Gaming house

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A gaming house is a co-operative living arrangement where several players of video games, usually professional esports players, live in the same residence. [1] Professional gaming houses began in South Korea for professional StarCraft players. [2]

Contents

It also refers to gambling establishments. [3]

Concept

They provide opportunity for professional gaming teams to house all of their players in a streamlined environment that the teams can cater and control. Instead of the players having to link up online, all are in a single area so they can effectively scrimmage and practice with one another to get better at their respective video game. The houses can even have psychologists, analysts, nutritionists, trainers, and chefs so the players can take advantage of them should the need arise. [4] The houses can bring a sense of reality into a virtually fueled lifestyle. Because all of the players are with one another, they must learn to live with each other and will bond through the good and bad. With how strenuous these players lives can be, it is important to keep them in their senses and have a grasp of social connection, apart from the games itself. [5] The houses range in aesthetic appeal and can be smaller few bedroom houses with players sharing rooms where they might just have a mattress on the ground, or they can be extremely lavish and furnished with quality amenities in the suburbs of Los Angeles, California with A-List celebrities. [6]

Being used as a business

There are many teams renting out apartments or offices and turning them into gaming houses but at some city hubs of esports events there are businesses operating as a place to stay and practice as well as offering catering to the players and possibly transport, arranging marketing activities or promotional events, up-to-date computers, and consistent low-latency internet.

Health concerns

Gaming is a highly discussed topic in the media, and naturally some concerns have risen that gaming houses are detrimental to both the physical and mental health of players. Players practice for around six to ten hours on any given day on their chosen title, within their “work environment” as to simulate competitive conditions. The players have almost no privacy, as the team is in close proximity to each other for almost 24 hours a day - which can spark arguments.

Another of the concerns regarding players' health is that the players are eating unhealthy meals due to time constraints. Combined with the high-level competitive field creating extra stress, the need is great for players to receive a fitness coach, a psychologist, a nutritionist, and other services - which they often employ in-house for players. Additionally, they receive regular visits from a physiotherapist and three fitness sessions a week to avoid neck, back and finger injuries after so many hours in the ergonomic chairs. [7]

Related Research Articles

A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe.

<span class="mw-page-title-main">Esports</span> Form of competition using video games

Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.

<span class="mw-page-title-main">OGN (TV channel)</span> Television channel

OGN is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly StarCraft, Starcraft II, League of Legends, and Overwatch. OGN ran high level professional tournaments for 20 years; its premier competition included the Ongamenet Starleague (OSL), Proleague, League of Legends Champions Korea, and Overwatch APEX. It was previously a subsidiary of On-Media, the parent company of several other cable channels. After a corporate merger in 2010, it became a part of CJ ENM E&M Division. Most recently, League of Legends statistics website, OP.GG, which also sponsored LCK since 2022, has acquired OGN from CJ ENM following the shutdown of the linear TV network during the COVID-19 pandemic.

<span class="mw-page-title-main">Johnathan Wendel</span> American professional esports player

Johnathan Wendel, also known as Fatal1ty, is an American entrepreneur and former professional esports player. He played in his first major tournament in late 1999. From 2000 to 2005, Wendel won world championship titles in five different first-person shooter games: Quake III, Aliens vs. Predator 2, Unreal Tournament 2003, Doom 3, and Painkiller. Described as "esports' first superstar", he was an early pioneer of competitive gaming and was featured in shows such as True Life and 60 Minutes. For his impact on competitive gaming, Wendel has been awarded two "Lifetime Achievement" awards and has been enshrined both the International Video Game Hall of Fame and the Esports Hall of Fame. He also started his own company Fatal1ty Inc. in 2002, which licenses his brand to gaming accessory manufacturers.

<span class="mw-page-title-main">Major League Gaming</span> Professional esports organization

Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the United States and Canada. The Boost Mobile MLG Pro Circuit was a television broadcast of Halo 2 MLG tournaments in 2006 and 2007, ESPN.com, and other broadband sites. The company has also been involved in television production, and game development. MLG's aim is to elevate computer and console game tournaments to viable competitive and spectator events.

