The expertise reversal effect refers to the reversal of the effectiveness of instructional techniques on learners with differing levels of prior knowledge. [1] [2] The primary recommendation that stems from the expertise reversal effect is that instructional design methods need to be adjusted as learners acquire more knowledge in a specific domain. Expertise is described as "the ability to perform fluently in a specific class of tasks." [2]
Instructional techniques that assist learners to create long term memory schema are more effective for novices or low-knowledge individuals, who approach a learning situation or task without these knowledge structures to rely on. In contrast, for higher-knowledge learners or experts, i.e. learners with more prior knowledge of the task, the reverse is true, such that reduced guidance often results in better performance than well-guided instruction. [1] [3] Slava Kalyuga, one of the leading researchers in this area, writes, "instructional guidance, which may be essential for novices, may have negative consequences for more experienced learners." [3]
The expertise reversal effect is a specific example of an aptitude by treatment interaction (ATI), which is a more general phenomenon in which learning environments that have positive effects for one type of person have neutral or even negative effects for another type of person. [4]
The expertise reversal effect is typically explained within a cognitive load framework. [3] [5] Cognitive load theory assumes that a learner's existing cognitive resources can influence the effectiveness of instructional techniques. [6] The goal of any learning task is to construct integrated mental representations of the relevant information, which requires considerable working memory resources. To accomplish the task without overwhelming working memory, some form of guidance is needed.
Low-knowledge learners lack schema-based knowledge in the target domain and so this guidance comes from instructional supports, which help reduce the cognitive load associated with novel tasks. If the instruction fails to provide guidance, low-knowledge learners often resort to inefficient problem-solving strategies that overwhelm working memory and increase cognitive load. Thus, low-knowledge learners benefit more from well-guided instruction than from reduced guidance. [1]
In contrast, higher-knowledge learners enter the situation with schema-based knowledge, which provides internal guidance. If additional instructional guidance is provided it can result in the processing of redundant information and increased cognitive load. "Learners would have to relate and reconcile the related components of available long-term memory base and externally provided guidance. Such integration processes may impose an additional working memory load and reduce resources available for learning new knowledge." [1] In this case, the external guidance becomes redundant relative to the learner's internal schemas and is less beneficial than a reduced-guidance technique.
Although this cognitive load theory-driven explanation for the expertise reversal effect is plausible, there are a few caveats to keep in mind. First, many studies that demonstrate expertise reversal effects rely on subjective measures of cognitive load. [7] [8] For example, one common measure is to have learners rate task difficulty by answering the following question on a scale from 1 (extremely easy) to 7 (extremely difficult): "How easy or difficult was it to complete this task?" [9] [10] [11] Some researchers claim that such ratings are increasingly being used as an effective and valid measure of subjective cognitive load. [9] However, others question the use of subjective measures. For example, some question people's ability to provide accurate self-reports of mental effort. [12] Others suggest that there is no way to know how subjective ratings relate to actual cognitive load. [13] [14] Second, expertise reversal effects have been found in studies outside of the cognitive load paradigm, indicating that alternative explanations remain viable. [1] For example, a number of explanations center on motivational processes. [15] [16]
The expertise reversal effect has been found in a variety of domains and for a variety of instructional techniques. Listed below are just a small set of examples, all of which are described more thoroughly in Kalyuga, Ayres, Chandler, & Sweller, 2003. [3]
Interactions between levels of knowledge and the worked-example effect: Worked examples provide a problem statement followed by a step-by-step demonstration of how to solve it. Worked examples are often contrasted with open-ended problem solving in which the learner is responsible for providing the step-by-step solution. Low-knowledge learners benefit more from studying structured worked-out examples than from solving problems on their own. However, as knowledge increases, open-ended problem solving becomes the more effective learning activity. [17]
Interactions between levels of knowledge and the imagination effect: The imagination effect occurs when imagining the instructional material is more effective than studying the instructional material. The idea is that imagining the material supports the generation and construction of mental representations. Generally, low-knowledge learners benefit more from studying instructional material than from imagining it. However, as knowledge increases, imagining a procedure or set of relations becomes the more effective learning activity. [18]
