Felipe Falanghe | |
---|---|
Other names | HarvesteR |
Years active | 2010-present |
Notable work | Kerbal Space Program |
Felipe Falanghe, known online as ''HarvesteR'', is a Brazilian born video game programmer. He is the creator of the video game Kerbal Space Program, along with KitHack Model Club.
As a teenager, Falanghe created and attached small tin figurines onto fireworks. The figurines were called "Kerbals." [1]
In April 2010, after moving to Mexico, he was hired by Squad. At the company, Falanghe began working on a new game called Kerbal Space Program, authorized by co-founder Adrian Goya. The game's first public release, version 0.7.3, was on 24 June 2011. [2] [3] The game entered beta on 15 December 2014, with version 0.90, and was released out of beta on 27 April 2015. [4] [5] [6] On 30 May 2016, Falanghe announced he was stepping down as the lead developer for Kerbal Space Program. [7] [8] After developing Kithack Model Club with Curve Games [9] , he has also moved towards developing Kitten Space Agency with RocketWerkz. [10]
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By version 0.7.3, the first public release, there was a handful of parts, a planet, and enough physics such that you could get payloads into orbit if you knew what you were doing.
Kerbal Space Program has been in active development since 2010, and first released to the public on June 24, 2011.
After years in playable alpha and beta, Kerbal will fully launch on 27th April.