<span class="mw-page-title-main">Video games in China</span> Overview of video gaming in China

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<span class="mw-page-title-main">ToD</span> French video gamer

Yoan "ToD" Merlo is a French former professional player of the real-time strategy games Warcraft III and Starcraft II. In WarCraft III he played as the Human race and in StarCraft he played as Protoss. he was signed to the top esports team in the United Kingdom, Four-Kings, until November 7, 2007, when he decided not to renew his contract for unspecified reasons. He later explained in an interview that the dissatisfying results of the Four Kings team were the reason for his departure. After much speculation, Merlo unexpectedly joined the team Mousesports on December 1, 2007.

<span class="mw-page-title-main">Korea e-Sports Association</span> South Korean body

The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. As of June 2012, it was the managing body for 25 e-sports in the country, including Starcraft II: Legacy of the Void, League of Legends, Dota 2, and Counter-Strike: Global Offensive. KeSPA also hosts the KeSPA Cup, a yearly tournament event for some of their games.

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Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world. Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s. In 2019, the online gaming market in India was estimated at 6,200 crore (US$780 million) with an estimated 300 million gamers, a 41.6% increase from 2018. As of 2021, it is one of the top five mobile gaming markets in the world. By the third quarter of 2020 there were more than 7.4 billion mobile game downloads. The industry is projected to reach 510 million gamers by 2022.

<i>League of Legends</i> World Championship Esports tournament

The League of Legends World Championship is the annual professional League of Legends world championship tournament hosted by Riot Games and is the culmination of each season. Teams compete for the champion title, the 70-pound (32-kilogram) Summoner's Cup, and a multi-million-dollar championship prize. In 2018, the final was watched by 99.6 million people, breaking 2017's final's viewer record. The tournament has been praised for its ceremonial performances, while receiving attention worldwide due to its dramatic and emotional nature.

<span class="mw-page-title-main">Gamsu</span> South Korean professional esports player

Noh Yeong-Jin, better known as Gamsu, is a South Korean professional League of Legends player. He began his professional esports career with League of Legends, playing as a top laner for several teams, such as Fnatic, Team Dignitas, and Samsung Galaxy Blue. Noh transitioned to professional Overwatch in 2016, competing for CONBOX in the OGN APEX Series. With the inception of the Overwatch League in 2017, Noh signed with the Boston Uprising before being traded to the Shanghai Dragons a season later. After one season with the Dragons, Noh signed with the Dallas Fuel. In late 2020, Noh retired from competitive Overwatch to pursue a career in League of Legends again. He played on 100 Thieves' academy teams until he was signed with Dignitas in mid-2022.

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<span class="mw-page-title-main">Overwatch League</span> Professional esports league

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<span class="mw-page-title-main">Seagull (gamer)</span> American video game streamer and retired professional Overwatch player

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<i>Valorant</i> 2020 video game

Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. Teased under the codename Project A in October 2019, the game began a closed beta period with limited access on April 7, 2020, followed by a release on June 2, 2020. The development of the game started in 2014. Valorant takes inspiration from the Counter-Strike series of tactical shooters, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing.

References

  1. "Here's what life is like in the cramped 'gaming house' where 5 guys live together and earn amazing money by playing video games". businessinsider.com. Retrieved 5 September 2016.
  2. "Dispelling the Myth of the Korean Gaming House: What Lessons the Philippine eSports Industry Can Learn From Our Korean Overlords". Archived from the original on 2016-04-28. Retrieved 2016-09-04.
  3. "Gaming house". The Free Dictionary.
  4. "Why esports teams live in gaming houses, and how they could evolve". blitzesports.com. Retrieved 19 April 2018.
  5. "Team houses and why they matter". eslgaming.com. Retrieved 19 April 2018.
  6. "FaZe Clan Unveil Their Latest Multi-Million Dollar Gaming House". dexerto.com. Retrieved 19 April 2018.
  7. "Inside a Berlin 'gaming house' - where eSports elite hone their skills". France 24. 2019-02-28. Retrieved 2019-04-29.