Fluid (disambiguation)

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A fluid is a substance that continually deforms (flows) under an applied shear stress.

In physics, a fluid is a substance that continually deforms (flows) under an applied shear stress, or external force. Fluids are a phase of matter and include liquids, gases and plasmas. They are substances with zero shear modulus, or, in simpler terms, substances which cannot resist any shear force applied to them.

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Fluid may also refer to:

Arts, entertainment and media

<i>Fluid</i> (video game) 1996 video game

Fluid is a music video game developed by Opus and published by Sony Computer Entertainment for the PlayStation. The game's concept is an interactive sound lab which allows the player to create dance and electronic music. The player uses a dolphin character in 'Cruise Stage' to collect samples for mixing in the 'Groove Editor'.

The Fluid American rock band

The Fluid was an American rock band from Denver, formed in 1984 who disbanded in 1993, but reconvened in 2008.

Computing

Fluid (web browser)

Fluid is a WebKit2-based site-specific browser (SSB) for Mac OS X created by Todd Ditchendorf. Its original WebKit-based version was compared to Mozilla Prism and mentioned in Lifehacker, TechCrunch, 43 Folders, the 37 Signals blog, and on InfoWorld as a way to make web applications more like native desktop applications.

FLUID Graphical editor and GUI builder

FLUID is a graphical editor and GUI builder that is used to produce FLTK source code. FLUID edits and saves its state in text .fl files, which can be edited in a text editor for finer control over display and behavior.

See also

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Web browser software application for retrieving, presenting and traversing information resources on the World Wide Web

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Browser game game that is played using a browser

A browser game is a video game that is played via the World Wide Web using a web browser. Browser games can be run using standard web technologies or browser plug-ins. The creation of such games usually involves use of standard web technologies as a frontend and other technologies to provide a backend. Browser games include all video game genres and can be single-player or multiplayer. Browser games are also portable and can be played on multiple different devices, web browsers, and operating systems.

Trident is a proprietary browser engine for the Microsoft Windows version of Internet Explorer, developed by Microsoft.

A large group of animals, especially birds, sheep or goats.

NetFront

NetFront Browser is a mobile browser developed by Access Company of Japan. The first version shipped in 1995. They currently have several browser variants, both Chromium-based and WebKit-based.

Nintendo DS & DSi Browser web browser

The Nintendo DS Browser is a port of the Opera 8.5 web browser for use on the Nintendo DS, developed by Opera Software and Nintendo. Two versions were sold, one for the original Nintendo DS and one for the Nintendo DS Lite, each with a different Slot-2 memory expansion pack to fit the respective system.

Mozilla Prism

Mozilla Prism is a discontinued project which integrated web applications with the desktop, allowing web applications to be launched from the desktop and configured independently of the default web browser. As of November 2010, Prism is listed as an inactive project at the Mozilla labs website.

<i>Spider-Man</i> (1982 video game) 1982 video game

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Opera (web browser) freeware web browser using the Blink browser engine

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Google Chrome Web browser developed by Google

Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, and was later ported to Linux, macOS, iOS, and Android. The browser is also the main component of Chrome OS, where it serves as the platform for web apps.

FHTML or FluidHtml is an interpreted markup language that renders in Adobe Flash. Rich Internet applications are globally popular, but most are not easy to learn, and generate pages that are not amenable to search engine optimization; FHTML was created to deal with these issues. FHTML can be used with server-side web technologies such as Java, .NET Framework and PHP, and includes a layout engine that is more flexible than CSS. FHTML is compatible in all major web browsers, and allows web developers to create rich web functionality using easy HTML-like code. Development of the language went through private beta testing, and was planned to be opened for beta testing sometime in 2010.

MediaBrowser

MediaBrowser was an Internet browser branding company that started in 2000 by Mark C. Brown. They made specially branded versions of Internet Explorer for various company brands and themes. Because the branded web browsers made by MediaBrowser require Internet Explorer 5 or higher it is only supported on Windows operating systems. On December 5, 2001, Mediabrowser.com, Inc. went bankrupt and shut down their site and its branded web browsers.

Dooble web browser

Dooble is a free and open-source Web browser that was created to improve privacy. Currently, Dooble is available for FreeBSD, Linux, OS X, OS/2, and Windows. Dooble uses Qt for its user interface and abstraction from the operating system and processor architecture. As a result, Dooble should be portable to any system that supports OpenSSL, POSIX threads, Qt, SQLite, and other libraries.

Responsive web design Approach to web design for making web pages render well on a variety of devices

Responsive web design (RWD) is an approach to web design that makes web pages render well on a variety of devices and window or screen sizes. Recent work also considers the viewer proximity as part of the viewing context as an extension for RWD. Content, design and performance are necessary across all devices to ensure usability and satisfaction.

Adaptive web design (AWD) promotes the creation of multiple versions of a web page to better fit the user's device, as opposed to a single static page which loads the same on all devices or a single page which reorders and resizes content responsively based on the device/screen size/browser of the user. This most often describes the use of a mobile and a desktop version of a page, either of which is retrieved based on the user-agent defined in the HTTP GET request. Adaptive web design was one of the first strategies for optimizing a site for mobile readability, the most common practice involved using a completely separate website for mobile and desktop, with mobile devices often redirected to the mobile version of the site served on a subdomain. Today the use of two separate static sites for mobile and desktop viewing is being largely phased out, with server side scripting instead utilized to serve dynamically generated pages or to dynamically decide which version of a static page to serve, although the use of independent sites for mobile and desktop can still be frequently observed. While many websites employ either responsive or adaptive web design techniques, the two are not mutually exclusive, and best practices for the most universally readable designed content employ a combination of the two techniques to support a complete spectrum of hardware and software.