due for release in 2019.Finished on March 12, 2024. Its in-flight combat system and its numerous customization options effectively in gameplay are missed, having no equivalent, only pseudo alter egos like Aion: The Tower of Eternity. There were 3 months of prevention and free content before closure, surpassing the necessary duration to completely finish the game. This leaves little possibility for its re-release or for the tolerance of private servers.
New World is a massively multiplayer online role-playing game (MMORPG) developed by Amazon Games Orange County and published by Amazon Games released on September 28, 2021. The game was previously scheduled to release in May 2020 and subsequently August 2021, but was delayed until its worldwide release on September 28, 2021. Set in the mid-seventeenth century, players colonize a fictional land modeled after the Americas.
World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates World of Warcraft in the state it was in before the release of its first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally August 26, 2019. The Burning Crusade Classic and Wrath of the Lich King Classic versions of the game were later released to allow players to progress to those expansions.
Legends of Aria or LoA is a fantasy-based indie MMORPG. The game was released in beta in 2014, early-access in 2019, and a full release in 2020. It was developed by Citadel Studios Inc., a gaming company founded by Derek Brinkmann, who previously lead development of Ultima Online. In 2022, the game announced plans to shift to a blockchain game, with the introduction of a cryptocurrency and NFTs.
Palia is a life simulation massively multiplayer online game developed by Los Angeles-based game studio Singularity Six. An open beta version was launched in late 2023 on Microsoft Windows and Nintendo Switch, with a full release planned for 2024.