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A Go professional is a professional player of the game of Go. The minimum standard to acquire a professional diploma through one of the major Go organisations is very high. The competition is tremendous, and prize incentives for champion players are very large. For example, the Honinbo Tournament has a grand prize of about $350,000.
Almost all professional players are from China, Japan, South Korea, and Taiwan. This is because until recently, only China (China Qiyuan), Japan (Nihon Ki-in, Kansai Ki-in), South Korea (Korea Baduk Association (Hanguk Gi-Won)), and Taiwan (Taiwan Chi Yuan Culture Foundation) had professional Go organizations. In 2012, the AGA Professional System was established in the United States. In 2014, the EGF professional system was established in Europe.
Professional rankings are separate from the amateur ratings (usually 30-kyu through 7-dan). Professional rankings are 1-dan through 9-dan (sometimes written 1p through 9p). In the past, a 1-dan professional was roughly equal to a (European) 7-dan amateur. However, since the competition to become a professional has increased since the late 1990s (particularly in China and Korea), it has become the case that new 1-dan professionals are much stronger than they usually were in the past.
There have also been professional Go players from the West competing in East Asian professional associations, specifically Romania, Austria, Germany, Russia, Hungary, Australia, Finland and the United States of America.
Professional dan rankings are normally awarded in Japan, China, South Korea or Taiwan, through one of the professional Go associations. The attainment of professional qualification differs in different countries:
Most professional players begin studying Go seriously when they are children, commonly reaching professional status in their mid to late teens. Some rare students achieve professional status at a much earlier age, such as Sumire Nakamura and Cho Chikun.
In order to qualify as a first-dan professional (1p), one must have deep resources of game experience and study. In local positions, professionals are often on close ground with each other, understanding good shape, tesuji, life and death, fuseki and joseki patterns. However, in global positions they often differ in positional judgement—the global impact and interaction of josekis and differing importance of various parts of the board during the opening and middle game.
The strength differences between professional levels is usually considered to be no more than 2–3 handicap stones. Therefore, the difference between professional dan levels corresponds to about one-third to one-fourth of a handicap stone.
Each country has different rules for promotion. Ranks may, therefore, differ somewhat from country to country.
Professionals may also differ in actual strength for a number of reasons, such as promotion not keeping up with actual gains in strength, or the fact that professional ranks (unlike kyu or amateur dan) may rise, but never fall (even if the player grows weaker). This has posed some problems, esp. with regards to international rank discernment. There are currently over one hundred people who have the rank of 9p (the highest professional rank), though many of them no longer play competitively.[ citation needed ] A further distinction is that some 9p players regularly hold titles, others won some titles, some entered the title leagues, and many 9p never had the fortune to achieve any of the above.
Traditionally it has been uncommon for a low professional dan to beat some of the highest pro dans. But since the late-1990s it has slowly become more common. This trend has been primarily credited to the result of increased competition to become a professional player in China and Korea. The result, that new 1-dan professionals are generally stronger than other 1 dans in the past.
In Japan, the Oteai system was reformed in 2004. The goal was to help alleviate some of the rank inflation that had crept in over the years. Today's Japanese system uses various benchmarks; for example, winning certain tournaments or a certain number of games, to be promoted by a rank. The Korean and Chinese systems have also been similarly changed in the past several years. These systems have increased the importance of international tournaments by incentivising rank promotion through international placement. Recent criticism has been given to this aspect, arguing that an individual may increase many professional ranks at once through the virtue of a single competition result (such as Piao Wenyao).
In theory, professional dans should beat all levels of amateur dans. In reality, the very top amateurs have proven very able. The conventional wisdom is that such players may achieve some of the insight of a pro, though perhaps not the detailed knowledge.
In China, Korea, and Japan, there are two distinct ranking sets, one for amateur players and one for professional players (who receive a fee for each game they play, bonuses for winning, and fees for other related activities such as teaching).
In the Japanese professional ranking system, distinction between ranks was traditionally considered to be roughly one third of a handicap stone (making the difference 3 pro dan equal to one amateur dan). The strength of new professionals (1-dan) was usually comparable to that of the highest ranked amateurs. Currently the professional ranks are assumed to be more bunched together, covering not much more than two amateur dans; so that pro 1 dans win some games against 9 dans. There are also a number of amateur players acknowledged as having pro 6 dan understanding of the game.
In South Korea, there are several amateur systems in use, with the recent introduction of official 7-, 6- and 5-dan amateur ranks, each of which is somewhat stronger than the corresponding European grade. A 7-dan amateur will have won three national events, and will be effectively of lower-ranked pro standard. The older gup system does not easily match others. In practice, in Korean clubs, grades may be worked out against the resident strongest amateur.
The Taiwan Chi Yuan Culture Foundation also employs a dan system similar to that in Japan. It ranks its professional players from beginner dan (初段) up to 9-dan, being the highest. [4] However, the amateur ranking system is established by another organization which certifies amateur player through competitions, ranking player from beginner dan (初段) to 6-dan with 7-dan being honorary. [5]
In Germany and the Netherlands a "classes"-system (German: "Klassen") was established by Go pioneer Bruno Rüger in 1920. It comprised a further subdivision into Kyu/Dan half-grades with classes 18 and 17 = amateur 1-dan with the 17 being on the stronger side. It was replaced by the Japanese amateur ranking system in the 1970s.
