High Colonies

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High Colonies is a role-playing game published by Waterford Publishing House Ltd. (Can.) in 1988.

Contents

Description

High Colonies is a science-fiction space-adventure game, a hard-science system set in 2188. [1] The Earth has been ravaged by a nuclear/biological holocaust, and human society continued only in the orbital colonies that surround Earth and are scattered throughout the Solar System. [1] The game includes rules for character creation (a skill-based system), robots, one alien race, genetic engineering, melee combat (between people and/or robots), and spaceship combat. [1] There is campaign setting material describing the factions that control the various colonies, and an introductory scenario, "Hard Times at Lyric 3." [1] The timeline which establishes the background for High Colonies runs to almost 8,000 words. [2]

Publication history

High Colonies featured design and art by Eric Hotz, and was published by Waterford Publishing House Ltd. in 1988 as a 104-page book. [1]

Reception

Rick Swan reviewed High Colonies in Space Gamer Vol. II No. 1. [3] Swan commented that "As a game, High Colonies doesn't measure up to the competition. As a sourcebook, science-fiction role-players could do a lot worse." [3]

Reviews

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References

  1. 1 2 3 4 5 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 306. ISBN   0-87975-653-5.
  2. Hotz, Eric, et al. “High Colonies: Science Fiction Role-Playing.” 1988. Scribd.com -- uploaded 19 Mar. 2015, www.scribd.com/document/259326269/High-Colonies-Scifi-Rpg.
  3. 1 2 Swan, Rick (July–August 1989). "High Colonies". Space Gamer . World Wide Wargames. 2 (1): 30–31.
  4. https://archive.org/details/completeguidetor0000swan/page/102/mode/2up