Host (network)

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A network host is a computer or other device connected to a computer network. A host may work as a server offering information resources, services, and applications to users or other hosts on the network. Hosts are assigned at least one network address.

Contents

A computer participating in networks that use the Internet protocol suite may also be called an IP host. Specifically, computers participating in the Internet are called Internet hosts. Internet hosts and other IP hosts have one or more IP addresses assigned to their network interfaces. The addresses are configured either manually by an administrator, automatically at startup by means of the Dynamic Host Configuration Protocol (DHCP), or by stateless address autoconfiguration methods.

Network hosts that participate in applications that use the client–server model of computing are classified as server or client systems. Network hosts may also function as nodes in peer-to-peer applications, in which all nodes share and consume resources in an equipotent manner.

Origins

In operating systems, the term terminal host denotes a time-sharing computer or multi-user software providing services to computer terminals, or a computer that provides services to smaller or less capable devices, [1] such as a mainframe computer serving teletype terminals or video terminals. Other examples of this architecture include a telnet host connected to a telnet server and an xhost connected to an X Window client.

The term Internet host or just host is used in a number of Request for Comments (RFC) documents that define the Internet and its predecessor, the ARPANET. RFC 871 defines a host as a general-purpose computer system connected to a communications network for "... the purpose of achieving resource sharing amongst the participating operating systems..." [2]

While the ARPANET was being developed, computers connected to the network were typically mainframe computer systems that could be accessed from dumb terminals connected via serial ports. Since these terminals did not host software or perform computations themselves, they were not considered hosts as they were not connected to any IP network, and were not assigned IP addresses. User computers connected to the ARPANET at a packet-switching node were considered hosts. [3]

Nodes, hosts, and servers

A network node is any device participating in a network. A host is a node that participates in user applications, either as a server, client, or both. A server is a type of host that offers resources to the other hosts. Typically a server accepts connections from clients who request a service function. [4]

Every network host is a node, but not every network node is a host. Network infrastructure hardware, such as modems, Ethernet hubs, and network switches are not directly or actively participating in application-level functions, and do not necessarily have a network address, and are not considered to be network hosts.

See also

Related Research Articles

<span class="mw-page-title-main">Client–server model</span> Distributed application structure in computing

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.

The Domain Name System (DNS) is a hierarchical and distributed name service that provides a naming system for computers, services, and other resources on the Internet or other Internet Protocol (IP) networks. It associates various information with domain names assigned to each of the associated entities. Most prominently, it translates readily memorized domain names to the numerical IP addresses needed for locating and identifying computer services and devices with the underlying network protocols. The Domain Name System has been an essential component of the functionality of the Internet since 1985.

The Dynamic Host Configuration Protocol (DHCP) is a network management protocol used on Internet Protocol (IP) networks for automatically assigning IP addresses and other communication parameters to devices connected to the network using a client–server architecture.

An Internet Protocol address is a numerical label such as 192.0.2.1 that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. IP addresses serve two main functions: network interface identification, and location addressing.

The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA.

The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE).

Telnet is a client/server application protocol that provides access to virtual terminals of remote systems on local area networks or the Internet. It is a protocol for bidirectional 8-bit communications. Its main goal was to connect terminal devices and terminal-oriented processes.

In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths.

A datagram is a basic transfer unit associated with a packet-switched network. Datagrams are typically structured in header and payload sections. Datagrams provide a connectionless communication service across a packet-switched network. The delivery, arrival time, and order of arrival of datagrams need not be guaranteed by the network.

<span class="mw-page-title-main">Network address translation</span> Technique for making connections between IP address spaces

Network address translation (NAT) is a method of mapping an IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device. The technique was originally used to bypass the need to assign a new address to every host when a network was moved, or when the upstream Internet service provider was replaced, but could not route the network's address space. It has become a popular and essential tool in conserving global address space in the face of IPv4 address exhaustion. One Internet-routable IP address of a NAT gateway can be used for an entire private network.

Systems Network Architecture (SNA) is IBM's proprietary networking architecture, created in 1974. It is a complete protocol stack for interconnecting computers and their resources. SNA describes formats and protocols but, in itself, is not a piece of software. The implementation of SNA takes the form of various communications packages, most notably Virtual Telecommunications Access Method (VTAM), the mainframe software package for SNA communications.

Dynamic DNS (DDNS) is a method of automatically updating a name server in the Domain Name System (DNS), often in real time, with the active DDNS configuration of its configured hostnames, addresses or other information.

The end-to-end principle is a design framework in computer networking. In networks designed according to this principle, guaranteeing certain application-specific features, such as reliability and security, requires that they reside in the communicating end nodes of the network. Intermediary nodes, such as gateways and routers, that exist to establish the network, may implement these to improve efficiency but cannot guarantee end-to-end correctness.

Terminal Access Controller Access-Control System refers to a family of related protocols handling remote authentication and related services for network access control through a centralized server. The original TACACS protocol, which dates back to 1984, was used for communicating with an authentication server, common in older UNIX networks including but not limited to the ARPANET, MILNET and BBNNET. It spawned related protocols:

The Network Control Protocol (NCP) was a communication protocol for a computer network in the 1970s and early 1980s. It provided the transport layer of the protocol stack running on host computers of the ARPANET, the predecessor to the modern Internet.

<span class="mw-page-title-main">Terminal server</span> Device that interfaces serial hosts to a network

A terminal server connects devices with a serial port to a local area network (LAN). Products marketed as terminal servers can be very simple devices that do not offer any security functionality, such as data encryption and user authentication. The primary application scenario is to enable serial devices to access network server applications, or vice versa, where security of the data on the LAN is not generally an issue. There are also many terminal servers on the market that have highly advanced security functionality to ensure that only qualified personnel can access various servers and that any data that is transmitted across the LAN, or over the Internet, is encrypted. Usually, companies that need a terminal server with these advanced functions want to remotely control, monitor, diagnose and troubleshoot equipment over a telecommunications network.

<span class="mw-page-title-main">Computer network</span> Network that allows computers to share resources and communicate with each other

A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies.

A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the lifetime of a process of an application running in the node.

In computer networking, a port or port number is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific process or a type of network service. A port at the software level is identified for each transport protocol and address combination by the port number assigned to it. The most common transport protocols that use port numbers are the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP); those port numbers are 16-bit unsigned numbers.

In computing, a shared resource, or network share, is a computer resource made available from one host to other hosts on a computer network. It is a device or piece of information on a computer that can be remotely accessed from another computer transparently as if it were a resource in the local machine. Network sharing is made possible by inter-process communication over the network.

References

  1. E. Garrison Walters (2001). The essential guide to computing]. Prentice Hall PTR. p. 149. ISBN   9780130194695.
  2. M.A. Padlipsky (September 1982). A Perspective on the ARPANET Reference Model. doi: 10.17487/RFC0871 . RFC 871.
  3. Douglas E. Comer (2000). Internetworking with TCP/IP - Principles, Protocols and Architecture (4th ed.). Prentice Hall. p. 39. ISBN   0-13-018380-6.
  4. "Exchange Server architecture".