Hard Times | |
---|---|
Designers | Charles E. Gannon |
Publishers | Game Designers' Workshop |
Publication | 1991 |
Genres | Science fiction |
Systems | 2D6 based task system |
ISBN | 978-1558780859 |
Hard Times is a supplement published by Game Designers' Workshop (GDW) in 1991 for the science fiction role-playing game MegaTraveller .
Hard Times moves the Traveller universe forward into a time where the galaxy is riven by economic stagnation and collapse of the empire. Rick Swan wrote, "Planets are gasping for life like guppies flung from a fish bowl, and the luckless survivors face a future of staggering adversity." [1]
The book is divided into two main sections:
GDW originally published Traveller, one of the first science fiction role-playing games, in 1977. By the late 1980s, despite a number of new editions including MegaTraveller, sales of the once-popular game had fallen off. In the 2014 book Designers & Dragons: The '70s, game historian Shannon Appelcline explained the steps GDW took to try to regenerate interest: "Dave Nilsen, one of GDW's new hires, headed the final attempts to correct MegaTraveller's problems. He began work with Hard Times (1991), a MegaTraveller book by Charles Gannon that moved the Traveller timeline from the year 1122 to 1128. It was an attempt by GDW to start actually moving MegaTraveller's metaplot, rather than leaving it in stasis. Though some thought it a great supplement because it did something, others thought that it made the once optimistic background of Traveller brutal and hopeless." [2] : 174 Appelcline also noted that in preparation for Traveller: The New Era, "GDW did something very surprising: they destroyed the Imperium. A book called Survival Margin (1993) artfully detailed the transition from MegaTraveller through Hard Times into the New Era in prose form." [2] : 175
Hard Times was designed by Charles Gannon, with additional contributions by Terrence McInnes, Tom McCarol, Mark Cunningham, and J. Duncan Law-Green. Interior art was by Thomas Darrel Midgette, Kirk Wescom and Lawrence Williams, and cover art was by David Dorman. The 96-page hardcover book was published by GDW in 1991.
In the July 1992 edition of Dragon (Issue #183), Rick Swan admired the new direction of the MegaTraveller universe, calling it "a chilling look at the Shattered Imperium in the aftermath of the War of the Rebellion. If the MegaTraveller game heated up the universe of the original Traveller game, Hard Times incinerates it." Swan concluded, "It's fascinating material, masterfully done." [1]
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
2300 AD, originally titled Traveller: 2300, is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986.
Marc William Miller is a wargame and role-playing game designer and author.
GURPS Traveller: Interstellar Wars is the first fourth edition book in the GURPS Traveller role-playing game series, by Steve Jackson Games, set early in the history of the Traveller universe.
Challenge was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996.
Roger Sanger is an American game designer and the owner of Digest Group Publications, a small publishing firm focused on the role-playing game market and specifically on the game Traveller.
Lester W. Smith is a game designer who has worked primarily on role-playing games.
Imperium Games was an American game company that produced role-playing games and game supplements.
Ley Sector is a supplement published under license by Judges Guild in 1980 for Game Designers' Workshop's science fiction role-playing game Traveller.
Glimmerdrift Reaches is a 1981 science fiction role-playing game supplement published by Judges Guild for Traveller.
Maranantha-Alkahest Sector is a 1982 role-playing game supplement published by Judges Guild for Traveller.
Crucis Margin is a 1981 science fiction role-playing game supplement published by Judges Guild for Traveller.
Fire, Fusion & Steel is a supplement about vehicle construction published by Game Designers' Workshop (GDW) in 1993 for the science fiction role-playing game Traveller.
First Survey is a supplement published under license by Imperium Games in 1996 for Game Designers Workshop's science fiction role-playing game Traveller.
Traveller Alien Module 6: Solomani is a supplement published by Game Designers' Workshop (GDW) in 1986 for the science fiction role-playing game Traveller.
Traveller Alien Module 7: Hivers is a supplement published by Game Designers' Workshop (GDW) in 1986 for the science fiction role-playing game Traveller.
Earth/Cybertech Sourcebook is a supplement published by Game Designers' Workshop (GDW) in 1989 for the science-fiction role-playing game 2300 AD.
Rebellion Sourcebook is a supplement published by Game Designers' Workshop (GDW) in 1988 for the science fiction role-playing game MegaTraveller.
Megatraveller Referee's Companion is a supplement published by Game Designers' Workshop (GDW) in 1988 for the science fiction role-playing game MegaTraveller.