A European professional system was established by the European Go Federation in 2014, with sponsorship from "CEGO", a partnership of Chinese investors interesting in promoting the game of go in Europe. The self-proclaimed aims of the system are to "give the strongest players a chance to compete on the same level as the Asian pro players", "attract more media attention and therefore also attract more sponsors." [2] Any player holding a European passport and having been a citizen of an EGF-member country for at least 10 years is eligible, providing they are not already a professional player belonging to another professional association. [3]
The EGF also supports an "EGF Academy" that provides high-level training to the strongest young players in Europe. The Academy is a collaboration between the EGF, CEGO and the Ge Yuhong Go Academy in Beijing. Tuition is provided by both European and Asian professionals, and includes exchange programs allowing students to travel to China to study. [6]
The first Pro Qualification Tournament was held in three European cities in the same year as the system's launch, and resulted in first Pavol Lisý of Slovakia and secondly Ali Jabarin of Israel emerging as the most successful players and thus the first two European professional players. A summary of all Qualification Tournaments is given below.
Year | Location | Tournament Format | Players Earning Professional Status |
---|---|---|---|
2014 | Strasbourg, Amsterdam and Vienna | Three-stage, 6-round, double knockout tournament. First player with 4 wins and subsequent player with only one loss become professional. | Pavol Lisý and Ali Jabarin. [7] |
2015 | Pisa, Italy | 6-round double knockout tournament. First player with 4 wins and subsequent player with only one loss become professional. | Mateusz Surma and Ilya Shikshin. [8] |
2016 | Baden-Baden, Germany | 6-round double knockout tournament. Overall winner becomes professional. | Artem Kachanovskyi. [9] |
2017 | Vienna and Pardubice | 6-round double knockout tournament. Overall winner becomes professional. | Andrii Kravets. [10] |
2019 | Strasbourg | 6-round double knockout tournament. Overall winner becomes professional. | Tanguy le Calvé. [11] |
2021 | Leksand, Sweden | 4-round, single knockout tournament. Overall winner becomes professional. All matches played as best-of-three. | Stanisław Frejlak. [12] |
2023 | Brno, Czechia | Two-stage, 3-round single knockout tournament. Overall winner becomes professional. All matches played as best-of-three. | Jan Šimara. [13] |
Professional players in Europe receive various benefits. They gain automatic qualification to prestigious European tournaments, including the Grand Slam that has the largest prize pool in Europe (the overall champion won €10,000 in 2021). Furthermore, they are provided with opportunities to compete in Professional Go Leagues organised by the EGF since 2020, which are reserved only to professional players and also offer high prize pools. During major European tournaments, professional players are also paid to provide live commentary of games. [2]
Seven qualification tournaments have resulted in nine European players being awarded professional status by the EGF. Promotion details of each player are given below.
Player | Nationality | Year Became Pro | Promotion History |
---|---|---|---|
Ilya Shikshin | Russian | 2015 | Promoted to 2p in 2018, to 3p in 2019, to 4p in 2021. |
Artem Kachanovskyi | Ukrainian | 2016 | Promoted to 2p in 2018. |
Pavol Lisý | Slovakian | 2014 | Promoted to 2p in 2018. |
Mateusz Surma | Polish | 2015 | Promoted to 2p in 2019, to 3p in 2023. |
Ali Jabarin | Israeli | 2014 | Promoted to 2p in 2018. |
Andrii Kravets | Ukrainian | 2017 | |
Tanguy le Calvé | French | 2019 | |
Stanisław Frejlak | Polish | 2021 | |
Jan Šimara | Czech | 2023 |
Go is an abstract strategy board game for two players in which the aim is to capture more territory than the opponent by fencing off empty space. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia.
The Nihon Ki-in (日本棋院), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go association in Japan is Kansai Ki-in. Its innovations include the Oteai system of promotion, time limits in professional games, and the introduction of issuing diplomas to strong amateur players, to affirm their ranks.
Cho Hunhyun is a South Korean professional Go player and politician. Considered one of the greatest players of all time, Cho reached professional level in Korea in 1962. Since then, Cho has amassed 150 professional titles, more than any other player in the world. He thrice held all of the open tournaments in Korea in 1980, 1982 and 1986. Cho has also won 11 international titles, third most in the world behind Lee Chang-ho (21) and Lee Sedol (18). He reached 1,000 career wins in 1995.
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The dan ranking system is used by many Japanese, Okinawan, Korean, and other martial arts organizations to indicate the level of a person's ability within a given system. Used as a ranking system to quantify skill level in a specific domain, it was originally used at a Go school during the Edo period. It is now also used in most modern Japanese fine and martial arts.
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The European Go Federation (EGF) is a non-profit organization with the purpose of encouraging, regulating, co-ordinating, and disseminating the playing of the board game Go in Europe. The EGF was founded in 1957, the same year that the inaugural European Go Congress (EGC) took place in Cuxhaven, Germany. The Congress has been an annual event every year since then, held each time in a different European city. The European Go Championship takes place during the EGC, as well as the Annual General Meeting (AGM). In 2014, the European Professional System was established by the European Go Federation.
The European Go Championship or Congress (EGC) is the annual and main event organised by the European Go Federation for players of the board game Go. It consists of a 2-week open competition, one round per day, making a total of 10 rounds with a champion ultimately emerging – the player with the most wins. The Congress has taken place in a different European city each year, since the first contest in 1983. During these two weeks, the best Go players in Europe fight for the title of European Champion. The number of participants in recent years has ranged from a low of 290 to a high of 718 players.
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