Game Design Workshop

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Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Design Workshop 4th Edition.jpg
4th Edition cover art
Author Tracy Fullerton
Original titleGame Design Workshop: Designing, Prototyping, & Playtesting Games (1st Edition)
Subject Game design
Publisher AK Peters/CRC Press
Publication date
2004, 2008, 2014, 2018
Pages556
ISBN 978-1-138-09877-0
OCLC 859196163

Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in three subsequent editions, the latest by A K Peters/CRC Press in 2018.

Contents

The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Eric Zimmerman, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.

Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers. [1] [2] [3] It is in used in game design courses worldwide. [4] [5] [6] [7] [8]

See also

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References

  1. Four Must Have Books for Learning Game Designers
  2. Best Video Game Design Books
  3. Popular Game Design Books
  4. Basic Introduction to Game Design syllabus
  5. "Game Design syllabus". Archived from the original on 2014-12-16. Retrieved 2014-12-16.
  6. Game Design Workshop syllabus
  7. Video Game Design and Architecture syllabus
  8. Game Design and Development syllabus