Express Publishing

Last updated
Express Publishing
Express Publishing Logo.png
Founded:1988
Country of origin:United Kingdom
Headquarters: Berkshire, UK
Logistics: Athens, Greece
Publication types: ELT, EFL, ELL, ESP Books
Type of company: Publishing
Official website: www.expresspublishing.co.uk


Express Publishing is an independent UK-based publishing house with its headquarters in Berkshire. [1] The company was founded in 1988 and it specializes in English language learning and teaching and ELT educational materials. Express Publishing has established a presence in more than 90 countries, in many of them holding ministerial approvals. [2]

Contents

Key partnerships

Tokyo International Book Fair 2012 Express Publishing stand at the Tokyo Book Fair 2012.jpg
Tokyo International Book Fair 2012

Products

Express Publishing has produced a wide variety of over 3,500 titles of teaching materials, including course books, grammar books, exam material, skills books, English for Specific Purposes books, readers, CD-ROMs, DVD-ROMs, offline interactive whiteboard software, an interactive e-book, and cross-platform application programs. [5]

The interactive whiteboard software caters to instructors' needs for in-class teaching and the interactive e-book product students' learning process for after class practice and activities. [6]

IeBook logo.jpg Interactive whiteboard software logo.jpg

In September 2014, Express Publishing introduced Zachary & the Bitterlings and Zachary & the Frostlings, two interactive video games that are designed for students of all ages. The purpose of these two interactive video games is to motivate and assist pupils in developing essential skills while learning English in a game-play environment. [7]

Awards and nominations

Awards

Express Publishing won the Digita Award 2005 in Germany for the Story of Santa Claus. [8]

Nominations

British Council has nominated Express Publishing multiple times for the Elton awards:

Related Research Articles

Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows, and animated videos. Multimedia also contains the principles and application of effective interactive communication, such as the building blocks of software, hardware, and other technologies. The five main building blocks of multimedia are text, image, audio, video, and animation. The first building block of multimedia is the image, which dates back 15,000 to 10,000 B.C. with concrete evidence found in the Lascaux caves in France. The second building block of multimedia is writing, which was first scribed in stone or on clay tablets and was mostly about three things. Property, conquest, and religion. Writing was soon abstracted from visual images into symbols that represented the sounds we make with our mouths. Thanks to the Egyptians, writing was evolved and transferred from stone to Papyrus. A cheaper but more fragile canvas derived from strips of the papyrus root grown on the Nile River.

Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

<span class="mw-page-title-main">Interactive media</span> Digital media which make use of moving images, animations, videos and audio

Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets. With the rise of decision-driven media, concerns surround the impacts of cybersecurity and societal distraction.

<span class="mw-page-title-main">Interactive whiteboard</span> Large interactive display

An interactive whiteboard (IWB), also known as interactive board or smart board, is a large interactive display board in the form factor of a whiteboard. It can either be a standalone touchscreen computer used independently to perform tasks and operations, or a connectable apparatus used as a touchpad to control computers from a projector. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios, and others.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

<span class="mw-page-title-main">Rosetta Stone (software)</span> Proprietary software for learning foreign languages and writing systems

Rosetta Stone Language Learning is proprietary, computer-assisted language learning (CALL) software published by Rosetta Stone Inc, part of the IXL Learning family of products. The software uses images, text, and sound to teach words and grammar by spaced repetition, without translation. Rosetta Stone calls its approach Dynamic Immersion.

Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.

"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."

Mimio is a brand name of a line of technology products aimed at the education market. The primary products were originally focused around computer whiteboard interactive teaching devices. MimioCapture devices also allow users to capture all of the ink strokes that are written on the whiteboard. When used in conjunction with a video projector it turns the ordinary whiteboard surface into a fully interactive whiteboard. The product line has been dramatically expanded in the last two years as described in the "Hardware Products" and "Software Products" sections below.

<i>Living Books</i> Interactive storybook series

Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android.

The ELTons are international awards given annually by the British Council that recognise and celebrate innovation in the field of English language teaching. They reward educational resources that help English language learners and teachers to achieve their goals using innovative content, methods or media. The ELTons date from 2003 and the 2018 sponsors of the awards are Cambridge English Language Assessment and IELTS. Applications are submitted by the end of November each year and they are judged by an independent panel of ELT experts, using the Delphi Technique. The shortlist is published in March and the winners announced at a ceremony in London in June. The 2018 awards were held in a new venue, Savoy Place, Institute of Engineering and Technology, London, UK.

<span class="mw-page-title-main">City of Liverpool College</span> British college, established 1992

The City of Liverpool College is a further education and higher education college in Liverpool, England.

Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/video conferencing or instant messaging systems that provide a text-based multi-user chat function. The word synchronous is used to qualify the conferencing as real-time, as distinct from a system such as e-mail, where messages are left and answered later.