Interactions between levels of knowledge and the split attention effect: The split attention effect occurs when two or more related sources of information are presented apart from one another in time or space (e.g., text located separately from a diagram). Mentally integrating the two pieces can require considerable working memory resources. If the sources provide similar information, there are two options to reduce split attention: one is physically to integrate the two sources of the information and the other is simply to eliminate one of them. For low-knowledge learners, physical integration of two or more sources of information is more beneficial than eliminating one of the sources. However, as knowledge increases, eliminating one of the sources becomes the more effective instructional method. [19]
Interactions between levels of knowledge and segmentation in multimedia learning : Segmentation is a strategy used to manage cognitive load, particularly with multimedia learning. By creating breaks in the instructional material (for example, dividing animations into several videos), segmentation reduces cognitive load by giving the learner time to process and reflect on the information. [20] In addition, segments indicate what information is important by chunking information. Research conducted by Spanjers et al. (2011) suggests an expertise reversal effect when using segmentation in animations. While low knowledge learners benefited from learning from animated material that was segmented, high-knowledge learners did not. While there was no difference in performance in this study, participants indicated a difference in mental effort and efficiency between low knowledge learners and high prior knowledge learners. The authors recommend that segmentation of animation be used for low prior knowledge learners, and using continuous animation for high prior knowledge learners. [21]
Studies addressing the expertise reversal effect have found worked examples, particularly those which "tailor fading of worked examples to individual students' growing expertise levels", [22] to be effective in improving learning results (Atkinson et al. 2003; Renkl et al. 2002, 2004; Renkl and Atkinson 2007). [22] Worked examples reduce cognitive load, reducing the "problem-solving demand by providing worked-out solutions." [22]
A key consideration in the success of worked examples is the use of gradual fading of worked-out steps as the learner progresses through the instruction. While fixed fading (previously decided fading points with no individual connection to the learner) provides better results than general problem solving, results from adaptive fading showed even better learner knowledge acquisition. Adaptive fading is the fading of worked-out steps in response to learner demonstration of understanding, allowing for higher knowledge learners to progress in a way that minimizes the expertise reversal effect.
The advent of intelligent instructional software such as Cognitive Tutor, which can trace student learning and assess knowledge acquisition, provides a platform within which adaptive fading can be applied. In response to learner assessments, the software can provide embedded "adaptive individualized example fading mechanism[s]". [22] To ensure that learners do not experience the expertise reversal effect, such software must conduct further, ongoing assessment of learner progress and make adjustments to adapt and provide "optimal example fading" [22] that addresses the individual learner's needs.
Educational psychology is the branch of psychology concerned with the scientific study of human learning. The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning. The field of educational psychology relies heavily on quantitative methods, including testing and measurement, to enhance educational activities related to instructional design, classroom management, and assessment, which serve to facilitate learning processes in various educational settings across the lifespan.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models, but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation.
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning. This learning process promotes a deeper level of learning than many other common teaching strategies.
Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs".
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.
Constructivism in education is a theory that suggests that learners do not passively acquire knowledge through direct instruction. Instead, they construct their understanding through experiences and social interaction, integrating new information with their existing knowledge. This theory originates from Swiss developmental psychologist Jean Piaget's theory of cognitive development.
Metacognition is an awareness of one's thought processes and an understanding of the patterns behind them. The term comes from the root word meta, meaning "beyond", or "on top of". Metacognition can take many forms, such as reflecting on one's ways of thinking, and knowing when and how oneself and others use particular strategies for problem-solving. There are generally two components of metacognition: (1) cognitive conceptions and (2) cognitive regulation system. Research has shown that both components of metacognition play key roles in metaconceptual knowledge and learning. Metamemory, defined as knowing about memory and mnemonic strategies, is an important aspect of metacognition.
In cognitive psychology, cognitive load refers to the amount of working memory resources used. However, it is essential to distinguish it from the actual construct of Cognitive Load (CL) or Mental Workload (MWL), which is studied widely in many disciplines. According to work conducted in the field of instructional design and pedagogy, broadly, there are three types of cognitive load: intrinsic cognitive load is the effort associated with a specific topic; extraneous cognitive load refers to the way information or tasks are presented to a learner; and germane cognitive load refers to the work put into creating a permanent store of knowledge. However, over the years, the additivity of these types of cognitive load has been investigated and questioned. Now it is believed that they circularly influence each other.
