GameFace Labs

Last updated
GameFace Labs, LLC
Industry Virtual reality
FoundedSeptember 2013;10 years ago (2013-09) in London, United Kingdom
Headquarters,
Website gamefacelabs.com

GameFace Labs is an American technology company that develops hardware and software [1] for the consumer virtual reality market, and was founded in 2013 by Edward Mason and Mosbah Kahaleh. The company's headquarters are in San Francisco, with international offices in London, United Kingdom.

Contents

The company’s first product is a standalone headset that features an onboard Nvidia Tegra SoC (system on a chip) and does not require a tethered connection to a computer or console in order to operate. [2] GameFace Labs is a founding member of the Open Source Virtual Reality project (OSVR) [3] and the Immersive Technology Alliance. [4] In December 2015, GameFace Labs joined Valve’s OpenVR ecosystem. [5]

Development

During Insomnia Gaming Festival 49 (2013), the company revealed its first prototype; a standalone headset featuring a 720p LCD display panel and an Nvidia Tegra 3 SoC. At CES 2014, the company showcased an updated prototype with a 1080p OLED display and a Tegra 4 SoC. [6]

In June 2014, the company showcased the first iteration of its user interface, allowing users to launch applications inside a virtual environment, as well as invite friends from other platforms to enjoy and collaborate on content inside the same virtual space. [7] In June 2014, the company also demoed its Mk V prototype at E3 - running on a version of Nvidia’s Tegra K1 Soc. [8] The Mk V headset was the first publicly demoed headset to include a 1440p display, which was supplied by Samsung. [9] [10] The K1 prototype utilized Nvidia’s mobile Kepler architecture, which means it supported Android content that used DirectX 11 and OpenGL 4.4 and was also compatible with all Google Cardboard content.

At 2017’s E3 expo, GameFace Labs demoed its seventh standalone prototype: a multi-platform headset supporting Android / DayDream content, as well as full 6DoF positional tracking inside an Android environment. The prototype featured dual OLED display panels, low persistence display technology and support for 6DoF input control via a wireless IR beacon (in January 2018 the company revealed it had been developing an ARM-based implementation of Valve's generation 2 Lighthouse technology, using GameFace's custom firmware [11] ). The company also showed off an Alpha build of its developer platform, allowing users to share and download content up to 1000x faster than traditional downloading methods. [12]

In May 2018, GameFace Labs began shipping developer kits powered by Nvidia's TX2 SoC. This makes the GameFace Labs developer kit the first consumer electronics device to use the TX2, with Magic Leap announcing the second device later in July. [13] The GameFace Labs developer kit is the only system to pair the TX2 SoC with an Android Operating system. [14]

Awards

In 2014, GameFace Labs was awarded ‘Hack of Honor’ at the annual Penguicon open source convention [15]

Related Research Articles

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Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

<span class="mw-page-title-main">Free and open-source graphics device driver</span> Software that controls computer-graphics hardware

A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware.

<span class="mw-page-title-main">Tegra</span> System on a chip by Nvidia

Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices. The Tegra integrates an ARM architecture central processing unit (CPU), graphics processing unit (GPU), northbridge, southbridge, and memory controller onto one package. Early Tegra SoCs are designed as efficient multimedia processors. The Tegra-line evolved to emphasize performance for gaming and machine learning applications without sacrificing power efficiency, before taking a drastic shift in direction towards platforms that provide vehicular automation with the applied "Nvidia Drive" brand name on reference boards and its semiconductors; and with the "Nvidia Jetson" brand name for boards adequate for AI applications within e.g. robots or drones, and for various smart high level automation purposes.

<span class="mw-page-title-main">Oculus Rift</span> Virtual reality headsets by Oculus VR

Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021.

<span class="mw-page-title-main">Tango (platform)</span> Mobile computer vision platform for Android developed by Google

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<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

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The PlayStation VR is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.

<span class="mw-page-title-main">Google Cardboard</span> Discontinued virtual reality platform

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The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on August 21, 2015.

<span class="mw-page-title-main">Windows Mixed Reality</span> Mixed reality platform

Windows Mixed Reality (WMR) is a discontinued platform by Microsoft which provides augmented reality and virtual reality experiences with compatible head-mounted displays.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

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<span class="mw-page-title-main">Open Source Virtual Reality</span> Open source software project

Open Source Virtual Reality (OSVR) is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.

<span class="mw-page-title-main">Oculus Touch</span> Motion controller system

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<span class="mw-page-title-main">Virtual reality headset</span> Head-mounted device that provides virtual reality for the wearer

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<span class="mw-page-title-main">Google Daydream</span> Discontinued virtual reality platform by Google

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<span class="mw-page-title-main">Oculus Go</span> Untethered virtual reality headset by Oculus VR

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<span class="mw-page-title-main">Oculus Quest</span> Virtual reality headset

The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus, a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area. A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.

References

  1. Maria Korolov (27-06-14). “GameFace building virtual reality OS, will support OpenSim”. Hypergrid Business. Retrieved 15 February 2017
  2. Brian Burke (16-03-2016).”10 Ways NVIDIA Makes VR a Reality”. Nvidia. Retrieved 15 February 2017
  3. "Industry Leaders Announce Open Platform for Virtual Reality Gaming". Razer.com. 6 January 2015. Retrieved 26 October 2022.
  4. Stephen Nunneley (13-03-2014). “Immersive Technology Alliance formed by Oculus VR, EA, Avegant, CastAR others”. VG24/7. Retrieved 15 February 2017
  5. Maria Korolov (04-12-2015).”Gameface joins Valve’s VR ecosystem”. HyperGrid Business. Retrieved 15 February 2017
  6. Ben Gilbert (13-01-2014). “GameFace Mark IV: The other VR headset at CES 2014 (hands-on)”. Engadget. Retrieved 15 February 2017
  7. Maria Korolov (27-06-2014). “GameFace building virtual reality OS, will support OpenSim”. Hypergrid Business. Retrieved 20 April 2017
  8. Ben Lang (10-06-2014). “First Look ‒  GameFace Labs Mark 5 Prototype, VR Never Looked So Good”. Road To VR. Retrieved 15 February 2017
  9. Brandin Tyrrel (01-07-15). http://uk.ign.com/articles/2015/07/01/hands-on-with-gameface-labs-vr-headset “Hands-on with GameFace Labs’ VR Headset”]. IGN. Retrieved 15 February 2017
  10. Ben Lang (08-04-2014). “GameFace Labs Has the First VR Headset on the Block with a 2.5K Display—And It’s Mobile”. Road to VR. Retrieved 15 February 2017
  11. Scott Hayden (03-03-2018). “Hardware Developers Are Now Receiving SteamVR 2.0 Base Stations”. roadtovr.com. Retrieved 05 March 2018.
  12. Nicole Lee (17-07-2017). “In a Fragmented VR Market, one company wants to unite them all”. Engadget.com. Retrieved 31 July 2017.
  13. Kevin Carbotte (11-07-2018). “Magic Leap One Powered by Nvidia Tegra TX2, Available Summer”. Toms Hardware. Retrieved 31 July 2018
  14. Kevin Carbotte (24-05-2018). “Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset”. Toms Hardware. Retrieved 31 July 2018
  15. Scott Kennedy (15-01-2014). “HACK OF HONOR: GameFace Labs’ Android VR headset”. Penguicon.org. Retrieved 15 February 2017.