Developer(s) | KCP Technologies, Concord Consortium |
---|---|
Stable release | 2.3 / May 2015 |
Operating system | Windows XP, Windows 7, Windows 8; Mac OS X 10.6 to MacOS 10.14 |
Type | Educational software |
License | Proprietary |
Website | fathom |
Fathom Dynamic Data Software is software for learning and teaching statistics, at the high school and introductory college level.
Data mining is the process of extracting and discovering patterns in large data sets involving methods at the intersection of machine learning, statistics, and database systems. Data mining is an interdisciplinary subfield of computer science and statistics with an overall goal of extracting information from a data set and transforming the information into a comprehensible structure for further use. Data mining is the analysis step of the "knowledge discovery in databases" process, or KDD. Aside from the raw analysis step, it also involves database and data management aspects, data pre-processing, model and inference considerations, interestingness metrics, complexity considerations, post-processing of discovered structures, visualization, and online updating.
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task.
Documentation is any communicable material that is used to describe, explain or instruct regarding some attributes of an object, system or procedure, such as its parts, assembly, installation, maintenance and use. As a form of knowledge management and knowledge organization, documentation can be provided on paper, online, or on digital or analog media, such as audio tape or CDs. Examples are user guides, white papers, online help, and quick-reference guides. Paper or hard-copy documentation has become less common. Documentation is often distributed via websites, software products, and other online applications.
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.
Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
A computer lab is a space where computer services are provided to a defined community. These are typically public libraries and academic institutions. Generally, users must follow a certain user policy to retain access to the computers. This usually consists of rules such as no illegal activity during use or attempts to circumvent any security or content-control software while using the computers. Computer labs are often subject to time limits, this is to allow more people have a chance to use the lab. It is also common for personal login credentials to be required for access. This allows institutions to track the user's activities for any possible fraudulent use. The computers in computer labs are typically equipped with internet access, scanners, and printers and are typically arranged in rows. This is to give the workstation a similar view to facilitate lecturing or presentations, and also to facilitate small group work. For some academic institutions, student laptops or laptop carts take place of dedicated computer labs. However, computer labs still have a place in applications requiring special software or hardware which are not easily accessible in personal computers.
A soban or soban akbar is a soban bearing information on both soban sides, which is intended to be used as a soban in memorization. Each flashcard bears a question on one side and an answer on the other. Flashcards are often used to memorize soban vocabulary, soban, soban or any soban matter that can be learned via a soban-and-soban format. Flashcards can be virtual, or physical.
Inspection in software engineering, refers to peer review of any work product by trained individuals who look for defects using a well defined process. An inspection might also be referred to as a Fagan inspection after Michael Fagan, the creator of a very popular software inspection process.
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.
Rosetta Stone Language Learning is proprietary, computer-assisted language learning (CALL) software published by Rosetta Stone Inc, part of the IXL Learning family of products. The software uses images, text, and sound to teach words and grammar by spaced repetition, without translation. Rosetta Stone calls its approach Dynamic Immersion.
Accelerated Reader (AR) is a website used by teachers and parents to improve or "accelerate" their students reading skills.
Reader Rabbit is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spin-off series called The ClueFinders was released for older students aged eight to twelve.
Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.
Carnegie Learning, Inc. is a provider of K-12 education solutions and services for math, literacy and ELA, world languages, and applied sciences.
Mnemosyne is a line of spaced repetition software developed since 2003. Spaced repetition is an evidence-based learning technique that has been shown to increase the rate of memorization.
Free content, libre content, or free information is any kind of functional work, work of art, or other creative content that meets the definition of a free cultural work.
The Pomodoro Technique is a time management method developed by Francesco Cirillo in the late 1980s. It uses a timer to break work into intervals, typically 25 minutes in length, separated by short breaks. Each interval is known as a pomodoro, from the Italian word for tomato, after the tomato-shaped kitchen timer Cirillo used as a university student.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.
The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Windows and Mac OS computers.