G'nort

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G'nort
G'nort Esplanade G'neesmacher.png
G'nort as depicted in Green Lantern (vol. 3) #24 (May 1992). Art by Pat Broderick (pencils), Romeo Tanghal (inks), and Anthony Tollin (colors).
Publication information
Publisher DC Comics
First appearance Justice League International #10 (February 1988)
Created by Keith Giffen
J. M. DeMatteis
In-story information
Alter egoG'nort Esplanade G'neeshmacher
Species G'Newtian
Place of origin G'newt
Team affiliations Green Lantern Corps
Darkstars
Justice League
Justice League International
Abilities Power Ring, power mantle, power constructs

G'nortEsplanade G'neesmacher is a character appearing in DC Comics. He is a member of the Green Lantern Corps and later a Darkstar and a member of the Justice League Antarctica. He resembles an anthropomorphic dog. He is generally incompetent and used as comic relief.

Contents

G'nort has made limited appearances in media outside comics, with Alexander Polinsky voicing him in Batman: The Brave and the Bold .

Publication history

G'nort first appeared in Justice League International #10 (February 1988), and was created by Keith Giffen and J. M. DeMatteis. [1] His appearance and personality were modeled after Ed Norton from The Honeymooners . [2]

Fictional character biography

G'nort is from the planet G'newt. Hal Jordan explains that G'nort became a Green Lantern due to the influence of his uncle, who was a famous member of the Lantern Corps. [3] Despite his limited intelligence and lack of tactical judgment, G'nort is consistently depicted as brave, loyal, and honorable. This fact is overlooked by most heroes, although Superman has pointed it out on occasion.

Early in his career, G'nort becomes inadvertently mixed up with the League's battle against the Manhunters. Recognizing G'nort's incompetence, the Corps gave him an uninhabited sector of space to patrol. The fact that the region was uninhabited also suited the needs of the Manhunters, who set up their home planet in G'nort's sector. G'nort joins Hal Jordan, Superman, and other Justice League members in an assault on the Manhunters. [3]

Working with the Justice League

G'nort goes on a mission to rescue Mister Miracle from the interstellar trader Manga Khan. Traveling in a spaceship, G'nort works with Big Barda, Martian Manhunter, and Rocket Red (Dimitri Pushkin). They chase down Khan and survive an assassination attempt by his hired killer Lobo. [4]

Both G'nort and his enemy Scarlet Skier are founding members of Justice League Antarctica, created by Maxwell Lord for the purpose of keeping both them and the reformed Injustice League out of his way. The League, including G'nort, find their Antarctic headquarters overwhelmed by killer penguins. Their enemies are ultimately destroyed, but not before the headquarters is destroyed. G'nort keeps himself and the League alive with his power ring until help arrives. [5]

Qward battle

It is revealed that G'nort and his uncle G'newman were given their rings by the Poglachians, an alien species resembling clowns who posed as the Guardians of the Universe while the real Guardians were with the Zamarons. The Poglachians are pawns of the Weaponers of Qward, who hoped to discredit the Green Lantern Corps by having the name associated with idiots. [6] G'nort works with Guy Gardner, ending up in Qward itself. [7] Faced with the threat of his uncle being killed, G'nort gives up the location of Hal Jordan.

Soon after, powerless but free from a Qwardian cell, G'nort smells the soldier who took his ring and tracks him down. The soldier swiftly overpowers G'nort and makes the mistake of bragging how he would torture and kill Guy. Enraged, G'nort defeats the soldier, gains his ring and saves Guy by destroying the source of his power. The two make it back to normal space as explosions devastate the local area. Afterwards, Guy Gardner reluctantly tells the real Guardians that G'nort was the true hero on Qward, which earns G'nort status as a genuine Green Lantern. [8] Around this time, G'nort is kicked out of the Justice League. [9]

Post-League

G'nort loses his ring during Emerald Twilight and joins the Darkstars. He retains his Darkstar uniform long after the organization collapses, when he is captured by Manga Khan, who attempts to trade him to Maxwell Lord in exchange for L-Ron. G'nort is set free after Lord and Sue Dibny hold Khan for ransom. [10]

G'nort os seen as the sole member of Super Buddies Antarctica, exactly where Maxwell Lord wants him. For a time, G'nort lives behind Guy Gardner's Warriors bar. [11] He appeared later in the mini-series Guy Gardner: Collateral Damage, where his homeworld G'newt is devastated during the Rann–Thanagar War. The character is portrayed more seriously in this story, suffering heavily from the loss of his family. [12]

In The New 52, in the final events of the 2013 "Wrath of the First Lantern" storyline, G'nort appears and helps prevent the Red Lantern Corps from attacking the Green Lantern Corps during the battle against the villainous First Lantern. [13]

G'nort reappears in response to a distress call made by the robot inhabitants of a planet seized by Larfleeze. Their rings mutually determine that Larfleeze and G'nort are cousins, and G'nort becomes Larfleeze's sidekick. [14]

Other versions

In other media

Television

Video games

G'nort appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure . [18]

Miscellaneous

References

  1. Cowsill, Alan; Irvine, Alex; Korte, Steve; Manning, Matt; Wiacek, Win; Wilson, Sven (2016). The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. DK Publishing. p. 116. ISBN   978-1-4654-5357-0.
  2. Beatty, Scott (2008). "G'nort". In Dougall, Alastair (ed.). The DC Comics Encyclopedia. New York: Dorling Kindersley. p. 139. ISBN   978-0-7566-4119-1. OCLC   213309017.
  3. 1 2 Justice League International #10 (February 1988)
  4. Justice League International #14-16 (June–August 1988)
  5. Justice League America Annual #4 (April 1990)
  6. Green Lantern (vol. 3) #11 (April 1991)
  7. Green Lantern (vol. 3) #12 (May 1991)
  8. Green Lantern (vol. 3) #13 (June 1991)
  9. Green Lantern Corps Quarterly #1 (Summer 1992)
  10. Formerly Known as the Justice League #1-6 (September 2003-February 2004)
  11. Green Lantern 80-Page Giant #1 (December 1998)
  12. Guy Gardner: Collateral Damage #1 (January 2007)
  13. Green Lantern (vol. 5) #20 (May 2013)
  14. Larfleeze #11-12 (May–June 2014)
  15. Misiroglu, Gina (2006). The supervillain book: the evil side of comics and Hollywood. Visible Ink Press. ISBN   0780809777.
  16. Planetary JLA: Terra Occulta (November 2002)
  17. 1 2 3 "G'Nort Voices (Green Lantern)". Behind The Voice Actors. Retrieved July 15, 2024. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its credits or other reliable sources of information.
  18. Eisen, Andrew (October 2, 2013). "DC Characters and Objects - Scribblenauts Unmasked Guide". IGN . Retrieved July 15, 2024.
  19. Irwin, William (2001). Green Lantern and Philosophy. John Wiley & Sons. p. 66. ISBN   978-0-470-57557-4.
  20. Choron, Sandra (2005). Planet Dog: A Doglopedia . Houghton Mifflin Harcourt. p.  30. ISBN   978-0-618-51752-7.
  21. "Justice League Unlimited #46 - The Dork, G'Nort, Returns (Issue)". Comic Vine . Retrieved July 15, 2024.
  22. "Legion of Super-Heroes in the 31st Century #6 - Attack of the Green Lantern Corps (Issue)". Comic Vine. Retrieved July 29, 2023.