Developer(s) | Excalibur: Morgana's Revenge project community [1] |
---|---|
Initial release | 20 June 1997 [2] |
Stable release | EMR3 / 3 April 2013 |
Repository | https://sourceforge.net/projects/emr3/files/source-code/EMR%20Source%202007-05-29/ |
Written in | C, Lua with the Aleph One game engine |
Operating system | Windows, Mac, Linux |
Type | First-person shooter |
License | GPLv2 |
Website | emr |
Excalibur: Morgana's Revenge is a first-person shooter video game developed by ExcaliburWorld Software. The game's development has been closely tied to the Marathon and later Aleph One engines, on which it is based. Most recently, the game was expanded and re-released in 2007 for OS X, Microsoft Windows, and Linux using the open-source Aleph One engine. [3]
The game's story expands on the legend of King Arthur and involves the Sword of Power, Excalibur; the wizard Merlin; the sorceress Morgana; and the future United Earth Federation (UEF). The story takes places across three time periods. [4] According to the game, Morgana uses the Charm of Making to imprison Merlin in ice during the fall of Arthur's kingdom. Merlin then disappears from Camelot in an electrical storm during the battle for Camelot. [5]
The electrical storm represents a break in the space-time continuum, and Merlin is hurled into the future. At first introduced to the Federation as an unusual artificial intelligence of unknown origins, Merlin becomes part of the UEF computer system on the Starship Kronos. Merlin helps the Federation Marines in the space pirate raids of 2289. One of the Marines is the game's protagonist and player character, who becomes a hero fighting against the pirate Starship Diablo in a battle known as "Devil in a Blue Dress" prior to the events of the game.
Following this battle, the Marine takes rest on the Starship Kronos, where he learns the secret of Merlin. Merlin explains that Morgana is behind the pirate raids, and has learned how to travel through time. Using unstable time travel technology developed on Kronos, the Marine sets forth on an epic journey to thwart Morgana's diabolical plot to control mankind's destiny. During his quest the Marine searches for Actinium crystals in the untamed, raptor-infested jungles of the Jurassic, frees Quest Knights and hunts down Mordred in the castle arenas of Camelot, and has a final showdown with Morgana and her evil minions in the war-torn streets of the future.
The game borrows story elements from the 1981 John Boorman film Excalibur , including Merlin's Charm of Making. [6] In EMR, the Charm of Making is a special incantation spell which Morgana stole from Merlin. Morgana uses the spell to freeze Merlin during the Arthurian period, and to control many of her forces during the Camelot, Jurassic, and Future time periods. The hero eventually discovers the spell during the final battle with Morgana.
In 1994, Bungie released Marathon . The game's dark corridors, eerie background music, stairs & platforms, strange aliens, and story told through terminal interfaces created a unique experience on the Mac.
The introduction of Pfhorte, a Marathon map editor, allowed Marathon players to become map makers. The Marathon Map Makers Guild [7] formed as an internet-based place for map makers to help meet the challenges of map editing. Previously, MMMG member Greg Ewing had written WolfEdit, a program for creating custom levels in Wolfenstein 3D for the Mac.
The MMMG mailing list was active with daily questions, answers and ideas. MMMG member Craig Durkin's idea of a group project eventually led to Devil in a Blue Dress , a Marathon scenario which was a collaborative group effort, spearheaded by Claude Errera. [8] [9]
Encouraged by positive feedback for Devil in a Blue Dress, some members of the MMMG decided to start a new project that would incorporate new textures, sprites, sounds, weapons, and other customizable assets. This project began in November 1995, and 10 months later the first demo for Excalibur: Morgana's Revenge (EMR) was released to the public.
While work continued on EMR, Bungie released Marathon 2: Durandal . This sequel incorporated new features such as ambient sounds and liquid media. Claude Errera directed the porting of Devil in a Blue Dress (DiaBD) to the Marathon 2 engine to take advantage of these features. [10] Meanwhile, Bill Catambay continued with the EMR project using the original Marathon engine.
