Forgotten Futures

Last updated
Forgotten Futures
Forgotten Futures, role-playing game.jpg
Cover
Designers Marcus L. Rowland
PublishersHeliograph Inc. (in print), author (CD-ROM and web site)
Publication1993, revised 1998,2005
Genres Victorian / Edwardian science fiction and fantasy
SystemsCustom

Forgotten Futures is a role-playing game created by Marcus Rowland to allow people to play in settings inspired by Victorian and Edwardian science fiction and fantasy (i.e., steampunk). Most of its releases begin with these stories then add background material to explain the settings (often as alternate worlds, whose history diverges from our own), adventures, and other game material.

Contents

Game system

Image by Stanley L. Wood often used in Forgotten Futures advertising Ffutures.jpg
Image by Stanley L. Wood often used in Forgotten Futures advertising

The base system uses three characteristics (Body, Mind, and Soul) and a range of skills; points are used to purchase characteristics and skills based on one or more of the characteristics. Skills and characteristics are used by opposing them to a target (such as a difficulty number, an opponent's skill or characteristics, etc.) using a 2D6 dice roll. Subsequent revisions to the rules add options including a Magic characteristic, melodramatic character traits, and other complications, but the core system remains unchanged.

Rowland is believed to have pioneered the concept of shareware tabletop role-playing games with this system,[ citation needed ] although there were earlier shareware computer games with role-playing elements. Users can download the rules from his web site, buy a subscription that entitles them to Forgotten Futures CDs, or buy a copy of the published version of this game. The CDs are also good sources for science fiction books and other period material whose copyright has expired. A proportion of his income from the game is donated to cancer research charities.

Currently several versions of the rules are on line (complete and summary versions in HTML and PDF, and a German translation in PDF), along with a sample adventure set in a Victorian Channel Tunnel, plus eleven game collections (source material plus background worldbook, adventures, etc.), with an expanding collection of additional resources on line and on the CD-ROM. The rules and sample adventure have twice been published in print; in brief form as a booklet given away with Arcane Magazine in 1997, and at full length by Heliograph Inc. in 1999.

In May 2016 Rowland announced that due to delays in the next release and changes in European tax law he would end shareware distribution of the game. Instead he intends to put all of the existing material on line, including the full contents of the CD, with a tip jar for voluntary contributions, and hopes to add more material. Users with current shareware registrations were offered a partial refund or the option to donate it to Cancer Research UK. [1]

Versions

Forgotten Futures I: The A.B.C. Files
Set in Kipling's 21st century airship utopia. Contains the text of "With the Night Mail" and "As Easy as ABC", a worldbook, an adventure, a spreadsheet of airship data, and numerous illustrations. This was the first and by far the smallest of these collections, since at that time the game was distributed on 720k disks; subsequent releases were on 1.44mb disks then CD-ROM.
Forgotten Futures II: The Log of the Astronef
A comprehensive guide to the exploration of the Solar System in 1900 AD. Based on George Griffith's Stories of Other Worlds , it contains six stories, the illustrations from their original publication, a worldbook taking the story forward to 1920, a spaceship design spreadsheet, five adventures, plus the novelisation A Honeymoon in Space . The fiction and worldbook were briefly available in print from Heliograph Inc.
Forgotten Futures III: George E. Challenger's Mysterious World
Adventures with Sir Arthur Conan Doyle's scientific hero, including the full text of The Lost World , "The Poison Belt", "When the World Screamed", The Land of Mist , "The Horror of the Heights", and "The Disintegration Machine", a worldbook, four adventures, and a wargames scenario.
Forgotten Futures IV: The Carnacki Cylinders
Horror and the supernatural in Edwardian England, including the original text and illustrations for William Hope Hodgson's Carnacki, the Ghost-Finder , a worldbook with rules for magic and the Ab-natural, three adventures and two long outlines, a story-telling card game, etc. Re-released as PDFs with additional material December 2022. [2]
Forgotten Futures V: Goodbye Piccadilly…
The destruction of London, as seen by a variety of authors around the end of the 19th century. Contents include two long adventures, numerous adventure outlines, ten stories and articles, etc.
Forgotten Futures VI: Victorian Villainy
A source collection for melodramatic adventures, including three plays, the novel A Bid for Fortune by Guy Boothby, some of E.W. Hornung's Raffles stories, and more.
Forgotten Futures VII: Tsar Wars
Based on the late 19th-century novels of George Griffith, Tsar Wars is a setting for the struggle between the anarchist Terror and the forces of oppression in the early 20th century, and the return of the Tsar's heir to the utopia of 2030 AD. The novels were briefly in print from Heliograph Inc.
Forgotten Futures VIII: Fables and Frolics
Based on the fantasies of E. Nesbit, FF8 is a role-playing game set in a world of childhood magical adventures. Includes three novels, 23 short stories and some autobiographical articles by Nesbit, also rules for magic, life as a Victorian/Edwardian child, adventures, etc.
Forgotten Futures IX: It's My Own Invention
Adventures in the worlds of weird science and engineering. Includes two novels by George Griffith, articles and stories by several authors, and game worlds based on flight (and a war on the supernatural), automata and calculating engines, space travel, and time travel.
Forgotten Futures X: The Tooth and Claw Role Playing Game
A licensed RPG based on the novel Tooth and Claw by Jo Walton, set in a world with Victorian-equivalent technology which has a separate dragon nation. Player characters are dragons. The game is published in PDF and HTML versions, and is illustrated by Sue Mason and the author. It includes background material, revised rules catering for dragon characters, two adventures, and adventure outlines.
The Forgotten Futures Compendium
Two long adventures, Curse of the Leopardmen by Alex Stewart and The League of Extraordinary Geometers (a crossover with The Original Flatland RPG) by Marcus Rowland, plus adventure outlines based on Victorian and Edwardian advertising by Marcus Rowland. PDF only.
Forgotten Futures XI: Planets of Peril
A 1930s pulp SF setting based on the stories of Stanley Weinbaum, sent to registered users on November 20, 2010, on line from December 20, 2010. Published in PDF and HTML versions and including most of Weinbaum's SF, three long adventures, and details of the worlds and technology of the setting.
In Preparation - Forgotten Futures XII: Empire of Earth
Announced with the release of FF XI, FF XII will be a setting based on Victorian stories of interplanetary and interstellar travel and warfare, primarily "The Struggle for Empire" by Robert W. Cole.
The Original Flatland Role Playing Game
Originally published in 1998 as an 'extra' on the Forgotten Futures CD-ROM, and relaunched as a stand-alone PDF with additional material in 2006, this game uses a streamlined version of the Forgotten Futures rules adapted to the setting of Edwin A. Abbott's Flatland . Characters are living 2D shapes such as triangles and hexagons. The game includes rules, three adventures and four adventure outlines, a wargame by Matthew Hartley, a long section on the 'science' of Flatland which attempts to explain aspects of the world and its natives, and the original book. It is sold as a charity project in aid of Médecins Sans Frontières (Doctors Without Borders).

