Fluid (video game)

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Fluid
Fluid Coverart.png
Developer(s) Opus [lower-alpha 1]
Publisher(s) Sony Computer Entertainment
Director(s) Jun Tsuda
Producer(s) Takayuki Suzuki
Programmer(s) Takaya Nakamura
Platform(s) PlayStation
Release
  • JP: December 6, 1996
  • EU: August 1, 1998
Genre(s) Music
Mode(s) Single-player

Fluid (known in Japan as Depth) is a music video game developed by Opus and published by Sony Computer Entertainment for the PlayStation. The game's concept is an interactive sound lab which allows the player to create dance and electronic music. The player uses a dolphin character in 'Cruise Stage' to collect samples for mixing in the 'Groove Editor'.

Contents

Levels

The player goes through many stages in order to unlock more sounds, some of which including "Abyss Lair" and "Jungle Reef". Levels can be replayed and selected from the Silent Space, which contains twelve geometric shapes representing the levels "passed". The player starts in the first stage "Peace" and continues through to "Abyss", and ten other levels. Each level contains its own sound set, which can be imported into other levels on completion of the level.

Gameplay

The "Groove Editor" allows for in depth manipulation of samples collected. Several tracks can be mixed at once, controlling speed, pitch, frequency and modulation with a series of coloured crystals. Mixes can be saved to memory card, and then played during levels. Controlling the dolphin allowed the player to add improvisations during the playback sessions, frequency being mapped to the up/ down controls, and modulation to left/ right.

Notes

  1. Additional work by Japan Studio.

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