Neither developer considered their project easy or trivial, with contributors coming and going making their completions questionable. [11] DiaBD 2.0 was completed first, and was a bigger success than the original DiaBD. [12] Meanwhile, progress on EMR was delayed due to the amount of physics, sounds, graphics and music work needed. However, the MMMG persisted. New contributors made significant contributions during the final months of development, including Jim Bisset's original music, [13] Candace Sheriff's Archer and Cavebob sprites, Chilton Webb's dinosaurs, and Jeremy Dale's player sprite. In June 1997, EMR v1.0 was released to the public. [14]
In 1996 Bungie released Marathon Infinity , which offered new features and capabilities, as well as the tools Forge and Anvil for editing maps, physics, shapes and sounds. Members of the MMMG imagined what EMR could become with the new features, and less than a month later Bill Catambay began leading work on porting EMR to Infinity.
The Infinity port was comparatively complex and required substantial work. It included new levels, graphics, physics models, sounds, music, images, story, and terminal graphics. Existing graphics and levels were enhanced, and the game saw increased fine tuning and beta testing. In April 2000, EMR 2.0 was released using Marathon Infinity's engine, containing over 50 levels. [15]
Just prior to its acquisition by Microsoft in 2000, Bungie released the source code to the Marathon 2 engine and the Marathon Open-source project began, resulting in the new engine called Aleph One. [16] [17] In 2004, Glen Ditchfield approached Bill Catambay to convince him that Aleph One was by then stable enough to port EMR. Aleph One developer Loren Petrich wrote initial script for EMR in MML, the Marathon Markup Language. Catambay estimated the port to be another 3-year project, in order to take advantage of new features in Aleph One like MML and Lua scripting support. [18] In autumn of 2004, work began on EMR 3.0.
While previous iterations of EMR had over 40 contributors around the world, no more than 15 people worked on the Aleph One port. [19] A lot of work from past contributors was re-used. The new rendition of EMR featured high resolution textures, 16-bit sound, revamped and new music, edited and expanded maps, and MML & lua scripting. In May 2007, EMR 3.0 was released to the public. [3] For the first time, EMR 3.0 required no installer, and due to Aleph One's cross-platform compatibility was playable on Windows, Linux, and Macs with PPC and Intel processors. [20] In 2015 the game was ported to the OpenPandora, an ARM processor based handheld. [21]
Most of the music in EMR is original music, the bulk of which is compiled by James Bisset, [22] with some original pieces by Bill Catambay [23] and Dane Smith. [24] The soundtrack to EMR 3.0 can be found on Soundcloud, [25] Youtube.com, [26] and Game OST. [27]
EMR 3.0 was reviewed on several game magazine websites. [28] [29] While not all game reviews are still available, a review by Chris Barylick can still be found on the Mac Observer website. [30] As Chris wrote: "This is a work of love, complete with the style, humor and overall feel the Bungie games were renowned for". The game was downloaded alone via SourceForge 220,000 times. [31]
The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos. The series is often regarded as a spiritual predecessor of Bungie's Halo series.
Excalibur is a 1981 epic medieval fantasy film directed, cowritten and produced by John Boorman, that retells the legend of King Arthur and the knights of the Round Table, based loosely on the 15th-century Arthurian romance Le Morte d'Arthur by Thomas Malory. It stars Nigel Terry as Arthur, Nicol Williamson as Merlin, Nicholas Clay as Lancelot, Cherie Lunghi as Guenevere, Helen Mirren as Morgana, Liam Neeson as Gawain, Gabriel Byrne as Uther and Patrick Stewart as Leondegrance. The film is named after the legendary sword of King Arthur that features prominently in Arthurian literature. The film's soundtrack features the music of Richard Wagner and Carl Orff, along with an original score by Trevor Jones.
Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.
Quest for Camelot is a 1998 American animated musical fantasy film produced by Warner Bros. Feature Animation and directed by Frederik Du Chau and very loosely based on the 1976 novel The King's Damosel by Vera Chapman. It features the voices of Jessalyn Gilsig, Cary Elwes, Gary Oldman, Eric Idle, Don Rickles, Jaleel White, Jane Seymour, Pierce Brosnan, Bronson Pinchot, Gabriel Byrne, John Gielgud, Frank Welker, and Sarah Rayne. Andrea Corr, Bryan White, Celine Dion, and Steve Perry perform the singing voices for Gilsig, Elwes, Seymour, and Brosnan. The story follows Kayley (Gilsig), the adventurous daughter of a Knight of the Round Table killed by the power-hungry Sir Ruber (Oldman). When Ruber's renewed attempt to usurp Camelot from King Arthur (Brosnan) by stealing Excalibur goes awry, Kayley enlists the help of the blind hermit Garrett (Elwes) and a two-headed dragon, Devon and Cornwall, to help her retrieve the sword and save the kingdom.
