The gaze heuristic falls under the category of tracking heuristics, and it is used in directing correct motion to achieve a goal using one main variable. [1] McLeod & Dienes' (1996) example of the gaze heuristic is catching a ball. [2] [3]
Gerd Gigerenzer categorizes the gaze heuristic under tracking heuristics, [4] where human animals and non-human animals are able to process large amounts of information quickly and react, regardless of whether the information is consciously processed. [5]
The gaze heuristic is a critical element in animal behavior, being used in predation heavily. [6] At the most basic level, the gaze heuristic ignores all casual relevant variables to make quick gut reactions.
A catcher using the gaze heuristic observes the initial angle of the ball and runs towards it in such a way as to keep this angle constant. [7] The gaze heuristic does not require knowledge of any of the variables required by the optimizing approach, nor does it require the catcher to integrate information, yet it allows the catcher to catch the ball. [8] The gaze heuristic may therefore be described at ecologically rational at least in the simple case of catching a ball in the air.
A cognitive bias is a systematic pattern of deviation from norm or rationality in judgment. Individuals create their own "subjective reality" from their perception of the input. An individual's construction of reality, not the objective input, may dictate their behavior in the world. Thus, cognitive biases may sometimes lead to perceptual distortion, inaccurate judgment, illogical interpretation, and irrationality.
A heuristic, or heuristic technique, is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision.
Bounded rationality is the idea that rationality is limited when individuals make decisions, and under these limitations, rational individuals will select a decision that is satisfactory rather than optimal.
A knuckleball or knuckler is a baseball pitch thrown to minimize the spin of the ball in flight, causing an erratic, unpredictable motion. The air flow over a seam of the ball causes the ball to change from laminar to turbulent flow. This change adds a deflecting force to the baseball, making it difficult for batters to hit but also difficult for pitchers to control and catchers to catch; umpires are challenged as well, as the ball's irregular motion through the air makes it harder to call balls and strikes. A pitcher who throws knuckleballs is known as a knuckleballer.
Catcher is a position in baseball and softball. When a batter takes their turn to hit, the catcher crouches behind home plate, in front of the (home) umpire, and receives the ball from the pitcher. In addition to this primary duty, the catcher is also called upon to master many other skills in order to field the position well. The role of the catcher is similar to that of the wicket-keeper in cricket.
In compiler optimization, register allocation is the process of assigning local automatic variables and expression results to a limited number of processor registers.
The representativeness heuristic is used when making judgments about the probability of an event being representional in character and essence of a known prototypical event. It is one of a group of heuristics proposed by psychologists Amos Tversky and Daniel Kahneman in the early 1970s as "the degree to which [an event] (i) is similar in essential characteristics to its parent population, and (ii) reflects the salient features of the process by which it is generated". The representativeness heuristic works by comparing an event to a prototype or stereotype that we already have in mind. For example, if we see a person who is dressed in eccentric clothes and reading a poetry book, we might be more likely to think that they are a poet than an accountant. This is because the person's appearance and behavior are more representative of the stereotype of a poet than an accountant.
The recognition heuristic, originally termed the recognition principle, has been used as a model in the psychology of judgment and decision making and as a heuristic in artificial intelligence. The goal is to make inferences about a criterion that is not directly accessible to the decision maker, based on recognition retrieved from memory. This is possible if recognition of alternatives has relevance to the criterion. For two alternatives, the heuristic is defined as:
If one of two objects is recognized and the other is not, then infer that the recognized object has the higher value with respect to the criterion.
Fastpitch softball, or simply fastpitch, is a form of softball played by both women and men. While the teams are most often segregated by sex, coed fast-pitch leagues also exist. Considered the most competitive form of softball, fastpitch is the format played at the Olympic Games. Softball was on the International Olympic Committee (IOC) program in 1996, 2000, 2004, 2008, and 2020. It will not be a part of the 2024 Summer Olympic Games in Paris.
The "hot hand" is a phenomenon, previously considered a cognitive social bias, that a person who experiences a successful outcome has a greater chance of success in further attempts. The concept is often applied to sports and skill-based tasks in general and originates from basketball, where a shooter is more likely to score if their previous attempts were successful; i.e., while having the "hot hand.” While previous success at a task can indeed change the psychological attitude and subsequent success rate of a player, researchers for many years did not find evidence for a "hot hand" in practice, dismissing it as fallacious. However, later research questioned whether the belief is indeed a fallacy. Some recent studies using modern statistical analysis have observed evidence for the "hot hand" in some sporting activities; however, other recent studies have not observed evidence of the "hot hand". Moreover, evidence suggests that only a small subset of players may show a "hot hand" and, among those who do, the magnitude of the "hot hand" tends to be small.