Edward Bruce Burger is an American mathematician and President Emeritus of Southwestern University in Georgetown, Texas. Previously, he was the Francis Christopher Oakley Third Century Professor of Mathematics at Williams College, and the Robert Foster Cherry Professor for Great Teaching at Baylor University. He also had been named to a single-year-appointment as vice provost of strategic educational initiatives at Baylor University in February 2011. He currently serves as the president and CEO of St. David's Foundation.

Murray Goldberg is a noted Canadian educational technologist and a faculty member in the Department of Computer Science at the University of British Columbia in Vancouver, Canada. Goldberg is best known for being the founder of the elearning companies WebCT, Brainify, Silicon Chalk, AssociCom, and Marine Learning Systems. Goldberg was born in Calgary, Alberta, Canada and raised in Edmonton. He moved to British Columbia to attend the University of Victoria in 1980. Murray graduated from UVic in 1985 and then went on to earn an MSc from the University of British Columbia. In 2004 he was awarded an honorary Ph.D. from the Southern Cross University. Murray serves as director for various companies, sits on the board of trustees of Harvey Mudd College in Claremont California, is a mentor at the GSV Labs tech incubator in Redwood City California, and is a frequent consultant and speaker on the future of eLearning. Murray is also the chair of the British Columbia chapter of the Manning Innovation Awards.

<span class="mw-page-title-main">Twig Education</span>

Imagine Learning, formerly Twig Education, is a digital media company that offers educational content to schools via subscription websites.

<span class="mw-page-title-main">Judit Kormos</span> Hungarian linguist

Judit Kormos is a Hungarian linguist. She is a professor and the Director of Studies for the MA TESOL Distance programme at the Department of Linguistics and English Language at Lancaster University, United Kingdom. She is renowned for her work on motivation in second language learning, and self-regulation in second language writing. Her current interest is in dyslexia in second language learning.

eBeam is an interactive whiteboard system developed by Luidia, Inc. that transforms any standard whiteboard or other surface into an interactive display and writing surface.

<span class="mw-page-title-main">Alejandro Armellini</span>

Alejandro Armellini is the Dean of Digital and Distributed Learning at the University of Portsmouth. Previously, he was the Dean of Learning and Teaching and Director of the Institute of Learning and Teaching in Higher Education at the University of Northampton, England. His research focuses on learning innovation, online and blended pedagogy, course design in online environments, institutional capacity building and open practices.

Elizabeth A. Thomson is an Australian linguist. She is an adjunct professor in the Division of Learning and Teaching at Charles Sturt University, and Principal Honorary Fellow of the School of Humanities and Social Inquiry at the University of Wollongong. She is known for her research in linguistics, language education and training, language other than English and curriculum & assessment design, and has made contributions to the field of English and Japanese linguistics from the Systemic Functional perspective. She is a foundation member of the Japan Association of Systemic Functional Linguistics (JASFL), a member of the International Systemic Functional Linguistics Association (ISFLA) and the Australian Systemic Functional Linguistics Association (ASFLA), and also an associate member of The Council of Australasian University Leaders in Learning and Teaching and The Australasian Council on Open, Distance and e-Learning (ACODE).

References

  1. "WebCHeck - Problems". Archived from the original on 2008-12-29. Retrieved 2014-07-25./compdetails "Express Publishing". Companies House . March 24, 2015.
  2. "Poland Ministry approvals" April 16, 2015.
  3. "Russia Key partnership" April 16, 2015.
  4. "TrackTest-Express Publishing partnership" , October 5, 2015
  5. "Publishing company profile: Express Publishing" Book Types. March 24, 2015.
  6. Luo, Zhanni; Tan, Xiaoyong; He, Mu; Wu, Xianyou (2023-10-01). "The seewo interactive whiteboard (IWB) for ESL teaching: How useful it is?". Heliyon. 9 (10): e20424. doi:10.1016/j.heliyon.2023.e20424. ISSN   2405-8440. PMC   10562750 .
  7. "Interactive 3D video games:Express Publishing" Interactive Video Game. April 7, 2015.
  8. "Digita Award 2005" March 26, 2015.
  9. "Eltons awards, nominated for product innovation and effective digital learning." March 26, 2015.
  10. "Eltons awards, nominated for product innovation and effective digital learning." March 26, 2015.
  11. "Eltons awards, nominated for product innovation and effective digital learning." March 26, 2015.
  12. "Eltons awards, nominated for Excellence in Course Innovation" March 26, 2015.
  13. "Eltons awards, nominated for product innovation and effective digital learning." March 26, 2015.
  14. "Eltons awards, nominated for product innovation and effective digital learning." Archived 2015-04-02 at the Wayback Machine March 26, 2015.
  15. "Eltons awards, nominated for product innovation and effective digital learning." Archived 2015-04-02 at the Wayback Machine March 26, 2015.