Shadows over Camelot is an Arthurian-themed board game designed by Serge Laget and Bruno Cathala, illustrated by Julien Delval and Cyrille Daujean. The game was unveiled by the publishers Days of Wonder at the 2005 American International Toy Fair and was more widely released in May and June 2005. The game was also published in French as Les Chevaliers de la Table Ronde and in German as Schatten über Camelot. In 2008, an expansion for Shadows over Camelot was released titled Merlin's Company.
Marathon 2: Durandal is a first-person shooter video game, part of the science fiction Marathon Trilogy by Bungie. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a shipboard security officer from the Marathon. This is the only game in the series to be officially released for Windows and Xbox 360 XBLA in addition to the Mac. The unofficial Aleph One community enhancement, built on engine source opened by Bungie in 1999, allows the game to be played on many other platforms. The entire game including assets was released for free to the public by Bungie in 2005, now commonly bundled for distribution with Aleph One.
The Legend of Prince Valiant is an animated television series based on the Prince Valiant comic strip created by Hal Foster. Set in the time of King Arthur, it is a family-oriented adventure show about an exiled prince who goes on a quest to become one of the Knights of the Round Table. He begins his quest after having a dream about Camelot and its idealistic New Order. This television series originally aired on The Family Channel for a total run of 65 episodes.
Martin O'Donnell is an American composer, audio director, and sound designer known for his work on video game developer Bungie's titles, such as the Myth series, Oni, the Halo series, and Destiny. O'Donnell collaborated with his Michael Salvatori for many of the scores; he has also directed voice talent and sound design for the Halo trilogy.
Marathon Infinity is a first-person shooter video game, the third in the science fiction Marathon Trilogy by Bungie. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2: Durandal. These levels were larger, and formed part of a more intricate plot. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh. However, Bungie released the source for Marathon 2 in 1999, allowing the development of the open-source multiplatform Aleph One engine that is also compatible with Infinity. In 2005, Bungie released the trilogy to the public as freeware, allowing the games to be freely downloaded. In 2011, Bungie released the source code for Marathon Infinity itself, preceding an official Aleph One-based port for iOS the next year that is available free.
Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.
Jason Jones is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish Minotaur.
Chronicles of the Sword is an adventure game developed by Synthetic Dimensions and released by Psygnosis in 1996 for MS-DOS and Sony PlayStation platforms. The game, originally titled as King Arthur: The Quest of The Fair Unknown, is based on Arthurian legends and uses a point-and-click interface. Chronicles of the Sword tells the story of the young knight Gawain on a quest to save Camelot from the scheming witch queen Morgana. It has received largely negative reviews.
Merlin is a British fantasy-adventure drama television programme, loosely based on the Arthurian legends regarding the close relations of Merlin and King Arthur. Created by Julian Jones, Jake Michie, Johnny Capps and Julian Murphy for the BBC, it was broadcast for five series on BBC One between 20 September 2008 and 24 December 2012. The programme starred Colin Morgan, Bradley James, Katie McGrath, Angel Coulby, Richard Wilson, Anthony Head, and John Hurt.
King Arthur & the Knights of Justice is an action-adventure game developed by Manley & Associates and published by Enix for the Super Nintendo Entertainment System in May 1995. Based on the cartoon series of the same title, which was loosely inspired by the Arthurian legend, the game was released in North America exclusively.
"The Dragon's Call" is the first episode of the first series of the British fantasy-adventure family television series Merlin. Written by Julian Jones and directed by James Hawes, the episode was first broadcast on BBC One on 20 September 2008.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.
The Matter of Britain character Morgan le Fay has been featured many times in various works of modern culture, often but not always appearing in villainous roles. Some modern stories merge Morgana's character with her sister Morgause or with aspects of Nimue. Her manifestations and the roles given to her by modern authors vary greatly, but typically she is being portrayed as a villainess associated with Mordred.