Heuristics is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, organizations, and even machines use to quickly form judgments, make decisions, and find solutions to complex problems. Often this involves focusing on the most relevant aspects of a problem or situation to formulate a solution. While heuristic processes are used to find the answers and solutions that are most likely to work or be correct, they are not always right or the most accurate. Judgments and decisions based on heuristics are simply good enough to satisfy a pressing need in situations of uncertainty, where information is incomplete. In that sense they can differ from answers given by logic and probability.
The heuristic-systematic model of information processing (HSM) is a widely recognized model by Shelly Chaiken that attempts to explain how people receive and process persuasive messages. The model states that individuals can process messages in one of two ways: heuristically or systematically. Whereas systematic processing entails careful and deliberative processing of a message, heuristic processing entails the use of simplifying decision rules or 'heuristics' to quickly assess the message content. The guiding belief with this model is that individuals are more apt to minimize their use of cognitive resources, thus affecting the intake and processing of messages. HSM predicts that processing type will influence the extent to which a person is persuaded or exhibits lasting attitude change. HSM is quite similar to the elaboration likelihood model, or ELM. Both models were predominantly developed in the early to mid-1980s and share many of the same concepts and ideas.
Scarcity, in the area of social psychology, works much like scarcity in the area of economics. Scarcity is basically how people handle satisfying themselves regarding unlimited wants and needs with resources that are limited. Humans place a higher value on an object that is scarce, and a lower value on those that are in abundance. For example diamonds are more valuable than rocks because diamonds are not as abundant. These perceptions of scarcity can lead to irregular consumer behavior, such as systemic errors or cognitive bias.
In statistics and machine learning, the bias–variance tradeoff describes the relationship between a model's complexity, the accuracy of its predictions, and how well it can make predictions on previously unseen data that were not used to train the model. In general, as we increase the number of tunable parameters in a model, it becomes more flexible, and can better fit a training data set. It is said to have lower error, or bias. However, for more flexible models, there will tend to be greater variance to the model fit each time we take a set of samples to create a new training data set. It is said that there is greater variance in the model's estimated parameters.
Heuristics are simple decision making strategies used to achieve a specific goal quickly and efficiently, and are commonly implemented in sports. Many sports require the ability to make fast decisions under time pressure, and the proper use of heuristics is essential for many of these decisions.
Ecological rationality is a particular account of practical rationality, which in turn specifies the norms of rational action – what one ought to do in order to act rationally. The presently dominant account of practical rationality in the social and behavioral sciences such as economics and psychology, rational choice theory, maintains that practical rationality consists in making decisions in accordance with some fixed rules, irrespective of context. Ecological rationality, in contrast, claims that the rationality of a decision depends on the circumstances in which it takes place, so as to achieve one's goals in this particular context. What is considered rational under the rational choice account thus might not always be considered rational under the ecological rationality account. Overall, rational choice theory puts a premium on internal logical consistency whereas ecological rationality targets external performance in the world. The term ecologically rational is only etymologically similar to the biological science of ecology.
In behavioural sciences, social rationality is a type of decision strategy used in social contexts, in which a set of simple rules is applied in complex and uncertain situations.
The less-is-more effect refers to the finding that heuristic decision strategies can yield more accurate judgments than alternative strategies that use more pieces of information. Understanding these effects is part of the study of ecological rationality.
Intuitive statistics, or folk statistics, is the cognitive phenomenon where organisms use data to make generalizations and predictions about the world. This can be a small amount of sample data or training instances, which in turn contribute to inductive inferences about either population-level properties, future data, or both. Inferences can involve revising hypotheses, or beliefs, in light of probabilistic data that inform and motivate future predictions. The informal tendency for cognitive animals to intuitively generate statistical inferences, when formalized with certain axioms of probability theory, constitutes statistics as an academic discipline.
Richard McElreath is an American professor of anthropology and a director of the Max Planck Institute for Evolutionary Anthropology in Leipzig, Germany. He is an author of the Statistical Rethinking applied Bayesian statistics textbook, among the first to largely rely on the Stan statistical environment, and the accompanying rethinking R language package.
For instance, in order to pursue a prey or a mate, bats, birds, and fish do not compute trajectories in three-dimensional space, but simply maintain a constant optical angle between their target and themselves—a strategy called the gaze heuristic (Gigerenzer 2007, Shaffer et al. 2004). In order to catch a fly ball, baseball outfielders and cricket players rely on the same kind of heuristics rather than trying to compute the ball's trajectory (McLeod & Dienes 1996).
If the player sees the ball rising from the point at which it was hit with accelerating speed, the player should run backward, because the ball will hit the ground behind the player's position. If, however, the ball rises with decreasing speed, the player needs to run toward the ball instead. Just as there is a class of such tracking heuristics, there is a class of one-good-reason heuristics, of which take-the-best is one member.