Fantasy Masters' Screen is a 1981 fantasy role-playing game supplement for The Fantasy Trip published by Metagaming Concepts.
Fantasy Masters' Screen is a gamemaster's screen. [1] On the gamemaster's side, the screen contains all the necessary tables and information to run a game session. [2]
Fantasy Master's Screen was published by Metagaming, in 1981 as a cardstock screen. [1]
William A. Barton reviewed Fantasy Masters' Screen in The Space Gamer No. 41. [2] Barton commented that "Regardless of what errors did creep in, the Fantasy Masters' Screen is an item no TFT GM should overlook. Pick it up and never again will you be forced to use an old notebook or (for shame!) a D&D shield in your Labyrinth sessions." [2]
The Fantasy Trip (TFT) is a fantasy tabletop role-playing game designed by Steve Jackson and published in segments by Metagaming Concepts starting in 1977 and culminating in 1980. In 2019, Steve Jackson Games republished it as The Fantasy Trip Legacy Edition.
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Empire of the Petal Throne is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with Dungeons & Dragons, and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting; however, to date, none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction.
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, Stellar Conquest. The company also invented Microgames and published Steve Jackson's first designs, including Ogre, G.E.V. and The Fantasy Trip.
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play.
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