Flight simulator (disambiguation)

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A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment. Those not for flight training or aircraft development may be referred to as amateur flight simulators.

Flight simulator or flight simulation may also refer to:

Specific flight simulation programs
Types of flight simulation software
Other

See also

Related Research Articles

Simulation

A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.

<i>Microsoft Flight Simulator</i> Windows-based flight simulator software

Microsoft Flight Simulator is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It is one of the longest-running, best-known, and most comprehensive home flight simulator programs on the market. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. At 38 years old, it is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator is one of the longest-running PC video game series of all time.

Application software

Application software is a program or group of programs designed for end-users. Examples of an application include a word processor, a spreadsheet, an accounting application, a web browser, an email client, a media player, a file viewer, simulators, a console game, or a photo editor. The collective noun application software refers to all applications collectively. This contrasts with system software, which is mainly involved with running the computer.

Train simulator Computer-based simulation of rail transport operations

A train simulator is a computer based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated and difficult software to write and implement than flight simulator programs.

A virtual airline (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally have a presence on the Internet, similar to a real airline. Many hundreds of virtual airlines of significance are currently active, with tens of thousands of participants involved at any one time.

<i>Microsoft Flight Simulator 2002</i>

Microsoft Flight Simulator 2002 is a video game released in October 2001, and is the 8th installment of the Microsoft Flight Simulator video game series. A version called Professional Edition was released at the same time as standard edition that added two aircraft, a flight instructor feature and an editor to create buildings and aircraft.

<i>Flight Unlimited</i> 1995 aerobatic flight simulator video game

Flight Unlimited is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, race through floating rings against a timer or take lessons from a virtual flight instructor. The instructor teaches basic and advanced techniques, ranging from rudder turns to maneuvers such as the tailslide, Lomcovák and Immelmann turn.

Combat flight simulators are simulation video games used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas. At first the new company sold flight simulators through mail order, but that changed in January 1979 with the release of Flight Simulator (FS) for the Apple II. They soon followed this up with versions for other systems and from there it evolved into a long-running series of computer flight simulators.

<i>Microsoft Flight Simulator X</i> Flight simulation computer game

Microsoft Flight Simulator X is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982. It is built on an upgraded graphics rendering engine, showcasing DirectX 10 features in Windows Vista and was marketed by Microsoft as the most important technological milestone in the series at the time. FSX is the first version in the series to be released on DVD media.

<i>Microsoft Flight Simulator 2004: A Century of Flight</i> 2003 flight simulation computer game

Microsoft Flight Simulator 2004: A Century of Flight is a flight simulation video game released in 2003, and is part of the Microsoft Flight Simulator video game series. It is the last version to support Windows 98/9x series of operating systems.

Bruce Arthur Artwick is an American software engineer. He is the creator of the first consumer flight simulator software. He founded Sublogic after graduating from the University of Illinois at Urbana–Champaign in 1977, and released the first version of Flight Simulator for the Apple II in 1979. His original Apple II software was purchased by Microsoft in 1982 and became Microsoft Flight Simulator 1.0.

Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management.

In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. Many genres incorporate first-person perspectives, among them adventure games, driving, sailing, amateur flight simulation and combat flight simulation. The most notable is the first-person shooter, in which the graphical perspective is an integral component of the gameplay.

Space flight simulation game

A space flight simulation game is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Many games feature space combat, and some games feature commerce, and trading in addition to combat.

<i>Microsoft Flight Simulator 1.0</i> 1982 flight simulator video game

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 1.0, is a flight simulator video game, released in November 1982 for the IBM PC. It is the first release in the Microsoft Flight Simulator series.

Amateur flight simulation Video game genre

Amateur flight simulation refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware.

<i>Ace</i> (video game)

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>FS1 Flight Simulator</i>

FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator.

<i>Microsoft Flight Simulator</i> (2020 video game) 2020 flight simulator

Microsoft Flight Simulator is a flight simulator developed by Asobo Studio and published by Xbox Game Studios. It is an entry in the Microsoft Flight Simulator series, which was first released in 1982, and preceded by Microsoft Flight Simulator X. It was released on August 18, 2020 for Microsoft Windows. It is the first game in the series to also get a console release, expected for the Xbox Series X and Series S in mid 2021; it is also the first in the series released on VR.