Reception

In the November 1994 edition of Pyramid (Issue #10), Ken and Jo Walton liked both the content of Forgotten Futures 2 and the shareware concept, saying, "This is an excellent, atmospheric, roleplaying game, made slightly unapproachable by its unusual distribution method. It is available only on disk; you unzip the file and print out the book for yourself. All text files are ASCII format, all pictures are GIFs." [3]

In the March 1998 edition of Dragon (Issue 245), Allen Varney called Forgotten Futures "A very substantial and admirable shareware RPG from one of Britain's top designers, based on the British 'scientific romances' popular a century ago." Varney also complimented Marcus Rowland for trying to keep those old 'scientific romance' stories in circulation, saying, "Aside from the game's real virtues, this worthy mission makes Forgotten Futures a must for any fan of science fiction's early history." [4]

Reviews

See also

Related Research Articles

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.

<span class="mw-page-title-main">Planescape</span> Dungeons & Dragons fictional campaign setting

Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published by TSR in 1994.

<i>Dragon</i> (magazine) Magazine published by TSR

Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.

<i>Car Wars</i> Tabletop combat simulation game

Car Wars is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future.

<span class="mw-page-title-main">Drizzt Do'Urden</span> Fictional character from Dungeons & Dragons

Drizzt Do'Urden is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, The Crystal Shard. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with The Dark Elf Trilogy. As an atypical drow, Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan.

<i>Space: 1889</i> Steampunk tabletop role-playing game

Space: 1889 is a tabletop role-playing game of Victorian-era space-faring, created by Frank Chadwick and originally published by Game Designers' Workshop (GDW) from 1989 to 1990. It was the first roleplaying game to feature space colonization using steam technology in the style of Jules Verne, H.G. Wells, and Arthur Conan Doyle in what would later be called steampunk. The setting of Space: 1889 has not only produced roleplaying games, but boardgames, books, miniatures and a computer game.

Jeff Grubb is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).

<i>Forgotten Realms Campaign Setting</i> Dungeons & Dragons sourcebook

The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.

The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.

<span class="mw-page-title-main">Amazing Engine</span>

Amazing Engine was a series of tabletop role-playing game books that was published by TSR, Inc. from 1993 until 1994. It was a generic role-playing game system - each publication employed the same minimalist generic rules, as described in the Amazing Engine System Guide, but each world book had an entirely different setting or genre. David "Zeb" Cook was credited with the design of the game rules.

<i>DC Heroes</i> Superhero tabletop role-playing game

DC Heroes is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. Other than sharing the same licensed setting, DC Heroes is unrelated to the West End Games DC Universe or the more recent Green Ronin Publishing DC Adventures game.

<i>Masterbook</i>

Masterbook is a generic role-playing game that was published by West End Games (WEG) in 1994.

The Dungeons & Dragons (D&D) fantasy role-playing game has been adapted into many related products, including magazines, films and video games.

<i>Draconomicon</i> Dungeons & Dragons sourcebook

The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".

<span class="mw-page-title-main">Marcus L. Rowland</span> English role-playing game designer (born 1953)

Marcus L. Rowland is an English author in the field of role-playing games, particularly games with Victorian era content.

<i>With the Night Mail</i> 1905 science fiction novella by Rudyard Kipling

"With the Night Mail" is a 1905 science fiction novella by Rudyard Kipling.

<i>GURPS Steampunk</i> Role-playing game sourcebook

GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.

<i>Champions Universe</i>

Champions Universe is a supplement published by Hero Games/Iron Crown Enterprises (I.C.E.) in 1992 for the superhero role-playing game Champions.

<i>GURPS Arabian Nights</i> Role-playing game supplement

GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.

References

  1. Rowland, Marcus. "Forgotten Futures Shareware Registration Ending". Forgotten Futures News. Retrieved 13 May 2016.
  2. Rowland, Marcus. "Forgotten Futures 4 Rewrite and PDFs". Forgotten Futures Blog. Marcus Rowland. Retrieved 13 December 2022.
  3. Walton, Ken & Jo (November 1994). "Forgotten Futures 2: The Log of the Astronef". Pyramid (10). Steve Jackson Games. Retrieved 2020-02-04.
  4. Varney, Allen (March 1998). "Roleplaying Reviews". Dragon (245). TSR, Inc.: 104.
  5. "Pyramid: Pyramid Review: The Forgotten Futures CD-ROM".

Further reading