Horror may refer to:
Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes.
A trap is a device used for trapping animals.
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion.
Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.
Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenre of psychological thriller, and often uses mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, horror, drama, tension, and paranoia of the setting and plot and to provide an overall creepy, unpleasant, unsettling, or distressing atmosphere.
Flow may refer to:
Tokusatsu is a Japanese term for live-action films or television programs that make heavy use of practical special effects. Credited to special effects director Eiji Tsuburaya, tokusatsu mainly refers to science fiction, war, fantasy, or horror media featuring such technology but is also occasionally dubbed a genre itself. Its contemporary use originated in the Japanese mass media around 1958 to explain special effects in an easy-to-understand manner and was popularized during the "first monster boom" (1966-1968). Prior to the monster boom, it was known in Japan as tokushu gijutsu or shortened tokugi.
A nightmare is a frightening dream.
Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends to focus on psychological horror, tension building (suspense), and the supernatural, particularly involving ghosts (yūrei) and poltergeists. Other Japanese horror fiction contains themes of folk religion such as possession, exorcism, shamanism, precognition, and yōkai. Media in which the genre of Japanese horror fiction can be found include artwork, theater, literature, film, anime and video games.
Erotic horror, alternately called horror erotica or dark erotica, is a genre of fiction in which sensual or sexual imagery are blended with horrific overtones or story elements for the purpose of sexual titillation. Horror fiction of this type is most common in literature and film. Erotic horror films are a cornerstone of Spanish and French horror.
The following outline is provided as an overview of and topical guide to film:
Maestro, meaning "master" or "teacher" in Italian, is a term of respect used particularly in the international music world.
Asian hip hop is a heterogeneous musical genre that covers all hip hop music as recorded and produced by artists of Asian origin.
Doom is another name for damnation.
Twins are two offspring produced in the same pregnancy.
Body horror, or biological horror, is a subgenre of horror fiction that intentionally showcases grotesque or psychologically disturbing violations of the human body or of another creature. These violations may manifest through aberrant sex, mutations, mutilation, zombification, gratuitous violence, disease, or unnatural movements of the body. Body horror was a description originally applied to an emerging subgenre of North American horror films, but has roots in early Gothic literature and has expanded to include other media.
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements.
Analog horror is a subgenre of horror fiction and an offshoot of the found footage film genre, said to have originated online during the late 2000s and early 2010s with web series such as No Through Road, Local 58, Gemini Home Entertainment, and Marble Hornets.
In films and television series, Psychological horror generally differ from traditional horrors, where the source of the fear is typically something material, such as grotesque or horrifying creatures, monsters, serial killers, or aliens, as well as the splatter and slasher film genres, which derives its frightening effects from gore and graphic violence, in that tension in psychological horror is more frequently built through atmosphere, eerie sounds and exploitation of the viewer's and the character's psychological fears.