Glider | |
---|---|
Publisher(s) | Soft Dorothy Software |
Designer(s) | John Calhoun |
Platform(s) | Classic Mac OS |
Release | 1988: Classic Mac OS |
Genre(s) | Action |
Glider 4.0 | |
---|---|
Publisher(s) | Casady & Greene |
Platform(s) | Classic Mac OS, Windows |
Release | 1991: Classic Mac OS 1994: Windows |
Genre(s) | Action |
Glider PRO | |
---|---|
Publisher(s) | Casady & Greene |
Platform(s) | Classic Mac OS, OS X, iOS |
Release | 1994: Mac OS, OS X 2011: iOS (Classic) 2014: OS X (Classic) |
Genre(s) | Action |
Glider is a Macintosh video game written by John Calhoun and first published as shareware in 1988 [1] under the company name Soft Dorothy Software. The object of the game is to fly a paper plane through the rooms of a house. Air currents from heat ducts and fans affect the plane's movement, while assorted household objects are usually deadly. Some rooms have special mechanics, such as the ability to slide along grease-covered surfaces. Each room is presented as a two-dimensional side view.
In 1991, a colorized version of Glider that included a level editor was published by Casady & Greene as Glider 4.0. [1] A version of Glider 4 for Microsoft Windows was released around 1994. [1] In 1994, Casady & Greene published a further enhanced version of the game, Glider PRO, for the Mac. [2] When Casady & Greene went bankrupt in 2003, [3] the rights to the series reverted to the author, who opted for a period of time to give the game away on his website. [4]
Calhoun wrote several other Macintosh games, such as Glypha, Pararena, and Stella Obscura, [5] but Glider was the most popular. [6]
The main challenge is to simply avoid collision with the floor, or obstacles such as furniture. Moving obstacles include bouncing basketballs, popping toast, and dripping water. Candles and other burning objects present both a handy updraft and a lethal flame. Collision with "enemy" paper planes and balloons is also fatal, but these can be shot down with the use of a bonus item: rubber bands. The other bonus items are pieces of paper (extra lives), a variety of clocks (points), and batteries (temporary increased speed.) Glider PRO includes two new bonus items: aluminum foil (shielding against in-flight collisions) and helium tanks (mutually exclusive with regard to batteries, allows the glider to float upwards).
A puzzle element is added to the gameplay in the form of switches controlling vents, lighting, home applications and even enemies.
Glider 4.0 was designed around rooms inside a house and the game's theme included such elements as claustrophobia and stormy weather. Glider PRO incorporated outdoor environments in addition to indoor environments, and had a different theme which included such things as sunny weather and the start of summer vacation. [7] [1]
Levels are called "houses" in Glider parlance, though a level may contain any number of individual buildings, as well as outdoors, sewer, or other sections. Houses are entirely self-contained, and any of them is immediately available for play. Glider PRO was released with one real house called Slumberland, and one demonstration house. A later CD release of the game featured 14 further houses. Beyond this, a sizable number of houses are available for download on fan sites.
Houses can be created and edited using the built-in house editor in the "Classic" version of Glider PRO. A separate program for creating and editing houses was included with Glider 4.0.
Publication | Score |
---|---|
AllGame | [8] |
Computer Gaming World | [9] |
Inside Mac Games praised Glider PRO for its entertaining and non-violent gameplay, in addition to having a two-player mode that did not require modems or a network. [10]
AllGame editor Lisa Karen Savignano described Glider 4.0 as "an interesting and fun game that will challenge people of all ages".
Two monthly ezines, GliderTech and The Cockpit were published between 1995 and 1997 following the release of Glider PRO.[ citation needed ]GliderTech published editorials, house reviews, house building tips and each issue was accompanied by a house or two with some examples of obstacles or techniques that could be used in house creation.
On 20 June 2014, a version of Glider for OS X 10.7 or later, was released on the Mac App Store. This version is also available for the iPhone and iPad as Glider Classic. [11] Both are from Soft Dorothy LLC.
On 27 Jan 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2. In addition, the source code for Glider 4.0 was released under the MIT License. [12] [13] [14]
In 2020, a fan created a browser-based version of Glider 4.0 based on John Calhoun's Pascal source code. [15]
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows.