Cognitive apprenticeship is a theory that emphasizes the importance of the process in which a master of a skill teaches that skill to an apprentice.
Educational animations are animations produced for the specific purpose of fostering learning. It is associated with educational technology with the way it supports teaching and learning through the use of technological tools to facilitate learning and to improve performance.
The zone of proximal development (ZPD) is a concept in educational psychology. It represents the space between what a learner is capable of doing unsupported and what the learner cannot do even with support. It is the range where the learner is able to perform, but only with support from a teacher or a peer with more knowledge or expertise. The concept was introduced, but not fully developed, by psychologist Lev Vygotsky (1896–1934) during the last three years of his life. Vygotsky argued that a child gets involved in a dialogue with the "more knowledgeable other", such as a peer or an adult, and gradually, through social interaction and sense-making, develops the ability to solve problems independently and do certain tasks without help. Following Vygotsky, some educators believe that the role of education is to give children experiences that are within their zones of proximal development, thereby encouraging and advancing their individual learning skills and strategies.
An intelligent tutoring system (ITS) is a computer system that imitates human tutors and aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations. There is a close relationship between intelligent tutoring, cognitive learning theories and design; and there is ongoing research to improve the effectiveness of ITS. An ITS typically aims to replicate the demonstrated benefits of one-to-one, personalized tutoring, in contexts where students would otherwise have access to one-to-many instruction from a single teacher, or no teacher at all. ITSs are often designed with the goal of providing access to high quality education to each and every student.
Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning, experiential learning and 21st century learning. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.
John Sweller is an Australian educational psychologist who is best known for formulating an influential theory of cognitive load. He is currently Professor Emeritus at the University of New South Wales.
E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology.
The split-attention effect is a learning effect inherent within some poorly designed instructional materials. It is apparent when the same modality is used for various types of information within the same display. Users must split their attention between the materials, for example, an image and text, to understand the information being conveyed. The split-attention effect can occur physically through visual and auditory splits and temporally when time distances two pieces of information that should be connected.
The worked-example effect is a learning effect predicted by cognitive load theory. Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving and discovery learning. According to Sweller: "The worked example effect is the best known and most widely studied of the cognitive load effects".
A pedagogical agent is a concept borrowed from computer science and artificial intelligence and applied to education, usually as part of an intelligent tutoring system (ITS). It is a simulated human-like interface between the learner and the content, in an educational environment. A pedagogical agent is designed to model the type of interactions between a student and another person. Mabanza and de Wet define it as "a character enacted by a computer that interacts with the user in a socially engaging manner". A pedagogical agent can be assigned different roles in the learning environment, such as tutor or co-learner, depending on the desired purpose of the agent. "A tutor agent plays the role of a teacher, while a co-learner agent plays the role of a learning companion".
Subgoal labeling is giving a name to a group of steps, in a step-by-step description of a process, to explain how the group of steps achieve a related subgoal. This concept is used in the fields of cognitive science and educational psychology.
Seductive details are often used in textbooks, lectures, slideshows, and other forms of educational content to make a course more interesting or interactive. Seductive details can take the form of text, animations, photos, illustrations, sounds or music and are by definition: (1) interesting and (2) not directed toward the learning objectives of a lesson. John Dewey, in 1913, first referred to this as "fictitious inducements to attention." While illustrated text can enhance comprehension, illustrations that are not relevant can lead to poor learning outcomes. Since the late 1980s, many studies in the field of educational psychology have shown that the addition of seductive details results in poorer retention of information and transfer of learning. Thalheimer conducted a meta-analysis that found, overall, a negative impact for the inclusion of seductive details such as text, photos or illustrations, and sounds or music in learning content. More recently, a 2020 paper found a similar effect for decorative animations This reduction to learning is called the seductive details effect. There have been criticisms of this theory. Critics argue that seductive details do not always impede understanding and that seductive details can sometimes be motivating for learners.