Wine is a free and open-source compatibility layer to allow application software and computer games developed for Microsoft Windows to run on Unix-like operating systems. Developers can compile Windows applications against WineLib to help port them to Unix-like systems. Wine is predominantly written using black-box testing reverse-engineering, to avoid copyright issues. No code emulation or virtualization occurs. Wine is primarily developed for Linux and macOS.
Darwin is the core Unix operating system of macOS, iOS, watchOS, tvOS, iPadOS, visionOS, and bridgeOS. It previously existed as an independent open-source operating system, first released by Apple Inc. in 2000. It is composed of code derived from NeXTSTEP, FreeBSD, other BSD operating systems, Mach, and other free software projects' code, as well as code developed by Apple.
Xcode is Apple's integrated development environment (IDE) for macOS, used to develop software for macOS, iOS, iPadOS, watchOS, tvOS, and visionOS. It was initially released in late 2003; the latest stable release is version 15, released on September 18, 2023, and is available free of charge via the Mac App Store and the Apple Developer website. Registered developers can also download preview releases and prior versions of the suite through the Apple Developer website. Xcode includes command-line tools that enable UNIX-style development via the Terminal app in macOS. They can also be downloaded and installed without the GUI.
Netatalk is a free, open-source implementation of the Apple Filing Protocol (AFP). It allows Unix-like operating systems to serve as file servers for Macintosh computers running macOS or Classic Mac OS.
Basilisk II is an emulator which emulates Apple Macintosh computers based on the Motorola 68000 series. The software is cross-platform and can be used on a variety of operating systems.
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License.
Git is a distributed version control system that tracks versions of files. It is often used to control source code by programmers collaboratively developing software.
SoundJam MP is a discontinued MP3 player for classic Mac OS-compatible computers and Rio-compatible hardware synchronization manager that was released in July 1999 and was available until June 2001. Jeff Robbin and Bill Kincaid developed SoundJam MP with assistance from Dave Heller. Robbin and Kincaid chose Casady & Greene to publish SoundJam MP. Apple, Inc. purchased SoundJam MP in 2000 and further developed the code to create iTunes version 1.0. Casady and Greene ceased publication of SoundJam MP in June 2001 at the request of the developers.
Casady & Greene was a software publisher and developer active from 1988 to 2003. The company primarily released software for Macintosh, but also released software for Windows and Newton. Casady & Greene was formed in 1988 when Greene, Inc. acquired CasadyWare, a company owned by Robin Casady.
The Colony is a first-person shooter developed by David Alan Smith. It was published by Mindscape.
Avara is a 1996 first-person shooter written by Juri Munkki for Macintosh and published by Ambrosia Software. A fast 3D engine, integrated Internet play, and easy level editing were notable features at the time of its release. While not commercially successful, the game found a cult following. Munkki publicly released the source code in 2016, the game's 20th anniversary.
Crystal Quest is an action game written by Patrick Buckland for the Macintosh and published by Casady & Greene in 1987. It was ported to the Apple IIGS in 1989 by Rebecca Heineman. Ports were also made to the Amiga, Game Boy, iOS, and Palm. It was the first game to support the color displays of the Macintosh II.
Pararena is an action computer game for the Apple Macintosh computer originally written in 1990 by John Calhoun and released as shareware. Calhoun previously wrote the Macintosh game Glider.
Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Microsoft Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL and more recently Apple's own Metal API. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on macOS, though as of early 2019, a majority still require the use of Microsoft Windows.
Executor is a software application that allows Motorola 68000-based classic Mac OS programs to be run on various x86-based operating systems. Executor was created by ARDI. As of 2005, Executor development has been indefinitely postponed. As of 2008, it was published as open source software.
XML Notepad is an open-source XML editor written by Chris Lovett and published by Microsoft. The editor features incremental search in both tree and text views, drag/drop support, IntelliSense, find/replace with regular expressions and XPath expressions, and support for XInclude. The editor has good performance on large XML documents and has real time XML schema validation. The editor also features an HTML viewer for displaying XSLT transformation results and a built-in XML comparison tool.
Patrick Buckland is a British video game programmer, designer and chief executive officer of Stainless Games, which he co-founded with Neil Barnden in 1994.
{{cite web}}
: CS1 maint: unfit URL (link)A Spunky Little Flyer Catches Thermal In GLIDER PRO
{{cite journal}}
: Cite journal requires |journal=
(help)